sum2012 and Henrik Rydgard
aa69489aaf
Move built-in AdhocServer Thread to __NetAdhocInit
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There are games (ie. Naruto Kizuna Drive) who tried to initialize
network/connect to adhoc server early when the game started, if adhoc
server wasn't ready the player may need to restart the game in order to
connect successfully
2015-01-04 13:04:07 +01:00
sum2012 and Henrik Rydgard
6ed15ab1f5
Add EnableWlan check
2015-01-04 13:04:06 +01:00
sum2012 and Henrik Rydgard
21f3d0ecf2
Add built-in AdhocServer option
2015-01-04 13:04:06 +01:00
sum2012 and Henrik Rydgard
589cf551a0
Revert "Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access"
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This reverts commit 8a65d73ad2 .
2015-01-04 13:04:05 +01:00
sum2012 and Henrik Rydgard
accda25ce0
Travis CI Fix, typo
2015-01-04 13:04:05 +01:00
AdamN and Henrik Rydgard
1b8167f9df
Changing the socket order checking in AdhocPollSocket a little bit
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PS: The way how ppsspp indexing the socket may need to be changed to prevent PDP and PTP socket having the possibility to use the same socket id
2015-01-04 13:04:04 +01:00
AdamN and Henrik Rydgard
1a61bbbdf2
Adding socket error checking on AdhocServer
2015-01-04 13:04:04 +01:00
sum2012 and Henrik Rydgard
e0a6480223
Move database.db to Tools\PSP game data
2015-01-04 13:04:03 +01:00
sum2012 and Henrik Rydgard
7c323f8571
Another build fix
2015-01-04 13:04:03 +01:00
AdamN and Henrik Rydgard
1c7152db3a
Adding Branch opcode to the MAKE_MIPS
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Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps
Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00
AdamN and Henrik Rydgard
3dc6eed05b
Giving access to some Kernel functions in order to execute MipsCall on the right thread instead of any random thread (current thread)
2015-01-04 13:04:01 +01:00
AdamN and Henrik Rydgard
69fb339a83
Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access
2015-01-04 13:04:01 +01:00
AdamN and Henrik Rydgard
2cc19f56b2
Rearrange Network Shutdown to be properly in order (NetInit->AdhocInit->network functions->AdhocTerm->NetTerm)
2015-01-04 13:04:00 +01:00
Henrik Rydgård
303b92d703
Merge pull request #7265 from unknownbrackets/mpeg-ringbuffer
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Reverse packetsFree to packetsAvail
2015-01-04 09:55:13 +01:00
daniel229
6cebc3a0b0
Replace function with memmove in Jui Dr. Touma Jotarou
2015-01-04 14:07:17 +08:00
Unknown W. Brackets
ce33a9f128
Try to handle savestates better.
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Just in case. This isn't perfect but it should catch common cases.
2015-01-03 21:46:40 -08:00
Unknown W. Brackets
67cbf2e904
Reverse packetsFree to packetsAvail.
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This is the actual value stored in memory, which games may be accessing or
even writing to.
Makes the video/mpeg/ringbuffer/avail test pass.
2015-01-03 18:59:56 -08:00
Bovine
54c7a12306
Fix simd vmmul transpose optimizations.
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Yep, gotta discard the S matrix when we're done with it.
2015-01-03 16:58:03 -07:00
Bovine
0fdebdc1ca
Fix discardVS.
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It's not valid for non-away values to have a lane.
2015-01-03 16:54:31 -07:00
Henrik Rydgard
3cc633f091
x86jit: Minor logging improvements in FPU recache
2015-01-03 22:55:39 +01:00
Bovine
185d4db081
Fix simd vmmul transpose optimizations.
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Need to ensure S has been written back before transposing it or we'll end
up writing back S'.
2015-01-03 14:48:54 -07:00
Unknown W. Brackets
ab978b1eb1
armjit: Fix vfad/vavg sign for -0.000.
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But, NEON is still broken pretty bad, not sure why.
2015-01-03 11:14:52 -08:00
Henrik Rydgård
5fffe53671
Merge pull request #7258 from unknownbrackets/jit-minor
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x86jit: Fix vavg, improve vfad
2015-01-03 19:44:22 +01:00
Unknown W. Brackets
e6a50a1371
Initialize vfpu regs are NAN, not 0.0.
