Commit Graph

406 Commits

Author SHA1 Message Date
Henrik Rydgård 468f3d8b3f wip
More work towards moving PSP directory
2021-06-07 00:24:52 +02:00
Henrik Rydgård d5d25d3da5 Merge pull request #14494 from unknownbrackets/debugger
Debugger: Expose API to reset game
2021-05-31 11:44:42 +02:00
Unknown W. Brackets 6e128eb510 Debugger: Expose API to reset game.
This can be useful to put the game back to a known-good state before
setting up breakpoints, overwriting memory, and processing replay data.
2021-05-30 21:12:30 -07:00
Henrik Rydgård 0328816870 Rename g_Config.externalDirectory to defaultCurrentDirectory - since that's what it was.
Also make currentDirectory a Path, and add support for Path config
parameters.

Buildfixes

More Qt buildfixes

Oops, didn't mean to change zstd ver
2021-05-30 00:49:47 +02:00
Unknown W. Brackets f2b2f26e8e Common: Use Path for GetExeDirectory(). 2021-05-15 11:12:54 -07:00
Unknown W. Brackets 2558022afe Config: Move data path settings to Paths. 2021-05-15 11:11:37 -07:00
Unknown W. Brackets a097403298 Common: Remove File::GetFilename(). 2021-05-14 23:08:31 -07:00
Unknown W. Brackets d376e67f87 Common: Cleanup some Path constructions. 2021-05-14 22:48:04 -07:00
Henrik Rydgård 47039b4bcd Address all the easy feedback. Some is left. 2021-05-13 10:39:17 +02:00
Henrik Rydgård 2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård d775bf4e4c Merge pull request #14442 from unknownbrackets/path-extension
Update path extension and PSP/GAME/ handling
2021-05-10 21:05:05 +02:00
Henrik Rydgård ac68dac029 Loaders: Avoid fileToStart compare with "". 2021-05-09 17:38:39 -07:00
Henrik Rydgård a40bb2eaa1 headless: Avoid empty string compares for mountIso. 2021-05-09 17:24:04 -07:00
Unknown W. Brackets 8544bd0c3e Windows: Avoid C++ files for consistency.
There's already the mingw thing, and we're avoiding these for Android
paths too.  Let's be consistent.
2021-05-09 17:00:48 -07:00
Unknown W. Brackets 07cb37c2c1 Compat: Remove single/double sincos path.
New implementation should work for both cases.
2021-04-25 07:09:50 -07:00
Unknown W. Brackets cb8745bca8 Core: Switch to double precision VFPU sin/cos. 2021-04-24 16:29:20 -07:00
Unknown W. Brackets 49a4edbab5 UI: Show more detailed load error messages. 2021-04-06 07:04:25 -07:00
Unknown W. Brackets f8306891c5 Windows: Avoid segfault if memory except on boot. 2021-03-28 19:44:17 -07:00
Unknown W. Brackets 4178f09e57 Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
2021-03-02 21:49:21 -08:00
Unknown W. Brackets 8c655750fe SaveState: Delay restart handling until end frame.
Otherwise, we end up having unmatched pushbuffer map/unmap.
2021-02-21 08:18:13 -08:00
Unknown W. Brackets aca9953b3c Core: Reset state properly on CPU init failure. 2021-02-04 21:41:40 -08:00
Unknown W. Brackets 2a545a317c Core: Maintain frame dump disc ID in SFO.
This way we won't generate a fake one later and use it for anything else.
2021-01-31 09:22:20 -08:00
Unknown W. Brackets b462946e7c Core: Properly stop on abrupt shutdown.
When dragging a game/dump/etc. into PPSSPP while running, we call shutdown
immediately.  This wasn't properly notifying Stop handlers.

Fixes #13884.
2021-01-07 23:14:54 -08:00
Henrik Rydgård ed9c54b93a Add an iOS-only utility in devtools to copy savestates to memstick root.
Makes it easier to access the files on iOS over USB from MacOS.
2020-12-16 14:52:34 +01:00
Henrik Rydgård 9e4c7c84ac Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900 2020-11-23 23:51:07 +01:00
Henrik Rydgård 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård 9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård 15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Unknown W. Brackets e383b0279f Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
Unknown W. Brackets 815580533c GE Debugger: Include game ID inside dump file.
Just so we're not relying on filename parsing.  It's useful information.
2020-09-06 14:38:56 -07:00
Henrik Rydgård b0365bd6ee GE dump loading: Try to use the correct GameID so compat.ini flags apply. 2020-08-30 11:48:58 +02:00
Henrik Rydgård 5313fc5b36 More work on GL state leaks. Some things really need a redesign. 2020-08-18 09:18:24 +02:00
Henrik Rydgård ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Unknown W. Brackets 1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Henrik Rydgård 0829543987 Third part of getting rid of PanicAlert 2020-07-19 20:34:02 +02:00
Henrik Rydgård 626d173d10 Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
Henrik Rydgard 1fce6de8b1 Simple exception handler so we can ignore accesses that happen within the PSP memory space. 2020-07-14 09:25:45 +02:00
Henrik Rydgård 7dcd708fac Address some feedback 2020-07-12 15:25:27 +02:00
Henrik Rydgård 8461ea19b1 Centralize handling of memory exceptions a bit 2020-07-12 15:25:20 +02:00
Henrik Rydgård efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Unknown W. Brackets 492e8d4f92 Core: Use full memory for ELF files.
We only apply the MEMSIZE check for homebrew in PBP format.
2020-03-16 19:54:48 -07:00
Unknown W. Brackets cb1b7b1e43 Core: Bring over some file related Switch changes.
Reducing the distance from the Switch port code.
2020-03-03 22:53:03 -08:00
Unknown W. Brackets 5b5ded058c Windows: Support long My Documents paths. 2020-01-04 10:57:23 -08:00
Henrik Rydgård 19a1fa8430 Add a compat.ini flag for software rendering, use it to force on in Darkstalkers 2019-10-27 20:54:36 +01:00
Henrik Rydgård 13f87301cf Merge pull request #12371 from unknownbrackets/thread-detach
Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Unknown W. Brackets 5871ab0538 UI: Stop caching the draw context in coreParam.
This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes.  Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00
Unknown W. Brackets c8c0cd51c7 Core: Avoid detach for game loading thread. 2019-09-28 11:07:57 -07:00