Commit Graph
6340 Commits
Author SHA1 Message Date
Unknown W. Brackets aca68d711b Net: Stub network sign-in dialog.
Without this, games hang.  Now they act like you canceled.
2020-03-15 13:05:33 -07:00
Unknown W. Brackets 97bc0a5245 Net: Support NETCONF_CONNECT_APNET_LAST request.
Also cleanup the dialog to handle timing like other dialogs.  May fix
issues where it lingers "open" and prevents other dialogs from working.
2020-03-15 12:23:22 -07:00
Unknown W. Brackets 1fc755f267 NetAdhoc: Match init/term behavior better. 2020-03-15 11:37:12 -07:00
Unknown W. Brackets 6b453c4708 Net: Better simulate sceWlanGetEtherAddr timing.
Also, interestingly, this does not fail if the wifi switch is off.
2020-03-15 11:37:12 -07:00
Unknown W. Brackets dfb10f197e Net: Handle memory allocation better. 2020-03-15 11:37:12 -07:00
Henrik RydgårdandGitHub eeff56cdbf Merge pull request #12602 from hrydgard/frame-duplication
Add option to improve frame pacing through duplicate frames if below 60hz.
2020-03-15 18:33:06 +01:00
Henrik Rydgård d385096599 Add option to improve frame pacing through duplicate frames if framerate is below 60hz.
Should help #9736, and fixes #12325.
2020-03-15 17:33:16 +01:00
Unknown W. Brackets 7d36b70a8e Kernel: Rename conflicting kernel object names.
These are names that can often conflict with system headers in ports.
Let's just simplify by prefixing with PSP.

No actual functional/code changes, just syntax and names.
2020-03-15 08:33:40 -07:00
shenweip 3ffb20b66b Font:alloc/free memory for font file and char bitmap.
Following the guide of JPCSP.
2020-03-15 23:05:28 +08:00
M4xwandUnknown W. Brackets fe32ad88fb Core: Add some libnx calls for Switch. 2020-03-15 07:56:38 -07:00
Henrik RydgårdandGitHub d0e2aa3a4f Merge pull request #12702 from unknownbrackets/ppge-text
PPGe: Use TextDrawer for save UI if available
2020-03-11 17:26:50 +01:00
Unknown W. Brackets 51b94a9c9c Core: Quiet some warnings. 2020-03-10 22:19:59 -07:00
Unknown W. Brackets 6652fe261f PPGe: Use TextDrawer for save UI if available.
This should result in better spacing for non-Latin characters, and less
missing letters.  Basically the same benefits as for the UI.
2020-03-10 21:30:53 -07:00
Henrik RydgårdandGitHub c9c060fcdb Merge pull request #12692 from unknownbrackets/warnings
Correct some error handling for OpenFile()
2020-03-09 07:47:13 +01:00
Unknown W. Brackets ab38c387ad Io: Correct some error handling for OpenFile().
See #12433.
2020-03-08 21:22:21 -07:00
Henrik Rydgård 2eaa1db046 Vulkan: Track down another one of those minor resource leaks.
Also no need to zero, queue for delete does it already.
2020-03-09 00:48:00 +01:00
Henrik RydgårdandGitHub ec8e153962 Merge pull request #12690 from unknownbrackets/module-crash
Module: Reinit gpu only on runtime module load
2020-03-09 00:21:37 +01:00
Unknown W. Brackets 2e0eade993 Module: Reinit gpu only on runtime module load.
During initial loading, we load the module in a thread.  It's not
deterministic if the gpu will load before or after the ELF, which can
cause a crash.

