Henrik Rydgård
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685e83670e
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Merge pull request #1597 from sum2012/patch-4
Fix Sengoku Musou 3 Z Special crash in sceAtracGetChannel
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2013-04-29 11:06:01 -07:00 |
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Henrik Rydgård
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f3b19e0f07
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Merge pull request #1594 from sum2012/patch-2
build fix for other
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2013-04-29 11:04:54 -07:00 |
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sum2012
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2d937584e0
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Fix Fix Sengoku Musou 3 Z Special crash in sceAtracGetChannel
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2013-04-30 02:01:17 +08:00 |
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sum2012
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b56ed45138
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IMPL sceDisplayIsForeground
one step of fix crash of Sengoku Musou 3 Z Special
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2013-04-30 01:44:14 +08:00 |
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sum2012
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76cdbb7f5e
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build fix for other
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2013-04-30 01:34:23 +08:00 |
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Henrik Rydgård
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3534f7b920
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Merge pull request #1586 from nachume/imaspatch
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM...
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2013-04-29 00:44:25 -07:00 |
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Unknown W. Brackets
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b0ce9e934e
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Split out the GPU vendor and the full detail.
This way we can sort things more easily.
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2013-04-29 00:30:54 -07:00 |
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Unknown W. Brackets
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8d4299a4d2
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Reporting: add a couple missing platforms.
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2013-04-29 00:26:45 -07:00 |
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Unknown W. Brackets
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8abe4dc621
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Reporting: also send the CPU and platform.
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2013-04-29 00:26:44 -07:00 |
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Unknown W. Brackets
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c102dc2c3a
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Add simple escaping to reporting.
Should fix those pesky + signs, etc.
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2013-04-29 00:26:44 -07:00 |
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Unknown W. Brackets
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5cea38e405
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Reporting: catch information about the GPU.
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2013-04-29 00:26:43 -07:00 |
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Henrik Rydgård
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c3e7440449
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Merge pull request #1589 from unknownbrackets/perf
Match x64 optimization settings with x86, optimize zlib
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2013-04-29 00:19:11 -07:00 |
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Henrik Rydgård
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ecb9210f82
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Merge pull request #1587 from unknownbrackets/jit-minor
Fix potential crash looking up block_num
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2013-04-29 00:18:26 -07:00 |
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nachume
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c89589c27d
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mistake sceRtcGetLastAdjustedTime() is not UNIMPL function.
revert to DEBUG_LOG from ERROR_LOG.
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2013-04-29 14:52:36 +09:00 |
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nachume
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aa1c546a3e
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FIX sceRtc.cpp HLEFunction Array Wrapped Function not used reference pointer.
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2013-04-29 14:32:36 +09:00 |
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Unknown W. Brackets
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acd0b471e7
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Make sure that x64 uses all the same opt settings.
There were some differences. Also, make debug use the same sse mode
release does so they have parity.
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2013-04-28 22:22:01 -07:00 |
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nachume
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55b94900a0
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UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
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2013-04-29 14:16:55 +09:00 |
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Unknown W. Brackets
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fcfcadaef2
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Fix potential crash looking up block_num.
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2013-04-28 20:59:13 -07:00 |
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nachume
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c2c6adb7c9
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
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Unknown W. Brackets
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cb15c1ef96
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Workaround MSVC bug causing spin in pause menu.
It seems to get the result -0.000, and not sleep at all...
Forcing it to an int fixes it.
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2013-04-28 16:41:38 -07:00 |
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Henrik Rydgard
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f20e00315d
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Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
Make vi2f safer.
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2013-04-28 22:15:33 +02:00 |
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Unknown W. Brackets
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993554e873
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Revert sceAtracGetSecondBufferInfo().
I don't know if those changes fixed any games, but they look wrong.
Reverting fixes Holy Invasion of Privacy and Valkyrie Profile.
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2013-04-28 12:43:17 -07:00 |
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Unknown W. Brackets
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b18235d2e0
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Sneak in a quick logging fix.
