Commit Graph
6340 Commits
Author SHA1 Message Date
Unknown W. Brackets 6e6e71d116 Quick fix rtc crash, probably gives wrong results. 2013-01-25 08:34:04 -08:00
Unknown W. Brackets 1cd5421bdc Buildfix for missing functions on Android/win32. 2013-01-25 08:32:30 -08:00
Unknown W. Brackets f102908f5d Fix crashes when localtime() can't handle the date. 2013-01-25 08:31:50 -08:00
Claus Østergaard aa5996d028 File seek beyond file size should not fail
This caused Ridge Racer 2 to freeze after a few seconds
2013-01-25 13:13:32 +01:00
Henrik Rydgård 0c4b7905ac Merge pull request #488 from Xele02/sceRtc
Make sceRTC pass the tests.
2013-01-25 01:16:30 -08:00
raven02 7ccb87d11e Fix sound too fast issue 2013-01-25 08:48:28 +08:00
Xele02 0e69cd92c7 Make sceRTC pass the tests. 2013-01-25 01:40:38 +01:00
raven02 3672214811 Comment int src 2013-01-24 23:43:26 +08:00
raven02 faaa837ca2 Use u32 for leftVolume/rightVolume/format 2013-01-24 23:31:30 +08:00
raven02 2a1e366d33 Implement sceAudioSRCChReserve/Release/OutputBlocking 2013-01-24 23:29:49 +08:00
raven02 ae9fcb5a6f Fix high pitch noise and looping issues in few games 2013-01-24 20:13:12 +08:00
raven02 f6598d2cd6 Add psmfPlayerLastTimestamp to psmfplayer 2013-01-24 19:40:26 +08:00
raven02 8d94f84464 Fix black intro for Naruto Shippuden Kizuna Drive 2013-01-24 19:21:32 +08:00
Unknown W. Brackets 38472b33ea For now, finish the psmf immediately.
Eventually we need to handle it more correctly.
2013-01-23 23:59:13 -08:00
Henrik Rydgard cb7f803866 Attempt to set more correct return values for sceDisplayWaitVblank* 2013-01-23 18:46:59 +01:00
raven02 9bc8a2e7cd Buildfix 2013-01-23 21:46:49 +08:00
Darth1701 06796c31b3 Update Core/HLE/FunctionWrappers.h
Buildfix
2013-01-23 13:07:51 +01:00
Henrik Rydgård 663322f830 Merge pull request #477 from raven02/master
Add error handling ERROR_SAS_INVALID_SIZE and ERROR_SAS_VOICE_PAUSED
2013-01-23 01:19:38 -08:00
raven02 0ea7877b66 Add missing stubs fro sceImpose 2013-01-23 16:55:52 +08:00
Henrik Rydgård 0d67acc52b Merge pull request #475 from Xele02/sceRtc
Implement sceRtcGetDosTime and sceRtcSetDosTime
2013-01-23 00:32:34 -08:00
Henrik Rydgård 262af9b13a Merge pull request #479 from unknownbrackets/psmfplayer-fix
Make scePsmfPlayerCreate create psmfPlayers
2013-01-23 00:30:56 -08:00
raven02 1749a9b5ae Put core as first paraemeter for DEBUG_LOG 2013-01-23 16:19:44 +08:00
Unknown W. Brackets de1cb3fbca Make scePsmfPlayerCreate create psmfPlayers. 2013-01-22 23:44:23 -08:00
Unknown W. Brackets d791f960a0 Hack to prevent games from lagging on atrac errors. 2013-01-22 23:01:10 -08:00
raven02 7346c4a042 Add error handling ERROR_SAS_INVALID_SIZE and ERROR_SAS_INVALID_PAUSED 2013-01-23 14:50:36 +08:00
Unknown W. Brackets 109764b17e Return a fake id for *AndGetID() atrac funcs. 2013-01-22 22:34:46 -08:00
Xele02 fff581aa88 Implement sceRtcGetDosTime and sceRtcSetDosTime. Pass the test.
This was RE since the values to return are not logic at all.
2013-01-23 01:25:32 +01:00
Xele02 8e719d4c8c Log in all build game output. This can help debugging with user log. 2013-01-23 01:20:38 +01:00
Henrik Rydgard 0005fe1c5f Optional logging (ifdef) of cache calls for debugging 2013-01-22 22:03:40 +01:00
Henrik Rydgard a75e85aa3c Hacky implementation of sceVaudio, whatever the point of that API is... 2013-01-22 22:03:40 +01:00
KentuckyCompass 9ce1887566 fix a bad format string in a DEBUG_LOG 2013-01-22 06:39:06 -08:00
Xele02 2d94b3415e Make sceRtcGetDayOfWeek pass the test. 2013-01-22 08:55:01 +01:00
raven02 4d1903f50c Set time format in config 2013-01-21 21:35:31 +08:00
Xele02 0633c18438 submodule sync 2013-01-21 01:38:24 +01:00
Xele02 3825df5c6a Improve sceIo to pass io autotest.
io/io, io/cwd, io/directory ok
io/file still have a file mode fail
2013-01-21 01:25:48 +01:00
Henrik Rydgård 1b563f500c Merge pull request #457 from hrydgard/vertexcache
Vertex cache
2013-01-20 14:17:36 -08:00
Henrik Rydgard 8d845cc588 quick implementation of sceKernelReferMutexStatus 2013-01-20 23:11:48 +01:00
Henrik Rydgard d9c9a9102a Tiled renderers are much faster if we clear FBOs before rendering.
Alternatively we could use glDiscardFramebufferEXT but I haven't figured out how to call it.
2013-01-20 22:05:11 +01:00
Henrik Rydgard 611fb3536f Try to use glDrawArrays in more situations, saving us a buffer. Misc. 2013-01-20 21:52:54 +01:00
Henrik Rydgard 04860322f4 Merge branch 'master' into vertexcache 2013-01-20 11:30:11 +01:00
Xele02 ccdc0b77c1 Set the PSP language in the config file 2013-01-20 10:50:05 +01:00
Henrik Rydgård b756caa76e Merge pull request #453 from raven02/master
MODE 6/7 for SCE_UTILITY_SAVEDATA_TYPE_DELETE/LISTDELETE
2013-01-20 01:33:10 -08:00
raven02 b16a208453 Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel 2013-01-20 16:24:49 +08:00
raven02 6ebb06c171 Add PSP_SYSTEMPARAM_ID_INT_BUTTON_PREFERENCE and region Russia/Trad Chi/Sim Chi 2013-01-20 14:23:14 +08:00
Unknown W. Brackets 862c88d61a More warning fixes, switches and printfs, etc.
This time ones not reported by Visual Studio.
2013-01-19 18:32:37 -08:00
Unknown W. Brackets 140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
Henrik Rydgard 8ff96bbcd8 Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
raven02 b0868613bb Add DoState() to scePsmfPlayer . 2013-01-19 21:07:50 +08:00
Henrik Rydgård ea963f80ed Merge pull request #437 from raven02/master
Implement couples of scePsmf and scePsmfPlayer functions
2013-01-19 01:17:04 -08:00
raven02 d1ec43bc64 Implement couples of scePsmf and scePsmfPlayer functions 2013-01-19 14:42:37 +08:00