Commit Graph

23 Commits

Author SHA1 Message Date
Henrik Rydgård 2e85eb5128 More static code analysis fixes 2024-10-28 17:59:06 +01:00
Unknown W. Brackets f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Henrik Rydgard 106a7d6a3b Remove more unused code (advanceCallback) 2016-05-01 11:35:16 +02:00
Unknown W. Brackets ecd5062617 Leave free space for alignment "holes" in mem.
This allows other, small allocates to fit in these spaces, which happens
in some games (like Gods Eater Burst.)
2015-10-09 20:08:02 +08:00
Unknown W. Brackets afe52db366 Fix some issues in sceNetAdhoc with old savestates.
This was causing the PPGe dlist to be shared with the thread, causing
weirdness and a double-free on exit.
2015-04-27 07:53:19 -07:00
Unknown W. Brackets f14361c3b8 Add a bunch more missing cstring includes. 2013-12-30 21:37:19 -08:00
Henrik Rydgård 00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
adrian17 7e3f35dfe3 Removed redundant includes 2013-09-30 19:05:04 +02:00
Sacha b39a572043 Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Unknown W. Brackets 776c8e8533 Rewrite BlockAllocator in attempt to free faster.
And more importantly try to find that weird heap corruption, but no
luck...
2013-05-26 23:09:27 -07:00
Unknown W. Brackets f2bdea74be Don't align size to grain for PMB. 2013-03-03 20:26:57 -08:00
Henrik Rydgard ba0362d817 PGF font support. Mostly an adaptation and cleanup of JPCSP's font system. 2013-02-27 17:41:39 +01:00
Unknown W. Brackets 07a5dca98e Expand out some savestate code saving non-pod. 2013-02-04 08:26:59 -08:00
Unknown W. Brackets 2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets 4c510b5649 Clean up sceKernelFreeVpl(), not waking yet. 2013-01-18 01:38:13 -08:00
Unknown W. Brackets 592a83b081 Make sure BlockAllocator doesn't get off grain.
This should fix spurious warnings about AllocAt() when loading a game.
2013-01-18 01:38:12 -08:00
Unknown W. Brackets d9efdf548b Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
2012-12-28 13:52:52 -08:00
Henrik Rydgard 897bed8072 Fix crash bug in blockallocator when tag strings were too long 2012-11-07 19:10:34 +01:00
Henrik Rydgard a6a6453c60 Add custom "grain" for block allocator. Set the big block allocs to grain 256. 2012-11-07 17:35:22 +01:00
Henrik Rydgard 0f04d108de Sanity checks and cleanup 2012-11-05 13:36:12 +01:00
Henrik Rydgard 6f85f02e25 Module loading fixes - proper module blacklisting, correct some error codes 2012-11-05 12:02:09 +01:00
MrOrdinaire 1ab9943643 fix missing #include's and missing CMake linking directives 2012-11-03 10:33:24 +08:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00