Henrik Rydgård
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8b101ae4a1
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Rename the new warmup variable from #14091
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2021-02-09 16:11:59 +01:00 |
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sum2012
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b127aace57
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Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
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2021-02-09 22:46:09 +08:00 |
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Unknown W. Brackets
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ec3bfe08ae
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GPU: Force texture invalidation for ZHP minimap.
See #14069, our texture hash misses this change.
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2021-02-07 09:02:28 -08:00 |
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Unknown W. Brackets
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f75cb9fbae
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Thread: Log error waiting already waiting thread.
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2021-02-06 23:55:58 -08:00 |
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Unknown W. Brackets
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b9ae574679
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Thread: Log error when delaying a waiting thread.
This will handle double delaying and delaying in general.
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2021-02-06 23:55:46 -08:00 |
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ANR2ME
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8432d6c5d7
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Removing hleDelayResult from internal adhoc functions to prevent waking up thread that supposed to be blocked by the outer HLE.
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2021-02-07 12:09:29 +07:00 |
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ANR2ME
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f17d387a65
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Updated some Logs to help finding the location of the call to debug.
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2021-02-07 12:08:02 +07:00 |
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Unknown W. Brackets
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c99de6409d
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Sas: Minor clenaup.
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2021-02-06 18:37:05 -08:00 |
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ANR2ME
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04434ea68e
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Fix possible race condition issue.
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2021-02-05 21:54:00 +07:00 |
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ANR2ME
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ddc122bcbe
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Moving hleDelayResult from internal function of SetSocketAlert to prevent waking up HLE-blocked thread
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2021-02-05 21:54:00 +07:00 |
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ANR2ME
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a7eccc0c6f
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Minor renaming
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2021-02-05 21:53:59 +07:00 |
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ANR2ME
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79c30ee716
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We don't really need to allocate a buffer when using MSG_TRUNC on recvfrom
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2021-02-05 21:53:59 +07:00 |
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ANR2ME
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849fe4ade1
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Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
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2021-02-04 10:31:01 +07:00 |
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ANR2ME
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f2e7a2a9ba
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Fix possible lock issue during AdhocMatchingStart
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2021-02-04 10:15:29 +07:00 |
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ANR2ME
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a51036ffaf
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Updated PdpStat and PtpStat
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2021-02-02 03:39:04 +07:00 |
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 Unknown W. BracketsandGitHub
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30b6f1f865
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Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
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2021-01-31 15:38:00 -08:00 |
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Unknown W. Brackets
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cc4d0479bf
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Core: Assert debug stats remain positive.
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2021-01-31 15:06:11 -08:00 |
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Unknown W. Brackets
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5d60fa0d0d
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Common: Maintain C++11 support in sign extend.
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2021-01-31 08:44:02 -08:00 |
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 Henrik RydgårdandGitHub
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ce2e47f353
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Merge pull request #14033 from sum2012/warmup_patch6
Mpeg:Only allow firmware >= 6 for warmup
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2021-01-31 11:09:07 +01:00 |
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Unknown W. Brackets
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1b00da2f3a
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Common: Sign extend w/func not chained casts.
Should be clearer to read and easier to get right.
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2021-01-31 01:25:52 -08:00 |
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Unknown W. Brackets
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5041a898a2
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Ge: Improve some logging and memchecks.
Explicitly trigger memchecks on readback.
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2021-01-31 00:22:49 -08:00 |
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sum2012
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1d2150d2ae
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Mpeg:Only allow firmware >= 6 for warmup
Fix blue screen in #13146
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2021-01-31 15:32:29 +08:00 |
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ANR2ME
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d907906c74
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Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
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2021-01-30 15:20:24 +07:00 |
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 Henrik RydgårdandGitHub
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54849075aa
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Merge pull request #13999 from sum2012/mpeg_minor
Mpeg:Only allow firmware >= 3 for warmup
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2021-01-29 22:17:25 +01:00 |
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sum2012
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02f1b6452b
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Try to build fix on non-windows
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2021-01-29 22:45:30 +08:00 |
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sum2012
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6bc3cb4dfa
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Mpeg:Only allow firmware >= 3 for warmup
Fix #13996
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2021-01-29 22:26:45 +08:00 |
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Florin9doi
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c0c8329f57
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Remove duplicates from ThreadManForKernel
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2021-01-27 22:57:04 +02:00 |
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 Henrik RydgårdandGitHub
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97e7a28161
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Merge pull request #13981 from unknownbrackets/mp3-sdkver
Cleanup some MP3 SDK version differences
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2021-01-27 18:08:11 +01:00 |
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Unknown W. Brackets
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8a437b267e
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Mp3: Correct logging for init.
