Commit Graph
14759 Commits
Author SHA1 Message Date
Unknown W. Brackets 29bd4b63e4 Fix a bunch of formatting warnings. 2014-05-21 07:59:58 -07:00
Unknown W. Brackets 67fc607671 Oops, dumb mistake in reporting. 2014-05-21 01:17:15 -07:00
Unknown W. Brackets 5c13d482e0 When reporting module versions, include devkit ver.
Looks like this'll be the ticket for scePsmfPlayer, which has different
functionality in different versions (including when and how end of video
is flagged, which FF2 depends on.)

Now let's see what versions are out there.
2014-05-21 01:11:33 -07:00
Henrik Rydgård 90c3768ba8 Merge pull request #6101 from hilesaz/master
Fix nonblocking ptpConnect on Windows
2014-05-20 15:29:51 +02:00
Henrik Rydgård 2cfc6bb880 Merge pull request #6100 from sum2012/sceMpegAvcCsc
Revert "Apply hleDelayResult to sceMpegAvcCsc"
2014-05-20 14:11:39 +02:00
Henrik Rydgård c5d5a696a1 Merge pull request #6104 from unknownbrackets/psmfplayer
Recopy the video in between frames in psmfplayer, other minor fixes
2014-05-20 10:04:04 +02:00
Unknown W. Brackets 346f725334 Don't allow seeking without an EPmap. 2014-05-18 21:58:43 -07:00
Unknown W. Brackets aafc8f1cec Validate and report initial psmfplayer playMode.
We only support play and pause, but they're the only ones I've seen.
2014-05-18 21:41:15 -07:00
Unknown W. Brackets 0c77d3c2ea Delay scePsmfPlayerStart() when seeking.
It seems to only delay when it was already playing.
2014-05-18 20:59:18 -07:00
Unknown W. Brackets ceebdca2fb Check scePsmfPlayerStart() params like the PSP.
It doesn't care if there's actually audio data here.
2014-05-18 20:48:02 -07:00
Unknown W. Brackets cd9d85caff Add a delay when setting the psmfplayer file.
This roughly matches the delay that occurs on a real PSP, during which
other threads can run.
2014-05-18 20:43:10 -07:00
Unknown W. Brackets 923189ab47 Prevent a crash on bogus data in psmfplayer. 2014-05-18 20:30:58 -07:00
Unknown W. Brackets 242fe2f3a9 scePsmfPlayerGetVideoData() writes every frame.
Thought it didn't due to dcache not being invalidated.  Fixes #6085.
2014-05-18 19:26:05 -07:00
Unknown W. Brackets 55fd30b520 Skip a bit of work when syncing video/audio. 2014-05-18 19:20:34 -07:00
sum2012 c23f4402fd Temp disable SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN 2014-05-19 05:27:05 +08:00
Bovine c76548377c Fix nonblocking ptpConnect on Windows
According to
http://msdn.microsoft.com/en-us/library/windows/desktop/ms737625%28v=vs.85%29.aspx
"[...] it is not recommended that applications use multiple calls to
connect to detect connection completion.  If they do, they must be
prepared to handle WSAEINVAL and WSAEWOULDBLOCK error values the same
way that they handle WSAEALREADY, to assure robust operation."

