Commit Graph
14759 Commits
Author SHA1 Message Date
Unknown W. Brackets fa57e23305 Implement volatile memory lock waiting. 2013-08-26 01:04:37 -07:00
Unknown W. Brackets ea2a92a2c8 Seems like these are just aliases. 2013-08-26 01:04:12 -07:00
Henrik Rydgård 3cc28652f9 Merge pull request #3403 from unknownbrackets/fpl
Improve the FPL implementation
2013-08-26 00:25:00 -07:00
Unknown W. Brackets cf9f92e12f Reschedule after resuming interrupts. 2013-08-25 22:38:45 -07:00
Unknown W. Brackets 354dbfec6c Improve some reporting of options structs. 2013-08-25 16:43:47 -07:00
Unknown W. Brackets d547d2b391 Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
Unknown W. Brackets 18832f3ca7 Wrap sceKernelFreeFpl() and use better errors. 2013-08-25 16:38:49 -07:00
Unknown W. Brackets 6c6aa1b8ee Wrap sceKernelAllocateFpl() and friends. 2013-08-25 16:38:49 -07:00
Unknown W. Brackets 61e240f482 Allocate fpl blocks in a ring, like the PSP. 2013-08-25 16:38:48 -07:00
Unknown W. Brackets 8d750d65e8 Properly remove timed out fpl waits from status. 2013-08-25 16:38:48 -07:00
Unknown W. Brackets a947c95829 Clean up sceKernelReferFplStatus(). 2013-08-25 16:38:47 -07:00
Unknown W. Brackets fb95f07c5d Implement cancel and delete for fpls. 2013-08-25 16:38:47 -07:00
Unknown W. Brackets a2471b810c Implement basic fpl waiting. 2013-08-25 16:38:46 -07:00
Unknown W. Brackets 107b464ace Handle the fpl alignment option as well. 2013-08-25 16:38:46 -07:00
Unknown W. Brackets 0969261e3e Fix error handling in sceKernelCreateFpl(). 2013-08-25 15:14:21 -07:00
Unknown W. Brackets f48b730828 Wrap sceKernelCreateFpl and fix refer status.
Just initial changes to make it test properly.
2013-08-25 15:14:20 -07:00
Henrik Rydgård c6bd78ff7d Merge pull request #3400 from thedax/restoreMaxRecentOptions
Restore missing Recent tab option.
2013-08-25 14:29:50 -07:00
The Dax 13f6c26b6b Fix a couple spacing things. 2013-08-25 16:55:00 -04:00
The Dax a35a407207 Add two new instructions to the MIPS interpreter for logging. vertex.pbp demo seems to use one of them. 2013-08-25 16:28:19 -04:00
The Dax 1f60c3c07b Revert hard-coding max recents to 30. 2013-08-25 16:24:09 -04:00
The Dax 0e3c68dc9b Restore missing Recent tab option: Clear Recent Section.
Hard code MaxRecent to be 30. No real need to make it configurable anymore.
2013-08-25 15:56:34 -04:00
Unknown W. Brackets 8a32dd35dc Merge pull request #3397 from adrian17/master
Fixed some doubled semicolons
2013-08-25 10:57:19 -07:00
adrian17 06a015983a Fixed some doubled semicolons 2013-08-25 19:43:18 +02:00
Unknown W. Brackets 8d7eb265be Log context switch time, shorten logging a bit.
This is really useful for seeing why games are slow or hanging.
2013-08-25 10:25:49 -07:00
Unknown W. Brackets 2d806b4820 When fps cap is hit, delay current thread only.
Fixes Jeanne d'Arc freezing.  Unfortunately, small hit to perf in God of
War, but may improve audio quality anyway...