There's no real reason to Reinitialize() it there, though.  We already
Reinitialize() on gpu start.
2020-03-08 15:35:21 -07:00
Unknown W. Brackets fc8306dde1 Android: Ensure we forget the shortcut on next run.
Prevents an issue where we would use the shortcut param again when
starting the app directly.
2020-03-08 14:58:42 -07:00
Henrik Rydgård 3e6050beac Minor cleanups 2020-03-08 14:35:25 +01:00
Henrik Rydgård 8f2a52ccab Merge branch 'rechat' of https://github.com/ANR2ME/ppsspp into ANR2ME-rechat 2020-03-08 14:28:10 +01:00
shenweip 54de07d4ea Attempt to replace 0 frame width with valid frame width.(sceMpegAvcCsc)
Fixes #12627.
2020-03-03 17:15:14 +08:00
ANR2ME 93b59afed5 Fix building errors 2020-03-03 00:23:12 +07:00
ANR2ME 142e60974c Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
Unknown W. Brackets cebcfb1bbd GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
2020-03-01 13:55:28 -08:00
Unknown W. Brackets 566e46d70c Vulkan: Allow alt speed above 60 with vsync.
Enabling frameskip when needed.  Also don't enable frameskip when it's not
needed, such as OpenGL on Windows with >100% alt speed.
2020-03-01 07:44:06 -08:00
Henrik RydgårdandGitHub 2ec82951a0 Merge pull request #12659 from unknownbrackets/vsync
Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Unknown W. Brackets 2a3fd05651 Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.

Should help #10105.
2020-02-29 22:48:59 -08:00
shenweip 41a53d70bd Rename func. 2020-02-27 19:21:27 +08:00
shenweip 6eb1d1b742 Check whether the audio is actually played in psmf player
Fixes #11898, some audio contained in pmf videos seem not be actually played by the games. current code prevents video from moving forward for waiting auido and sync, similar issue will happen.
2020-02-27 17:35:16 +08:00
Henrik RydgårdandGitHub 6610cd7663 Merge pull request #12635 from unknownbrackets/thread-status
Kernel: Delay better in sceKernelReferThreadStatus
2020-02-22 21:05:37 +01:00
Unknown W. Brackets 1422c8d21b Kernel: Delay better in sceKernelReferThreadStatus.
Sometimes this is called in loops, so correct timing for errors.
2020-02-22 04:29:23 -08:00
Henrik RydgårdandGitHub 8048977ba0 Merge pull request #12387 from unknownbrackets/motorstorm
HLE: Replace Motorstorm pixel read func
2020-02-21 14:37:30 +01:00
Unknown W. Brackets ce694da5ff UI: Separate sleep time in frame time graph.
It's useful to know how much of the frame time is active vs inactive.
2020-02-17 11:29:32 -08:00
Henrik RydgårdandGitHub e8e49f907f Merge pull request #12621 from iota97/framegraph
Add frame time graph to develop menu
2020-02-11 11:05:13 +01:00
iota97 90ff68e6c9 Framegraph in devmenu 2020-02-11 08:19:30 +01:00
Florin9doi 58b04ef77b QT Api for Camera (Linux/macOS)
Allow the use of different resolutions (win/android/iOS)
2020-02-10 08:47:55 +02:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
李通洲 55bb58e13e NativeApp: add System_GetPropertyFloat all the places 2020-02-04 09:20:34 +08:00
iota97 f42e6a984f Rapid fire touch control 2020-01-28 08:52:18 +01:00
Florin9doi 83277680da Location: add HDOP; change speed to km/h; change altitude from geoid to sea level
The speed is now close to the value obtained on original hardware but
the altitude on original hardawre is too imprecise to tell if we're good
2020-01-26 14:19:45 +02:00
Henrik RydgårdandGitHub 9394f0f7e0 Merge pull request #12592 from Florin9doi/iosCam
Camera updates (iOS/Android)
2020-01-26 10:58:48 +01:00
Florin9doi 63196897e4 Do not stop camera if unnecessary 2020-01-26 10:04:12 +02:00
Florin9doi 2b57d2365f Android satellites info 2020-01-26 09:22:24 +02:00
Florin9doi 5fbf2d7713 Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
shenweip 3f585782f1 Don't shut down camera when exiting games,also re-enumerating devices if
received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
Florin9doi 09e32223c2 Add camera support for linux (V4L2) 2020-01-16 23:25:34 +02:00
Henrik Rydgård d79abaa9c5 Add DEFLATE and MD5 to HLE module blacklist. Replaces #12576, fixes #12570
And possibly #12571
2020-01-16 21:59:15 +01:00
Henrik RydgårdandGitHub 96e7281b20 Merge pull request #12572 from shenweip/Capture_Win
Add camera support for windows.
2020-01-15 20:03:10 +01:00
shenweip f39aa47e9b Oops 2020-01-14 17:30:15 +08:00