Commit Graph

93 Commits

Author SHA1 Message Date
Henrik Rydgard 91393093bc Re-enable the "nice delay slot" optimization on ARM 2013-11-07 15:29:12 +01:00
Henrik Rydgård 1e158fa652 ARM vtx dec: Preserving our FP scratch register appears to improve
stability.

Also added some logging.
2013-11-06 11:47:26 +01:00
Henrik Rydgard 6483c0c2cd Two minor armjit optimizations 2013-11-05 16:25:01 +01:00
Unknown W. Brackets 732ae13ebb Fast path CallSyscall where possible.
It seems we're spending a decent amount of time there, which isn't
entirely unexpected.  We can eliminate some things easily.
2013-11-04 07:59:37 -08:00
Unknown W. Brackets 9a707f6c00 Fix typo, ARM build. 2013-10-17 15:28:50 -07:00
Unknown W. Brackets 2e8ef3027f Write the retaddr to rd, not always ra, in jalr.
Thanks go entirely to @Kingcom for pointing this out.

Don't know of any games not using RA as the rd.
2013-10-17 07:39:33 -07:00
Unknown W. Brackets 3a1b6fb269 Fix some sign comparison warnings. 2013-10-05 11:13:41 -07:00
Unknown W. Brackets 97aa1a631e Improve typesafety in the x86 regalloc. 2013-08-24 19:41:10 -07:00
Unknown W. Brackets 109ad17ac6 Use a typesafe struct for opcodes.
Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets 8327cd0f8e Clean up some inconsistency in jit branches on arm. 2013-08-16 02:02:56 -07:00
Unknown W. Brackets 2758634a0f Avoid overhead calling __KernelIdle().
~1.8% improvement in Zettai Hero Project.
2013-08-15 01:35:17 -07:00
Unknown W. Brackets 5387e5c717 Oops, typo. 2013-08-15 00:38:53 -07:00
Unknown W. Brackets df50e03146 Add a safety log for cases we don't handle right. 2013-08-14 23:14:25 -07:00
Unknown W. Brackets e639f8d15f Handle branches in VFPU delay slots better.
Based on tests on a PSP, all branches are attempted.  The behavior is
technically undefined.

It seems to take the delay slot's target if they differ and both pass.
This is the behavior the interpreter has, but it's more work in jit.

Since only a couple games seem to do this, and clearly expect this
behavior, this fixes all known cases of #1926.
2013-08-14 22:56:02 -07:00
Henrik Rydgard 76a937f489 ARMJIT Experiment: Keep downcount in a register. Needs benchmarking. 2013-07-27 17:27:26 +02:00
Unknown W. Brackets c9c3bc83e4 Log more info about branches in delay slots. 2013-06-30 13:19:27 -07:00
Unknown W. Brackets a640ac4001 Bail out on a delay slot in VFPU on arm also.
Otherwise we loop infinitely.

Workaround for #1926.  Should fix #1679.
2013-06-03 00:06:24 -07:00
Unknown W. Brackets 5595146f56 Add reporting for jumps in delay slots. 2013-05-26 20:30:14 -07:00
Henrik Rydgard 9eace8a80e Combine the two JitCache implementations (x86, ARM) into one. 2013-04-27 01:32:03 +02:00
Unknown W. Brackets ed76563973 Don't bother checking nice, just do it after. 2013-03-11 02:18:27 -07:00
Unknown W. Brackets b5fe67eb3d If the out is RA, delay slot isn't nice for jal.
Fixes Phantasy Star Portable 2 in jit.
2013-03-11 02:14:38 -07:00
Unknown W. Brackets d525abbcad Cleanup some indentation, more compares to 0. 2013-03-07 02:08:45 -08:00
Unknown W. Brackets 028e85dc92 Cleanup some differences between the two jits. 2013-03-07 02:08:44 -08:00
Sacha 268d16bd24 Use correct args for STR(..) throughout armjit. 2013-03-07 00:59:07 +10:00
Henrik Rydgard 81589b67e5 Save one instruction on jal, shorten block exits by one instruction (moved to dispatcher). 2013-02-15 23:37:59 +01:00
Henrik Rydgard 048cf35922 More ARMJit FPU work - some instructions and optimizations. 2013-02-14 00:02:09 +01:00
Unknown W. Brackets 44b5adeaac Properly jit the break instruction.
Otherwise, it just keeps on going past it.
We never want to hit this anyway, but it's good to know if we do.
2013-02-01 00:49:14 -08:00
Henrik Rydgard d8f4e27926 Rename ARMABI_MOVI2R to MOVI2R 2013-01-31 23:41:05 +01:00
Henrik Rydgard c97f63a9d9 Minor armjit opt 2013-01-30 20:01:42 +01:00
Henrik Rydgard 739b76a55a Armjit: branch code cleanup #1 2013-01-30 01:05:36 +01:00
Unknown W. Brackets dbe597ce64 Buildfix Android, darn. 2013-01-22 08:23:27 -08:00
Unknown W. Brackets c324983340 Make the jit support bltzal and friends.
Fixes problems with jit in games.  Android changes completely untested.
2013-01-22 08:04:01 -08:00
Henrik Rydgard bc9c3db303 Armjit: Add option for fastmem. Small optimization. 2013-01-11 17:25:54 +01:00
Henrik Rydgard dafe2c389c More regalloc fixing and tweaks. Still not working the way I want it. 2013-01-09 13:38:44 +01:00
Henrik Rydgard dafc9f62df Regcache fixes, etc. thing still don't work when I turn on addiu :( 2013-01-09 11:20:48 +01:00
Henrik Rydgard f5c94775b9 Cleanup 2013-01-09 00:12:02 +01:00
Henrik Rydgard 76481a300c Icache must be invalidated. Jit now starts to run, but there's no cube in cube.elf! 2013-01-08 23:52:11 +01:00
Henrik Rydgard 8915677241 More progress but it weirds out... 2013-01-08 21:24:42 +01:00
Henrik Rydgard 8c06edc47b It's getting close to the first totally unoptimized jit run. 2013-01-08 17:03:17 +01:00
Henrik Rydgard b78ad83f00 R10, not R9, points to the mips state... 2013-01-08 14:29:03 +01:00
Henrik Rydgard b3fd1ff34c Lots of various work on the ARM jit. It executes a couple of blocks now. 2013-01-08 13:49:52 +01:00
Henrik Rydgard 5a7f4acc06 More armjit work 2013-01-08 00:26:42 +01:00
Henrik Rydgard a2ff416534 Rename files. Rewrite ArmRegCache from scratch. 2013-01-07 22:33:09 +01:00