Commit Graph

10 Commits

Author SHA1 Message Date
Henrik Rydgård 64c05a5ddf Atrac3: Allow sending 0xFFFFFFFF as data size. Death JR does this on audio loop for some reason. 2026-03-26 11:59:43 -06:00
Henrik Rydgård 9ff1cf3572 Remove bad assert (the function already checks for null later).
Fixes #20862
2025-10-09 12:43:43 -06:00
Henrik Rydgård b15b0c441e Make the checks for atrac size more lenient. Possible fix for #20834 2025-09-24 10:08:53 -06:00
Henrik Rydgård 4d7b51d8cb Reimplement AA3 header parsing 2025-07-22 17:48:20 +02:00
Henrik Rydgård 0fc7d430b4 Reimplement wave parsing more simply, for AtracCtx2. 2025-06-26 11:06:18 +02:00
Henrik Rydgård 3cd1f2f832 sceAudioCodec: Fix AT3 and AAC playback (possibly limited to certain bitrates) but fixes Kosmodrones 2025-04-13 15:48:11 +02:00
Henrik Rydgård f7ff2e2d20 Remove redundant constants 2025-04-12 11:35:55 +02:00
Henrik Rydgård 77e1c9dd69 Work on audiocodec 2025-04-02 13:30:34 +02:00
Henrik Rydgård 2b558eb545 Fix regression in Tomb Raider Legends
Need to make sure a buffer size check happens before the buffer is
accessed - since the game calls sceAtracSetDataAndGetID with both buffer
and bufferSize as 0, and it expects to receive TOO_SMALL and not a
memory exception.

Thanks to @sum2012 for quick investigationh help.
2025-03-23 07:11:01 +01:00
Henrik Rydgård e70dd3b2df Break out AtracTrack into its own file. Add a little atrac analysis tool to ImDebugger (for future use) 2025-03-19 16:15:51 +01:00