Ideally socket->state should be set to a different state and select()
used to poll sockets until state can be switched to closed or
established.  Changes to socket->state are visible to games as so
probably should not be done without testing.
2014-05-18 06:41:02 -07:00
sum2012 f047320a9c Revert "Apply hleDelayResult to sceMpegAvcCsc"
Fix video 's screen dislocation in Bleach heat of soul 6
#5535
2014-05-18 12:25:32 +08:00
sum2012 b8d82e0a92 Correct Memory check in sysclib_memset 2014-05-18 04:23:10 +08:00
sum2012 bc36555f24 sysclib_memset change to WrapU_UII 2014-05-18 04:20:48 +08:00
sum2012 21c301962b Add some kernal module
Find in bugz Homebrew
2014-05-17 23:06:01 +08:00
Unknown W. Brackets 5b24e0107f x86jit: Correct vsat0/vsat1 handling. 2014-05-16 01:04:58 -07:00
Unknown W. Brackets ccc5458a84 x86jit: Correctly handle NaNs in vfpxd sat clamps.
May be a small performance jit, but we've seen games with bugs because of
NaNs recently, so better to be safe.
2014-05-16 01:04:57 -07:00
Unknown W. Brackets 69b0b622be armjit: Fix D-prefix sat clamp NAN handling.
They should leave NAN alone.
2014-05-16 01:04:57 -07:00
Unknown W. Brackets bc32f0e0b2 armjit: Correct disabled vslt NaN handling.
Can possibly enable?
2014-05-16 01:04:57 -07:00
Unknown W. Brackets a3ad238a44 Add notes for proper NaN handling in vmin/vmax. 2014-05-16 01:04:56 -07:00
Unknown W. Brackets 2ad06d777b Eat cycles and resched in sceGeContinue().
Fixes the gpu/ge/queue test.
2014-05-15 22:45:09 -07:00
Unknown W. Brackets f7424c6671 Validate the psmf address in scePsmfSetPsmf().
Just to prevent crashes, don't think it's happening anyway.
2014-05-15 01:11:50 -07:00
Unknown W. Brackets 16f08cfde0 Oops, always grab the first, not latest, audio pts.
In case it wraps around.
2014-05-15 01:09:38 -07:00
Unknown W. Brackets a5e374fc57 Only warn when getting pts without any frame yet. 2014-05-15 00:30:06 -07:00
Unknown W. Brackets e522eea2b4 Improve psmf seek perf and audio sync. 2014-05-15 00:28:54 -07:00
Unknown W. Brackets a429e5f8d6 Defer psmf seeking to Update() calls, use epmap.
This improves performance significantly.
2014-05-15 00:14:27 -07:00
Unknown W. Brackets b0ebcfd087 Allow creating a Psmf from non-PSP RAM.
This way we can reuse the epmap reading code, etc.
2014-05-15 00:10:01 -07:00
Unknown W. Brackets 2042672ec7 Correct the audio pts from the actual stream data.
Before, we would just increment it and hope we were right.  There's no
reason we'd be wrong, but with seeking we have to be more careful.
2014-05-15 00:05:40 -07:00
sum2012 4ae98826e1 Increase sceUtilityLoad(unload) AvModule
I want do more research of #5993
2014-05-14 15:32:15 +08:00
Unknown W. Brackets 8404a52ab9 Fix typo in scePsmfPlayerStart() rewind. 2014-05-12 07:33:00 -07:00
Unknown W. Brackets 0e781cd053 Fix ranged mpeg memchecks, oops. 2014-05-11 21:52:15 -07:00
Unknown W. Brackets 578e4e049b When psmfplayer video is behind audio, skip frames.
This is what the PSP does.  Basically the audio pts drives sync.
2014-05-11 21:51:28 -07:00
Unknown W. Brackets 3205964204 Validate and support stream params in psmfplayer. 2014-05-11 14:23:14 -07:00
Unknown W. Brackets 66a480ba95 scePsmfPlayerStart() can also rewind. 2014-05-11 14:23:13 -07:00
Unknown W. Brackets 9c0bc32f52 Add support for initPts in scePsmfPlayerStart().
It won't be super speedy though, could more ideally do it on the calls to
Update()...
2014-05-11 14:23:13 -07:00
Unknown W. Brackets 5a04fc23a3 Improve error handling in scePsmfPlayerStart(). 2014-05-11 14:23:12 -07:00
Henrik Rydgård c0e13bf38d Merge pull request #5888 from raven02/patch-5
Delay thread for sceMp3Decode()
2014-05-08 16:14:01 +02:00
Henrik Rydgård 155dcee5a6 Merge pull request #5975 from raven02/patch-32
Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
Henrik Rydgård 55f9e8619d Merge pull request #5968 from sum2012/sceUtility
Avoid duplicate logging in sceUtility*GetStatus
2014-05-08 10:54:05 +02:00
Henrik Rydgard 89fbe8f761 Reduce some logspam 2014-05-08 10:40:58 +02:00
Henrik Rydgård fcaaedebbd Merge pull request #5951 from raven02/patch-23
Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
Unknown W. Brackets 6ccae8f5a7 x86jit: Use a faster safemem fallback.
Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.

Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
Unknown W. Brackets 80cc9d8c0e Mirror memory for VRAM mirrors.
For a long time we've done this with GetPointer() only, but it's better if
it's the same for all methods of memory access.

Technically, we should do the swizzling (and also swizzle the depth data in
softgpu), but there's no indication games depend on this, and GetPointer
would need changes anyway.
2014-05-06 00:45:47 -07:00
The Dax 086d97516d Fix a couple ARM VFPU flags.
Unknown's explanation:
LO means Lower (unsigned), but for floats, it means "Less than".
LT means Lower (signed), but for floats it means "Less than OR unordered".
ARM docs at http://infocenter.arm.com/help/topic/com.arm.doc.dui0068b/Chdhcfbc.html explain the following:
LE means Signed less than or equal, and for floats it means "Less than or equal, or unordered".
LS means Unsigned lower or same, but for floats, it means "Less than or equal"
2014-05-04 22:37:41 -04:00
Henrik Rydgård dd10207666 Merge pull request #5983 from raven02/patch-34
Fixes #5779 with new PSPScreenShotDialog class
2014-05-04 23:56:28 +02:00