raven02
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1593bc1cc2
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Keep Write_U32 for ctx->mp3StreamPosition
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2013-03-12 09:18:51 +08:00 |
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raven02
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bd39a69125
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Add UseMediaEngine check
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2013-03-12 08:41:46 +08:00 |
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Henrik Rydgard
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1cbc0deef6
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Add stub for scePsmfSpecifyStream.
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2013-03-12 00:17:24 +01:00 |
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Henrik Rydgård
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3efb748b23
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Merge pull request #939 from unknownbrackets/io-async
Handle async IO more correctly (testing/review)
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2013-03-11 16:05:56 -07:00 |
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Henrik Rydgard
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de469e77a4
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Fix silly typo breaking alpha test in many cases. Make some log VERBOSE.
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2013-03-11 19:40:47 +01:00 |
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Unknown W. Brackets
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e3aaf8284b
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Always say the second buffer isn't needed.
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2013-03-11 08:36:47 -07:00 |
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Unknown W. Brackets
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26306342fd
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Simplify hleDelayResult()'s handler a bit.
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2013-03-11 02:52:15 -07:00 |
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Unknown W. Brackets
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f1e324da47
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Add delays to sceIoDread(), which needs them.
Only the first time though.
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2013-03-11 02:50:36 -07:00 |
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Unknown W. Brackets
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2b62bf5181
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Add io delays to some misc io funcs.
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2013-03-11 02:50:36 -07:00 |
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Unknown W. Brackets
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7726b95037
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Reschedule / async in sceIoWrite as well.
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2013-03-11 02:50:35 -07:00 |
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Unknown W. Brackets
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0fe7f3e8d3
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Add delays for open, close, and getstat.
Actual delays for these seem much higher, but not sure.
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2013-03-11 02:50:34 -07:00 |
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Unknown W. Brackets
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fff8d0c7c4
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Add a memory stick devctl to check writable.
Final Fantasy 4 seemed to want this.
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2013-03-11 02:50:34 -07:00 |
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Unknown W. Brackets
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f8d9846179
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Add a few more umd devctl commands.
With help from jpcsp and testing.
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2013-03-11 02:50:33 -07:00 |
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Unknown W. Brackets
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4a18ace1aa
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Cleanup some sceIoDevctl() umd commands.
Based on tests.
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2013-03-11 02:50:33 -07:00 |
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Unknown W. Brackets
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70cbe30e45
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Clean up sceIoIoctl() async and add delay.
A low estimate based on tests.
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2013-03-11 02:50:33 -07:00 |
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Unknown W. Brackets
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0b9c248856
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Reschedule in sceIoLseek() etc.
Also make it so we can return u64s easily in places...
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2013-03-11 02:50:32 -07:00 |
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Unknown W. Brackets
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feba421566
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Make sceIoLseekAsync() etc. work better + cleanup.
No need to have this logic duplicated.
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2013-03-11 02:50:32 -07:00 |
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Unknown W. Brackets
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0b097fb67b
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Make async IO actually wait for completion.
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2013-03-11 02:50:32 -07:00 |
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Unknown W. Brackets
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2b8cb0011c
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sceIoRead() always reschedules, and handle async.
Tried to estimate some rough timing. Fixes Unchained Blades.
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2013-03-11 02:50:31 -07:00 |
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Unknown W. Brackets
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99240914ea
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sceIoLseek() should sign extend error codes.
< 0 means error, and 0x0000000080000000 is not < 0.
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2013-03-11 02:50:31 -07:00 |
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Unknown W. Brackets
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da7dfb07c3
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Correctly notify callbacks on sceIoCloseAsync().
And remove defAction, it was the wrong way.
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2013-03-11 02:50:31 -07:00 |
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Unknown W. Brackets
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56d369b4d7
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Tests show async result is a sign-extended s64.
Errors become fffffff80010002, etc.
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2013-03-11 02:50:30 -07:00 |
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Unknown W. Brackets
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60e6fa514a
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Start with sceIoOpenAsync() cleaning up async io.
Now it actually fires the callback as necessary. Some games care.
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2013-03-11 02:50:30 -07:00 |
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Henrik Rydgård
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b770ba7809
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Merge pull request #940 from unknownbrackets/logging
Add a VERBOSE logging level + show thread name in log
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2013-03-11 02:21:25 -07:00 |
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Unknown W. Brackets
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4f1d2f0584
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Also clear the logging thread name on shutdown.
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2013-03-11 00:18:59 -07:00 |
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Unknown W. Brackets
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9c6cfeeb26
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Fix logging during savestate.
