Henrik Rydgård and GitHub
5f1e3b2950
Merge pull request #13383 from ANR2ME/adhocctl_fix
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Adhocctl Fix - Valhalla Knights 2
2020-09-05 10:07:33 +02:00
Henrik Rydgård and GitHub
46208f8724
Merge pull request #13384 from ANR2ME/adhocmatching_fix
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AdhocMatching Timeout Fix - Phantasy Star Portable 2 Timeout issue
2020-09-05 10:06:44 +02:00
Henrik Rydgård and GitHub
75e55d5368
Merge pull request #13385 from ANR2ME/adhoc_socket
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Adhoc Socket Reindexing - Fix Crash issue due to out of bound when indexing
2020-09-05 10:06:06 +02:00
ANR2ME
00d2b488dd
Reindexing PDP and PTP socket using const/var instead of using confusing raw numbers
2020-09-05 13:44:35 +07:00
ANR2ME
19cc81fe91
Fix crash issue due to out of bound when indexing PDP socket
2020-09-05 13:17:20 +07:00
sum and GitHub
37737ceaa1
Add draft sceKernelFindModuleByUID ( #13380 )
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* Add draft sceKernelFindModuleByUID
#13205
* Add KERNEL_SYSCALL flag
* oop
* oop2
* Not sure why make this change before
* Last night I might be too tried
2020-09-05 07:29:56 +02:00
ANR2ME
e79d3b8204
Fix Phantasy Star Portable 2 Timeout issue
2020-09-05 11:45:14 +07:00
ANR2ME
423a7b2391
Fix multiplayer on Valhalla Knights 2
2020-09-05 08:58:29 +07:00
ANR2ME
c564e77b9f
Fix AdhocMatching P2P Mode. This fix Bleach Heat the Soul 7
2020-09-04 16:08:07 +07:00
ANR2ME
170d313fa7
Minor changes to make sure the output struct/arg have similar value to the one from prx file (based on Kingdom Hearts BBS)
2020-09-04 13:09:46 +07:00
ANR2ME
d3157205dd
Don't allocate PSP's Memory during DoState
2020-09-04 13:09:45 +07:00
ANR2ME
a05da1a8c5
Fix communication issue with Adhoc Server where ping to the Adhoc Server sometimes getting socket error 10053 and disconnected from Adhoc Server
2020-09-04 13:09:45 +07:00
ANR2ME
97904d7149
Fix possible stalled thread when PPSSPP closed down
2020-09-04 13:09:44 +07:00
ANR2ME
439171fc56
An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.
2020-09-04 13:09:44 +07:00
ANR2ME
6a9cf0f575
An attempt to differentiate adhoc connect, create, and join.
2020-09-04 13:09:44 +07:00
ANR2ME
db3e7d80d9
Oops we already have local mac stored in context, no longer need to getLocalMac again
2020-09-04 08:35:40 +07:00
ANR2ME
5155925516
Fix connection issue on games using AdhocMatching due to sometimes events are removed prematurely before being processed. This fix Gran Turismo where some peers could permanently be in "busy data" state.
2020-09-04 02:39:00 +07:00
ANR2ME
d99f55465e
Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
2020-09-04 02:39:00 +07:00
ANR2ME
7083342046
Avoid using hleLog during a Shutdown
2020-09-04 02:38:58 +07:00
ANR2ME
804dd07c93
An attempt to sort AdhocMatching Member List in order to make a consistent list on all players (based on Host). Also fixed some disconnection issue on other players when a player is leaving the room on Gran Turismo and Patapon 3.
2020-09-04 01:32:15 +07:00
ANR2ME
405863c579
An attempt to make PDP and PTP ID to be unique so they can be polled properly together without getting conflicted ID. This fixes Gran Turismo.
