Henrik Rydgård
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55d53bd29a
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Handle devices with really extreme DPIs. Fixes #21001
I thought I did this already but apparently not, or it got lost in a
branch.
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2025-11-15 15:26:06 +01:00 |
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Henrik Rydgård
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e00ef04792
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Granular queue: Use the current FPS to get an estimate for how long the maximum queue size should be.
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2025-08-22 21:21:20 +02:00 |
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Henrik Rydgård
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07ad5ff372
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Add more measurements to the granular mixer queue
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2025-08-22 21:21:20 +02:00 |
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Henrik Rydgård
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8a76ac74fc
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Granule queue: Move masking to access instead of increment
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2025-08-22 21:21:20 +02:00 |
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Henrik Rydgård
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5b0d8c06c6
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Add debug UI for granule mixer
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2025-08-22 21:21:19 +02:00 |
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Henrik Rydgård
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a1d0f405b1
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Remove quantization error thingy. Other cleanup
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2025-08-22 21:21:19 +02:00 |
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Henrik Rydgård
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db24efcfa4
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Remove the inner class, since we're only working with a single stereo stream.
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2025-08-22 21:21:19 +02:00 |
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Henrik Rydgård
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878975ad80
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Rework granule mixer code style a little, optimize.
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2025-08-22 21:21:19 +02:00 |
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Henrik Rydgård
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0fa7349f5a
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Integrate Dolphin's granule based audio resampler.
Removed parts of it that were not relevant.
Working, it seems. Not sure about the buffer size thing.
Not defaulting it for now
See #20146 and https://github.com/dolphin-emu/dolphin/pull/13352
..
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2025-08-22 21:21:19 +02:00 |
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