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2013-04-28 11:27:05 -07:00 |
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Henrik Rydgård
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35b6d27f97
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Merge pull request #1573 from sum2012/patch-1
Non Window build fix
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2013-04-28 06:15:15 -07:00 |
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Henrik Rydgård
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9cc960657f
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Merge pull request #1571 from raven02/patch-9
Several CMD update in sceIoDevctl()
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2013-04-28 06:15:05 -07:00 |
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sum2012
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b2ee8468d7
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Non Window build
I only just ref old build fix.
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2013-04-28 21:02:45 +08:00 |
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raven02
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6979fb63fd
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Buildfix
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2013-04-28 20:48:12 +08:00 |
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raven02
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bbff79a894
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Several CMD update in sceIoDevctl()
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2013-04-28 19:39:47 +08:00 |
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Henrik Rydgård
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54aeb3ac6f
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Merge pull request #1564 from CrazyMax/master
hide battery status icon
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2013-04-28 01:10:23 -07:00 |
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CrazyMax
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3c538d3180
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hide battery status icon
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2013-04-28 11:02:20 +03:00 |
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Unknown W. Brackets
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acdd14f0d4
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Fix initial thread stack, arg space and alignment.
Anything that used > 256 bytes of args was probably broken...
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2013-04-28 00:34:49 -07:00 |
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Unknown W. Brackets
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d131588a6d
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Validate sceKernelStartThread() args better.
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2013-04-28 00:34:49 -07:00 |
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Unknown W. Brackets
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df62cafe3d
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Handle a few errors on thread create better.
Especially out of stack space.
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2013-04-28 00:34:48 -07:00 |
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Unknown W. Brackets
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fb758de3b9
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sceKernelWakeupThread() should reschedule on wake.
Otherwise it will have different timing than the PSP.
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2013-04-28 00:34:48 -07:00 |
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Unknown W. Brackets
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c8958a253d
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Cleanup some unused / duplicate code in threading.
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2013-04-28 00:34:48 -07:00 |
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Unknown W. Brackets
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e30dedd46f
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Allocate thread stack on create, not on start.
Also, don't free and reallocate on thread reset.
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2013-04-28 00:34:47 -07:00 |
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Unknown W. Brackets
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c089fcec27
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Fix size handling in sceKernelReferThreadStatus().
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2013-04-28 00:34:47 -07:00 |
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Henrik Rydgård
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fc69f385fe
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Merge pull request #1561 from raven02/patch-8
Use dark grey color to identify CG is running instead of black
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2013-04-28 00:17:59 -07:00 |
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Henrik Rydgård
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86f62fd4b6
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Merge pull request #1556 from raven02/patch-6
Fix black screen in Ultimate Ghosts N Goblins
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2013-04-28 00:06:58 -07:00 |
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Henrik Rydgård
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94151c2f03
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Merge pull request #1558 from raven02/patch-7
Add new sceMp4 and stubs
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2013-04-28 00:05:06 -07:00 |
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raven02
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2b89ccfa50
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Use Dark Grey to identify CG is running instead of black
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2013-04-28 10:43:31 +08:00 |
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 raven02andJacky TSUI
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1405b43b2d
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Change to ERROR_LOG , add True Color/Anisotropic Filtering
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2013-04-28 09:46:18 +08:00 |
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Unknown W. Brackets
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439fd54378
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Verify the header signature when loading a PBP.
Fixes headless tests crashing.
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2013-04-27 17:57:40 -07:00 |
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raven02
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d8313bfec8
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Add sceMp4 to core.vcxproj
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2013-04-28 08:26:32 +08:00 |
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raven02
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6eedf6794f
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Add Register_sceMp4()
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2013-04-28 08:25:30 +08:00 |
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raven02
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5ecc3c1911
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Add stubs for sceMp4
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2013-04-28 08:25:05 +08:00 |
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raven02
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5e5922fc70
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Add sceMp4
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2013-04-28 08:23:58 +08:00 |
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raven02
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6319da56fc
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Fix black screen in Ultimate Ghosts N Goblins
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2013-04-28 07:41:40 +08:00 |
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kurdtkobain
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ff283b69b0
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Changed to ERROR_LOG
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2013-04-27 20:22:40 -03:00 |
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kurdtkobain
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f5b6470718
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Added SysMemUserForUser_D8DE5C1E
according to jpcsp always returns 0.
Evangelion Jo goes in-game.
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2013-04-27 19:52:58 -03:00 |
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