papel and Yannis Damigos
38a5233dd4
Fix GetBufferInfoForResetting
2013-11-11 08:49:15 +02:00
Unknown W. Brackets
879060f008
Use a CORE_POWERUP state when starting.
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Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
Igor Calabria
33f4b44061
Moves proAdhoc extra functions to a separate file
2013-11-10 01:26:31 +00:00
Henrik Rydgard
2fe898cda8
Add comment with link to important github thread about sceSas threading
2013-11-09 02:05:28 +01:00
Henrik Rydgard
a028f07951
Turn down some logging.
2013-11-08 18:52:07 +01:00
Henrik Rydgård
714754e149
sceAudio: only use the optimized volume=max path if stereo, add a TODO.
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Might take care of #4470 .
2013-11-07 11:50:24 +01:00
Henrik Rydgård
e687b283f1
Logspam reduction
2013-11-06 10:34:56 +01:00
Igor Calabria
f3f0bc231b
Adds cleanup method after game exit
2013-11-05 16:36:01 +00:00
Unknown W. Brackets
859d14d3f5
Correct sceKernelIsCpuIntrSuspended().
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It takes a param. Verified by tests, it just returns what the param
means, not anything about the current state.
2013-11-04 08:03:51 -08:00
Unknown W. Brackets
dfbfed7534
Oops, avoid a crash on a bad HLE func.
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In the debug stats area.
2013-11-04 08:03:50 -08:00
Unknown W. Brackets
732ae13ebb
Fast path CallSyscall where possible.
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It seems we're spending a decent amount of time there, which isn't
entirely unexpected. We can eliminate some things easily.
2013-11-04 07:59:37 -08:00
Unknown W. Brackets
baa82e0a9d
Keep syscalls the same in the interpreter.
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Rather than having different bugs.
2013-11-04 07:59:36 -08:00
Peter Tissen
3bd01cce31
fixes #4443 buffer underrun in the audio system
2013-11-04 14:03:36 +01:00
Henrik Rydgård
b2298a9e86
Merge pull request #4420 from unknownbrackets/savestates
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Enable rewind feature in UI, fix a savestate bug
2013-11-03 03:21:51 -08:00
Henrik Rydgård
3144a51e07
Merge pull request #4424 from unknownbrackets/perf
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Speed up access to the current HLE thread
2013-11-03 03:13:17 -08:00
Unknown W. Brackets
348ea5b5cf
Fix volume scaling for mono inputs, etc.
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Fixes #4423 .
2013-11-03 01:14:22 -07:00
Unknown W. Brackets
d400b1a67b
Keep track of the current thread obj.
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To reduce overhead/improve perf. Actually, it used to be only the current
thread object, but now it's just a cache with accessors.
2013-11-02 22:12:44 -07:00
Unknown W. Brackets
738dfc84e4
Speed up __GetCurrentThread(), it's called a lot.
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This only needs to be an assertion.
2013-11-02 22:12:43 -07:00
Unknown W. Brackets
f716d781b6
Retain threadend waits in savestates.
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Oops, been broken since 3fb2c8f654 .
2013-11-02 17:40:23 -07:00
Unknown W. Brackets
c2b2b366eb
Don't erase args in sceKernelLoadExec().
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Suspect this will fix Kamen Rider Climax Heroes OOO.
2013-11-02 15:51:15 -07:00
raven02
98cbd90178
Regression font alignment fix
2013-11-02 20:31:39 +08:00
Henrik Rydgård
abacdb1c9c
Merge pull request #4344 from unknownbrackets/atrac-minor
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Improve basic error checking in sceAtrac
2013-11-01 14:16:13 -07:00
Henrik Rydgård
590ad5c6df
Merge pull request #4369 from unknownbrackets/deadbeef
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Fill regs with 0xDEADBEEF after syscalls...
2013-11-01 14:15:53 -07:00
Henrik Rydgård
ba0b9707ad
Merge pull request #4218 from shenweip/Log
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Change some log level.
2013-11-01 10:56:55 -07:00
Igor Calabria
2d22ccadca
Fixes crash when server is not available
2013-10-30 16:19:35 +00:00
Igor Calabria
13718aed6e
Changes psp ram structs to use correct int types
2013-10-30 16:10:59 +00:00
Unknown W. Brackets
1d14915d87
Fix a string pointer comparison.
2013-10-30 08:14:43 -07:00
Igor Calabria
24d2ac7c1b
Uses native mutex
2013-10-30 14:56:08 +00:00
Unknown W. Brackets
8d3ba58936
Cap the buffer size in sceAtracSetDataAndGetID().
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Not sure if this should be done in the others or not...
2013-10-30 07:55:47 -07:00
Unknown W. Brackets
696aa0f974
Initialize atrac context values per PSP tests.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
14cff41a9a
Fix state value in atrac context with no buffer.
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Unlikely games use this, but they could.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
31112d1fa1
Report and return errors for bad atrac data.
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The PSP returns errors for invalid data, so we should too.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
8dcc384dba
Adjust some atrac reporting/logging.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
3e0c37bb62
Return an error when no data set yet.
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Specifically this happens if you sceAtracGetAtracID, but don't set any
data yet. Games might check for it to load in data.
2013-10-30 07:48:48 -07:00
Unknown W. Brackets
b7bd107956
When using a bad atrac ID, return proper errors.
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Tested each func with invalid ids.
2013-10-30 07:48:48 -07:00
Igor Calabria
ca2b0a9b9a
Uses native functions for timing
2013-10-30 14:45:32 +00:00
Unknown W. Brackets
ee57498b16
Add a setting to skip 0xDEADBEEF reg filling.
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For debugging purposes. Can't think of a better way.
2013-10-30 07:28:52 -07:00
Unknown W. Brackets
9ebaf7b68b
Fill registers with 0xDEADBEEF after most syscalls.
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Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Unknown W. Brackets
04ec987448
Initialize thread regs with 0xDEADBEEF.
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Also initialize the float regs to NaN.
2013-10-29 21:39:24 -07:00
Igor Calabria
2c484c9bee
Adds adhoc support notes on readme, and option to load server address from config
2013-10-30 00:18:06 +00:00
Igor Calabria
0bc7dee02c
Fixes time function
2013-10-29 21:39:45 +00:00
Igor Calabria
28ab767c88
Adds common sleep function, and implements ptp functions
2013-10-29 21:39:45 +00:00
Igor Calabria
cce8ad050d
Adds compability for packed structs on windows, and removes some redundant typedefs
2013-10-29 21:39:45 +00:00
Igor Calabria
ecb1411f0f
Fixes getPeerList, now it's using the correct pointer values in the struct
2013-10-29 21:39:45 +00:00
Igor Calabria
5959f5b486
Packs most of psp data structs and fixes sceNetAdhocctlGetParameter
2013-10-29 21:39:45 +00:00
Igor Calabria
47947fd3f7
adds some matching functions
2013-10-29 21:39:45 +00:00
Igor Calabria
0574e6e1d1
More functions and support for games that use the netdiag
2013-10-29 21:39:45 +00:00
Igor Calabria
553f1d4e4e
Implements a bunch of adhoc functions
2013-10-29 21:39:45 +00:00
Unknown W. Brackets
b71255e7b0
Optimize the case where volume is 0x8000.
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When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.
Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Henrik Rydgård
0e54e24b24
Revert "Use swap code from native instead. Remove all other versions of it."
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Broke movie playback.
This reverts commit 9fcb08a326 .
Conflicts:
native
2013-10-28 17:24:03 +01:00