Commit Graph
14759 Commits
Author SHA1 Message Date
raven02 f84047675e Add ERROR_LOG_REPORT for sceDmacTryMemcpy() 2013-09-26 17:25:56 +08:00
Henrik Rydgård 3f1b87c85e Merge pull request #3923 from thedax/fixBuilds
Fix headless.
2013-09-26 02:19:19 -07:00
raven02 380cc61aff Add ERROR_LOG_REPORT for two unknown sceMp3 calls 2013-09-26 17:09:32 +08:00
raven02 0219ab2e93 Implement sceMp3ResetPlayPosition2() 2013-09-26 17:06:08 +08:00
The Dax a15ba1322d Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally. 2013-09-25 21:06:58 -04:00
The Dax 3cc07ec1af Let LTRIGGER cycle languages backward. 2013-09-25 17:33:22 -04:00
The Dax a7a416fa88 Pull language names from langregion.ini. 2013-09-25 17:17:17 -04:00
The Dax 546a506c62 Be consistent with braces. 2013-09-25 16:52:18 -04:00
The Dax 17d52ce07c Adjust some of the text to look better. 2013-09-25 16:25:26 -04:00
The Dax 7b6414e78d Overhaul the OSK. Select now acts as a shift button(swaps between upper/lower case; in the case of Korean, it does nothing. In the case of Japanese, it swaps Katakana/Hiragana). R Trigger now acts as a language selector, cycling through the 5 keyboard languages(English, English full-width, Japanese, Korean, Russian). 2013-09-25 16:18:07 -04:00
The Dax 1061d6193c Remove some unused stuff. 2013-09-25 13:52:41 -04:00
The Dax 90c21a370c Add Full-width Latin keyboard(upper and lower cases), and allow OSK to input characters as long as it's <= FieldMaxLength. This should allow Valkyria Chronicles II to have correct password entry on all platforms. 2013-09-25 13:50:50 -04:00
raven02 3d210b9e85 Add comment "priority = -1 is valid" 2013-09-25 22:19:43 +08:00
raven02 99d1bfbe89 Add ERROR_LOG for Illegal Priority 2013-09-25 21:52:16 +08:00
shenweip 43654e2a61 Use a separate latch for osk dialog. 2013-09-25 16:32:07 +08:00
raven02 6141514160 Support load a savestate created with a previous git build 2013-09-25 14:37:27 +08:00
raven02 368e4d93f9 Implement sceMp3GetSumDecodedSample() 2013-09-25 11:50:38 +08:00
raven02 ac95819ec1 Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0 2013-09-24 21:51:05 +08:00
Henrik Rydgard 2b66a850be More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves". 2013-09-24 11:14:49 +02:00
Henrik Rydgard f69632a316 Fix one more PSPPointer function. Fixes #3897 2013-09-23 22:06:50 +02:00
Henrik Rydgard 854da44fba Buildfix 2013-09-23 21:51:34 +02:00
Henrik Rydgard fa3e63d46b On 32-bit platforms, PSPPointer must mask off the cache bit etc from pointers. 2013-09-23 21:46:45 +02:00
Henrik Rydgard 250678fa63 Add missing sceAac NID 2013-09-23 15:55:53 +02:00
Henrik Rydgård 2a16b9d3bb Merge pull request #3889 from unknownbrackets/debugger
Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Henrik Rydgård c01fb845aa Merge pull request #3890 from unknownbrackets/io-minor
Improve error handling in sceIoLseek*()
2013-09-23 00:02:52 -07:00
Unknown W. Brackets 197b4a34f4 Improve error handling in sceIoLseek*(). 2013-09-22 23:37:51 -07:00
Unknown W. Brackets a1713e620b Initialize some psmf values.
This was causing glitches when loading game A and then game B.
2013-09-22 21:19:59 -07:00
Henrik Rydgard 806e482545 Add the sceAac NIDs (function list), no implementation. 2013-09-23 00:28:36 +02:00
Unknown W. Brackets eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
raven02 aa38dc238d Merge remote-tracking branch 'upstream/master' into patch-21
Conflicts:
	GPU/GLES/GLES_GPU.cpp
2013-09-22 16:08:44 +08:00
Henrik Rydgård c69852444b Merge pull request #3873 from unknownbrackets/ge-minor
Improve sceGeBreak and offsetAddr handling
2013-09-22 00:18:59 -07:00
Unknown W. Brackets 881cefbc83 A paused list will allow a context save.
Just not stall, drawing, etc.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets db1f2f2535 Oops, fix return of sceGeBreak(0).
Needs to match dlist ids.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets e10ae1530b Error and reporting for sceGeBreak's second param. 2013-09-21 21:01:40 -07:00
raven02 e5305f655d Chane to ATRAC_ERROR_NO_LOOP_INFORMATION 2013-09-22 11:41:58 +08:00
Unknown W. Brackets 8fb2cb5bf6 Check log level from ffmpeg, use levels. 2013-09-21 17:19:57 -07:00
Unknown W. Brackets 36fd5df53f Typo. 2013-09-21 17:04:05 -07:00
Unknown W. Brackets d305d1faa2 Check enqueue as well, should be safer.
Also, make sure not to eat a bunch more cycles when forcing a check.
2013-09-21 17:00:52 -07:00
Unknown W. Brackets 18a493f316 Don't use Advance() in syscalls, it's unsafe.
Eats some cycles in enqueue and still checks ASAP, FF Type-0 seems happy
with this also.
2013-09-21 15:03:30 -07:00
Unknown W. Brackets 927f292230 Return a similar dlist id range to the PSP.
At least this top part seems to match, the other bits seem randomish.
But, there may be some game out there thinking that if the top bits aren't
set it's invalid or something.
2013-09-21 15:03:29 -07:00
Henrik Rydgard c733f7a7ab Curious about what games use morph, so let's report. 2013-09-21 21:22:13 +02:00
Unknown W. Brackets 7ca64374ea Return 24-bit floats in sceGeGetMtx(). 2013-09-21 10:32:09 -07:00
Unknown W. Brackets ecd5869b88 Validate sceGeGetCmd and Mtx. 2013-09-21 10:23:41 -07:00
Unknown W. Brackets 863eb83e4c Add support for sceGeGetStack() for debugging. 2013-09-21 10:04:31 -07:00
Henrik Rydgard 5bdb9e976b Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
kaienfr 69d6852141 fix cwcheat Memcpy command 0x5 2013-09-21 17:12:34 +02:00
Henrik Rydgård eaaa886b62 Merge pull request #3860 from raven02/patch-24
Fix missing intro CG in GTA series
2013-09-21 02:51:08 -07:00
Unknown W. Brackets a7f60afecb Use a saved ctx not break/continue in PPGe. 2013-09-20 21:15:36 -07:00
raven02 e51a9b6dd6 Fix missing intro CG in GTA series 2013-09-21 12:03:54 +08:00
Unknown W. Brackets 17a4341bb3 Don't allow save/restore ctx while list running. 2013-09-20 09:51:44 -07:00