Commit Graph

11 Commits

Author SHA1 Message Date
Herman Semenov 3c66f149d3 [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00
Unknown W. Brackets 161ddbeac0 Mpeg: Allow full use of the buffer queue.
Track filled size separately so we can be entirely filled.
2021-02-28 08:56:08 -08:00
Unknown W. Brackets e9325cdb97 Mpeg: Correct stream buffer wrapping, cleanup. 2021-02-22 06:54:40 -08:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Unknown W. Brackets 16f08cfde0 Oops, always grab the first, not latest, audio pts.
In case it wraps around.
2014-05-15 01:09:38 -07:00
Unknown W. Brackets 2042672ec7 Correct the audio pts from the actual stream data.
Before, we would just increment it and hope we were right.  There's no
reason we'd be wrong, but with seeking we have to be more careful.
2014-05-15 00:05:40 -07:00
shenweip dc0d221900 Fix buffer queue. 2014-01-13 21:44:05 +08:00
Unknown W. Brackets 7287da38cb Fix buffer queue when filled in one shot.
It would mod by the size and think it was empty, even though it had plenty
of data.  This could happen if a game creates a ringbuffer with 512
packets and then does a single put operation with 512 packets.

Such behavior is rare though, since it will cause lag in starting the
video.
2014-01-10 16:13:34 -08:00
Unknown W. Brackets f14361c3b8 Add a bunch more missing cstring includes. 2013-12-30 21:37:19 -08:00
Henrik Rydgård ac2334386a Move BufferQueue out of the at3 plugin header 2013-10-17 12:31:22 +02:00