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This matches tests, the fpu, and seems logical.
2015-01-03 10:40:21 -08:00
Unknown W. Brackets
a1864b2c78
x86jit: Fix vavg scale.
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Was completely wrong, darn it.
2015-01-03 10:39:58 -08:00
Unknown W. Brackets
8a089ee583
x86jit: Handle -0.0 in vavg/vfad.
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Should result in a positive result.
2015-01-03 10:39:26 -08:00
Bovine
2ed4c1bd6b
Fix matrix disassembly notation
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Changed disassembler output to match gas input for operations on
transposed matrices where row != col.
2015-01-03 02:04:08 -07:00
Henrik Rydgard
13c4a22967
Disable transpose optimization, seems to break games
2015-01-02 01:13:34 +01:00
Unknown W. Brackets
d0b6a3a339
Oops, fix a mistake in the screenshot func.
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How did I lose the return?
2015-01-01 10:50:33 -08:00
Henrik Rydgard
6a7e5d1cc2
x86 Jit SIMD: Generate somewhat shorter code for handling transposed matrices in vmmul.
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TODO: Build into regalloc instead, with a MapMatrix function?
2015-01-01 12:44:03 +01:00
Unknown W. Brackets
5f6f8ac0a2
x86jit: Fix another sequential detect problem.
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Arg. Maybe should use voffset after all, but it won't fit in a u8
anyway...
2014-12-31 22:43:31 -08:00
Unknown W. Brackets
c5f7b6fa72
x86jit: Disable simd again for now.
2014-12-31 19:43:40 -08:00
Unknown W. Brackets
1615ec69a6
Fix a typo, which fixes #7249 .
2014-12-31 19:41:14 -08:00
Henrik Rydgård
239913aaae
Merge pull request #7250 from unknownbrackets/screenshot-minor
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Support more screenshot framebuffer formats
2015-01-01 02:52:41 +01:00
Unknown W. Brackets
7ecff0acd6
Support more screenshot framebuffer formats.
2014-12-31 16:17:23 -08:00
Henrik Rydgard
a125178b0b
Add a popup dialog when clicking savestate screenshots
2014-12-31 20:43:29 +01:00
Unknown W. Brackets
7b4d152cc0
Log something when screenshot fails.
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For savestates as well as user-triggered.
2014-12-31 09:41:00 -08:00
Unknown W. Brackets
d13d48575c
Support ports in HTTP loading code.
2014-12-31 09:40:43 -08:00
Henrik Rydgard
240ebcb085
Fix memory leaks in sceJpeg
2014-12-31 15:34:50 +01:00
Unknown W. Brackets
b6b4a4f05e
Avoid debug log spam in menu.
2014-12-30 10:05:36 -08:00
Unknown W. Brackets
a4924ff753
Fix crash using large block size cso files.
2014-12-29 08:53:30 -08:00
Unknown W. Brackets
3d29b0d278
Fix typo breaking old savestates.
2014-12-29 08:53:19 -08:00
Unknown W. Brackets
d254ec7088
Write screenshots using unicode-aware apis on win.
2014-12-28 20:39:57 -08:00
Unknown W. Brackets
a62a4a42b3
armjit: handle any known zero in mtc1.
2014-12-28 20:05:29 -08:00
Unknown W. Brackets
1a0f537967
dx9: Avoid triggering reset when size unchanged.
2014-12-28 13:19:19 -08:00
Unknown W. Brackets
93fee10899
Typo.
2014-12-27 09:12:50 -08:00
Unknown W. Brackets
523a75e2bb
Fix another stupid mistake.
2014-12-26 08:03:55 -08:00
Unknown W. Brackets
6629655a56
Fix a glitch in host timing in some games.
2014-12-26 07:57:00 -08:00
Unknown W. Brackets
c64aa7f4a4
Correct some differences from IO timing.
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Arg, oops. Fixes #7231 .
2014-12-26 07:49:22 -08:00
Unknown W. Brackets
efae9e0612
Make realistic timing optional.
2014-12-26 01:18:52 -08:00