2013-08-25 09:46:21 -07:00
Henrik Rydgard 4121d5ae62 Fix division by zero in low latency audio mode 2013-08-25 13:03:57 +02:00
Henrik Rydgård b07a31fde1 Merge pull request #3373 from unknownbrackets/mips-minor
Cap imm branch instructions, reset compiling
2013-08-25 01:12:29 -07:00
sum2012 8679fb4748 ThreadManForKernel_ceadeb47 should equal to sceKernelDelayThread 2013-08-25 14:45:44 +08:00
sum2012 d017011882 Add ThreadManForKernel and ModuleForKernel
Sample log:https://gist.github.com/sum2012/3bb5deb1a806ef18f5f3
2013-08-25 10:48:32 +08:00
Unknown W. Brackets 97aa1a631e Improve typesafety in the x86 regalloc. 2013-08-24 19:41:10 -07:00
Unknown W. Brackets 3156b95d3f Make sure there's enough space while compiling. 2013-08-24 17:38:22 -07:00
Unknown W. Brackets 6c97b66806 Cap imm branch instructions, reset compiling.
Break and other delay slot ops could've set it to false.

It's actually sometimes faster now.
2013-08-24 17:26:24 -07:00
Unknown W. Brackets 52d6080fb4 Pass in some analysis results, don't use yet. 2013-08-24 15:36:24 -07:00
Unknown W. Brackets 109ad17ac6 Use a typesafe struct for opcodes.
Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets ec46fdd06c Warning fixes in msgpipes. 2013-08-24 15:36:24 -07:00
Unknown W. Brackets 4495559b75 Clean up register usage analysis a bit. 2013-08-24 15:36:23 -07:00
Unknown W. Brackets b37f09cedf Make MIPSInfo a struct for typesafety.
Found a bug in ReadsFromReg().
2013-08-24 13:22:10 -07:00
Unknown W. Brackets 690c11e590 Oops, quick warning fix. 2013-08-24 11:33:32 -07:00
Unknown W. Brackets 743b27c9cc Add conditional breakpoints to interpreter. 2013-08-24 09:51:45 -07:00
Henrik Rydgard ee37d51c4b Just some formatting/cleanup 2013-08-24 11:56:40 +02:00
Henrik Rydgard 507050e966 Add an option for the lower latency audio mode we had in an #ifdef before 2013-08-24 11:56:39 +02:00
Steven Cherry c2732e4a3f Add "import from cheat.db" and "enable/disable all codes" 2013-08-23 22:29:13 -05:00
Steven Cherry 082ff4b359 Finished work for windows 2013-08-23 22:29:12 -05:00
Steven Cherry edcde85cee More progress. 2013-08-23 22:29:12 -05:00
The Dax e97def9c66 Win32: Simplify Change Nickname code and slightly change InputBox_GetString to take a const default value. We don't modify it. 2013-08-23 06:37:47 -04:00
Henrik Rydgard dfb91d4532 Track number of GPU commands executed per call level.
This is to get an idea if it would be beneficial to compile and cache display lists. Looks like it would be for some games, for example in GTA it's often 20k/80k/20k commands per frame - that is 100k executed commands per frame that could potentially just be executed instead of interpreted. Likewise in Wipeout. Of course, this means yet another cache with invalidation issues etc..
2013-08-23 11:29:55 +02:00
Henrik Rydgård 89e476d9f2 Merge pull request #3333 from unknownbrackets/reporting
Add a bunch of HLE funcs + fix bad reloc masking and warnings
2013-08-23 01:41:00 -07:00
Henrik Rydgård 65e4d76543 Merge pull request #3334 from unknownbrackets/mpeg-minor
Remove the gpu->Resized() on video play.
2013-08-23 01:31:03 -07:00
sum2012 f8c49704ba Use UnRAR in non-windows platform
https://github.com/hrydgard/ppsspp-lang/commit/1d89c212498fdf68fdf7f322434b7e4bb90ac486
2013-08-23 15:52:28 +08:00
Unknown W. Brackets 8d00ab61e3 Remove the gpu->Resized() on video play.
Doesn't seem necessary anymore, can cause blinking.
2013-08-22 23:55:02 -07:00