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2013-03-10 23:52:11 -07:00 |
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Unknown W. Brackets
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da3af79f3b
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Turn down logging for LwMutexes.
No one seems to have run into issues with these for a while, and they are
quite noisy, since games use them as lightweight locks.
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2013-03-10 22:57:27 -07:00 |
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Unknown W. Brackets
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913dca69ef
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Turn down logging for things that can be inferred.
If you see a thread switch for a vblank wait, you know what happened.
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2013-03-10 22:56:24 -07:00 |
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Unknown W. Brackets
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118050485f
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Show the current thread name in the log file.
This is very useful, although it kinda entwines the logging a bit
more than might be desired.
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2013-03-10 22:25:03 -07:00 |
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Henrik Rydgard
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5b015dd788
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Set default pixel mode for sceMpeg to 8888
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2013-03-10 23:38:54 +01:00 |
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raven02
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85920312c2
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Cleanup sceMpegQueryStreamOffset/sceMpegQueryStreamSize
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2013-03-11 03:55:19 +08:00 |
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sum2012
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bb82ad1685
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Correct WrapI_UUUI and IMP sceMpegAvcConvertToYuv420
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2013-03-10 15:21:55 +08:00 |
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Henrik Rydgård
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0d196bcdc5
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Merge pull request #925 from unknownbrackets/perf
Improve perf for thread switching / callbacks
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2013-03-09 14:26:21 -08:00 |
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Unknown W. Brackets
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6b7ff47617
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Improve perf of __KernelExecutePendingMipsCalls().
This was using ~3% in many games with fast forward. It was all
the RTL type lookup, so avoiding it is an easy win.
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2013-03-09 14:21:21 -08:00 |
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Unknown W. Brackets
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f9fc1af5c8
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Improve perf of sceKernelCheckCallback().
Some games seem to call this a lot.
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2013-03-09 14:11:53 -08:00 |
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Unknown W. Brackets
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dba04a7e22
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Add a function for HLE to consume cycles.
Needed sometimes to make timing match better for tight loops.
Also removes the Puyo Puyo Fever hack.
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2013-03-09 13:53:19 -08:00 |
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Unknown W. Brackets
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806ee13b61
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Add a delay to sceUtilityLoadAvModule() as well.
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2013-03-09 12:53:53 -08:00 |
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Unknown W. Brackets
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d2be407223
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Make HLE func delayed results more generic.
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2013-03-09 11:42:15 -08:00 |
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Unknown W. Brackets
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ab66aa4c45
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Fix a shutdown crash with close fonts.
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2013-03-09 00:54:16 -08:00 |
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Unknown W. Brackets
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f3a10fb4c3
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Correct arguments to font alloc function.
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2013-03-09 00:51:49 -08:00 |
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sum2012
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827625ac3f
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Add WrapI_UUUI
For sceMpegAvcConvertToYuv420 use
public int sceMpegAvcConvertToYuv420(int mpeg, TPointer bufferOutput,
TPointer unknown1, int unknown2) {
return 0;
}
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2013-03-09 00:51:17 +08:00 |
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Henrik Rydgård
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0534139b14
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Merge pull request #906 from oioitff/master
Not to show charCode with "%c" in sceFont.cpp
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2013-03-08 00:33:37 -08:00 |
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Henrik Rydgård
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34f4d7a3a3
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Merge pull request #904 from raven02/patch-7
Fix slowdown in Ridge Racer 2 or may be others
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2013-03-08 00:18:00 -08:00 |
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oioitff
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85fb494ee7
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Not to show charCode with "%c"
. Because it may have bad affect when we are not using English font.
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2013-03-08 16:11:53 +08:00 |
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Unknown W. Brackets
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eb34f416d9
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Reschedule/delay after sceKernelLoadModule() a bit.
Fixes Twin Brave demo, at least.
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2013-03-07 23:18:33 -08:00 |
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Unknown W. Brackets
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82059b19da
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Reschedule better in sceUtilityLoad/Unload.
It's not exactly right but it should help some games.
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2013-03-07 22:45:58 -08:00 |
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Unknown W. Brackets
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db52d3d43c
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Quick and dirty attempt to delay loadmodule.
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2013-03-07 22:45:58 -08:00 |
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raven02
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c3b2651660
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Add %i for return value
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2013-03-08 10:35:17 +08:00 |
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raven02
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54a2ca65ff
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Fix slowdown in RR2 or may be others
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2013-03-08 09:30:04 +08:00 |
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raven02
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1fd2e5aadb
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Add optionAddr to sceKernelLoadModule
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2013-03-07 19:43:17 +08:00 |
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