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2021-01-27 07:07:14 -08:00 |
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ANR2ME
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46397c40a0
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Updated GameMode initial data sync, in case remote players aren't listening yet when sending initial data (fix Pocket Pool)
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2021-01-27 19:20:51 +07:00 |
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Unknown W. Brackets
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4b4be0f34f
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Mp3: Always keep sample rate from original mp3.
Our codec context is updated with the source sample rate, so this makes us
not resample at all.
Converting to stereo still seems correct.
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2021-01-26 23:50:54 -08:00 |
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Unknown W. Brackets
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463fc3c792
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Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
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2021-01-25 23:51:55 -08:00 |
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Unknown W. Brackets
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de5488d4df
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Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
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2021-01-25 20:57:34 -08:00 |
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 AdamNandGitHub
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1df5202cfb
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Merge pull request #13976 from ANR2ME/adhoc
[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
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2021-01-25 19:38:17 +07:00 |
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sum2012
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e7e36ca21a
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Add header information
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2021-01-25 20:27:56 +08:00 |
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sum2012
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72cc39f929
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sceMp3Init:Add layerBits and versionBits information
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2021-01-25 20:14:02 +08:00 |
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ANR2ME
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3d813aec73
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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2021-01-25 18:40:20 +07:00 |
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 Henrik RydgårdandGitHub
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db76f61172
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Merge pull request #13969 from unknownbrackets/io-async
Io: Don't allow async close while async busy
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2021-01-24 22:58:14 +01:00 |
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Unknown W. Brackets
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cfb52bf69e
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Umd: Disallow waiting on status that can't occur.
Per tests, CHANGED is not waitable.
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2021-01-24 13:21:25 -08:00 |
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Unknown W. Brackets
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871a0f9492
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Umd: Wake waiting threads on eject/insert.
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2021-01-24 12:11:42 -08:00 |
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Unknown W. Brackets
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f81250660a
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Umd: Delay common wait drive stat funcs.
These are sometimes used in loading or loops, and take time. This should
reduce spin looping.
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2021-01-24 11:49:25 -08:00 |
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Unknown W. Brackets
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c7bf68c991
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Io: Don't allow async close while async busy.
See #6582.
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2021-01-24 11:22:41 -08:00 |
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ANR2ME
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6b110af3e6
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Fix returned error code on PtpSend and PtpRecv when socket is not connected yet.
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2021-01-24 18:48:00 +07:00 |
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ANR2ME
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964b8bf331
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Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
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2021-01-24 18:47:58 +07:00 |
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sum2012
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25a09288e9
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Resample only in 32000Hz
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2021-01-24 04:51:26 +08:00 |
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sum2012
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8a1b0bd210
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build fix
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2021-01-23 21:51:18 +08:00 |
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sum2012
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64a51e1658
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Resample all mp3
Fix #5213
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2021-01-22 21:12:07 +08:00 |
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 Henrik RydgårdandGitHub
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9a94031c8a
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Merge pull request #13947 from unknownbrackets/kernel-timing
Kernel: Adjust sceKernelGetThreadExitStatus timing
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2021-01-19 07:56:08 +01:00 |
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Unknown W. Brackets
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dd2bd55bcb
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Kernel: Adjust sceKernelGetThreadExitStatus timing.
See #13703.
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2021-01-18 22:09:37 -08:00 |
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Unknown W. Brackets
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6db0f5106c
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Power: expose volatile memory lock/unlock funcs.
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2021-01-18 10:37:12 -08:00 |
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