2020-09-03 05:27:51 +07:00
ANR2ME
577209752e
An attempt to fix sceNetAdhocPollSocket to works properly. This fixes one of the multiplayer mode on Bleach Heat the Soul 7
2020-09-03 05:17:44 +07:00
ANR2ME
ca059bc962
Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo)
2020-09-03 05:17:42 +07:00
ANR2ME
9c5f02fbf5
Default to P2P/Parent's MAC address if the target MAC on sceNetAdhocMatchingSendData is 00:00:00:00:00:00 (need to confirm whether this is correct or an error should be returned instead)
2020-09-02 21:17:38 +07:00
ANR2ME
a76a5bdf56
Ignores the 1st byte of MAC address when comparing, since there might be games (ie. Gran Turismo) that tries to tamper/change the 1st byte during multiplayer upon use.
2020-09-02 21:17:38 +07:00
sum2012
f5937d0c6a
Use >= 0x03080000 instead of 0x0307FFFF
2020-09-02 20:31:06 +08:00
sum2012
f13c69a0e1
Add a check in sceKernelTerminateThread
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https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3971
2020-09-02 20:26:45 +08:00
shenweip
8b5530e626
Reschedule after resuming thread from suspend.
2020-09-01 19:10:57 +08:00
sum2012
000c20ee44
Add a check in sceKernelTerminateDeleteThread
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https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3998
2020-08-30 17:44:17 +08:00
shenweip
0f45e17f09
Only clear when initializating kernelMemory and userMemory.
2020-08-29 19:51:11 +08:00
ANR2ME
051bbb6e14
Added 1 new NID of OpenPSID Service, also added Init & Shutdown function
2020-08-22 19:47:33 +07:00
Henrik Rydgård
26ba65f385
Some minor logging improvements that get to tag along the previous commit
2020-08-22 00:32:51 +02:00
Unknown W. Brackets
d7fa5928d4
Kernel: Avoid two different Heap structs.
2020-08-19 20:56:05 -07:00
ANR2ME
0298f59fd5
Avoid using getaddrinfo during initialization as it could blocked the thread if there is no network
2020-08-19 12:33:20 +07:00
Henrik Rydgård and GitHub
0752e7d158
Merge pull request #13302 from unknownbrackets/net-local
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Net: Simplify local IP lookup and cleanup instance counter a bit
2020-08-18 21:29:29 +02:00
Unknown W. Brackets
1e2a904fb7
Audiocodec: Fix warning on older clang.
2020-08-18 07:21:11 -07:00
sum2012
3f6c80fb07
Small mistake in sceKernelExitDeleteThread
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oop
2020-08-18 21:22:12 +08:00
sum2012
80283d3230
Add a check in sceKernelExitDeleteThread
2020-08-18 21:03:45 +08:00
Henrik Rydgård and GitHub
d8334ba66f
Merge pull request #13301 from hrydgard/more-gl-state-leaks
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More GL state leak fixing
2020-08-18 12:58:13 +02:00
Henrik Rydgård
5313fc5b36
More work on GL state leaks. Some things really need a redesign.
2020-08-18 09:18:24 +02:00
Unknown W. Brackets
4d307be2b2
Net: Simplify local IP lookup.
2020-08-17 23:34:29 -07:00
Unknown W. Brackets
a89840f309
Net: Cut down on local IP aliasing.
2020-08-17 23:08:35 -07:00
sum2012
35c05ef064
Use ppsspp error name
2020-08-18 06:42:55 +08:00
sum2012
dfad6cd479
oop
2020-08-17 23:18:12 +08:00
sum2012
df1f126715
Fix sceKernelExitThread
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fix #13297 fix #9523
According from
https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3924
2020-08-17 23:16:15 +08:00
Henrik Rydgård
c0dffd56aa
Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code.
2020-08-16 22:38:15 +02:00
Henrik Rydgård
1ee70c1bcf
Buildfix
2020-08-16 15:05:44 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård and GitHub
80aa527f1a
Merge pull request #13288 from hrydgard/move-timeutil
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Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 23:44:23 +02:00
Henrik Rydgård
761ea58fb8
Merge branch 'cmake' of https://github.com/Kingcom/ppsspp into Kingcom-cmake
2020-08-15 21:35:46 +02:00