Commit Graph
6340 Commits
Author SHA1 Message Date
raven02 1593bc1cc2 Keep Write_U32 for ctx->mp3StreamPosition 2013-03-12 09:18:51 +08:00
raven02 bd39a69125 Add UseMediaEngine check 2013-03-12 08:41:46 +08:00
Henrik Rydgard 1cbc0deef6 Add stub for scePsmfSpecifyStream. 2013-03-12 00:17:24 +01:00
Henrik Rydgård 3efb748b23 Merge pull request #939 from unknownbrackets/io-async
Handle async IO more correctly (testing/review)
2013-03-11 16:05:56 -07:00
Henrik Rydgard de469e77a4 Fix silly typo breaking alpha test in many cases. Make some log VERBOSE. 2013-03-11 19:40:47 +01:00
Unknown W. Brackets e3aaf8284b Always say the second buffer isn't needed. 2013-03-11 08:36:47 -07:00
Unknown W. Brackets 26306342fd Simplify hleDelayResult()'s handler a bit. 2013-03-11 02:52:15 -07:00
Unknown W. Brackets f1e324da47 Add delays to sceIoDread(), which needs them.
Only the first time though.
2013-03-11 02:50:36 -07:00
Unknown W. Brackets 2b62bf5181 Add io delays to some misc io funcs. 2013-03-11 02:50:36 -07:00
Unknown W. Brackets 7726b95037 Reschedule / async in sceIoWrite as well. 2013-03-11 02:50:35 -07:00
Unknown W. Brackets 0fe7f3e8d3 Add delays for open, close, and getstat.
Actual delays for these seem much higher, but not sure.
2013-03-11 02:50:34 -07:00
Unknown W. Brackets fff8d0c7c4 Add a memory stick devctl to check writable.
Final Fantasy 4 seemed to want this.
2013-03-11 02:50:34 -07:00
Unknown W. Brackets f8d9846179 Add a few more umd devctl commands.
With help from jpcsp and testing.
2013-03-11 02:50:33 -07:00
Unknown W. Brackets 4a18ace1aa Cleanup some sceIoDevctl() umd commands.
Based on tests.
2013-03-11 02:50:33 -07:00
Unknown W. Brackets 70cbe30e45 Clean up sceIoIoctl() async and add delay.
A low estimate based on tests.
2013-03-11 02:50:33 -07:00
Unknown W. Brackets 0b9c248856 Reschedule in sceIoLseek() etc.
Also make it so we can return u64s easily in places...
2013-03-11 02:50:32 -07:00
Unknown W. Brackets feba421566 Make sceIoLseekAsync() etc. work better + cleanup.
No need to have this logic duplicated.
2013-03-11 02:50:32 -07:00
Unknown W. Brackets 0b097fb67b Make async IO actually wait for completion. 2013-03-11 02:50:32 -07:00
Unknown W. Brackets 2b8cb0011c sceIoRead() always reschedules, and handle async.
Tried to estimate some rough timing.  Fixes Unchained Blades.
2013-03-11 02:50:31 -07:00
Unknown W. Brackets 99240914ea sceIoLseek() should sign extend error codes.
< 0 means error, and 0x0000000080000000 is not < 0.
2013-03-11 02:50:31 -07:00
Unknown W. Brackets da7dfb07c3 Correctly notify callbacks on sceIoCloseAsync().
And remove defAction, it was the wrong way.
2013-03-11 02:50:31 -07:00
Unknown W. Brackets 56d369b4d7 Tests show async result is a sign-extended s64.
Errors become fffffff80010002, etc.
2013-03-11 02:50:30 -07:00
Unknown W. Brackets 60e6fa514a Start with sceIoOpenAsync() cleaning up async io.
Now it actually fires the callback as necessary.  Some games care.
2013-03-11 02:50:30 -07:00
Henrik Rydgård b770ba7809 Merge pull request #940 from unknownbrackets/logging
Add a VERBOSE logging level + show thread name in log
2013-03-11 02:21:25 -07:00
Unknown W. Brackets 4f1d2f0584 Also clear the logging thread name on shutdown. 2013-03-11 00:18:59 -07:00
Unknown W. Brackets 9c6cfeeb26 Fix logging during savestate. 2013-03-10 23:52:11 -07:00
Unknown W. Brackets da3af79f3b Turn down logging for LwMutexes.
No one seems to have run into issues with these for a while, and they are
quite noisy, since games use them as lightweight locks.
2013-03-10 22:57:27 -07:00
Unknown W. Brackets 913dca69ef Turn down logging for things that can be inferred.
If you see a thread switch for a vblank wait, you know what happened.
2013-03-10 22:56:24 -07:00
Unknown W. Brackets 118050485f Show the current thread name in the log file.
This is very useful, although it kinda entwines the logging a bit
more than might be desired.
2013-03-10 22:25:03 -07:00
Henrik Rydgard 5b015dd788 Set default pixel mode for sceMpeg to 8888 2013-03-10 23:38:54 +01:00
raven02 85920312c2 Cleanup sceMpegQueryStreamOffset/sceMpegQueryStreamSize 2013-03-11 03:55:19 +08:00
sum2012 bb82ad1685 Correct WrapI_UUUI and IMP sceMpegAvcConvertToYuv420 2013-03-10 15:21:55 +08:00
Henrik Rydgård 0d196bcdc5 Merge pull request #925 from unknownbrackets/perf
Improve perf for thread switching / callbacks
2013-03-09 14:26:21 -08:00
Unknown W. Brackets 6b7ff47617 Improve perf of __KernelExecutePendingMipsCalls().
This was using ~3% in many games with fast forward.  It was all
the RTL type lookup, so avoiding it is an easy win.
2013-03-09 14:21:21 -08:00
Unknown W. Brackets f9fc1af5c8 Improve perf of sceKernelCheckCallback().
Some games seem to call this a lot.
2013-03-09 14:11:53 -08:00
Unknown W. Brackets dba04a7e22 Add a function for HLE to consume cycles.
Needed sometimes to make timing match better for tight loops.
Also removes the Puyo Puyo Fever hack.
2013-03-09 13:53:19 -08:00
Unknown W. Brackets 806ee13b61 Add a delay to sceUtilityLoadAvModule() as well. 2013-03-09 12:53:53 -08:00
Unknown W. Brackets d2be407223 Make HLE func delayed results more generic. 2013-03-09 11:42:15 -08:00
Unknown W. Brackets ab66aa4c45 Fix a shutdown crash with close fonts. 2013-03-09 00:54:16 -08:00
Unknown W. Brackets f3a10fb4c3 Correct arguments to font alloc function. 2013-03-09 00:51:49 -08:00
sum2012 827625ac3f Add WrapI_UUUI
For sceMpegAvcConvertToYuv420 use
public int sceMpegAvcConvertToYuv420(int mpeg, TPointer bufferOutput,
TPointer unknown1, int unknown2) {
return 0;
}
2013-03-09 00:51:17 +08:00
Henrik Rydgård 0534139b14 Merge pull request #906 from oioitff/master
Not to show charCode with "%c" in sceFont.cpp
2013-03-08 00:33:37 -08:00
Henrik Rydgård 34f4d7a3a3 Merge pull request #904 from raven02/patch-7
Fix slowdown in Ridge Racer 2 or may be others
2013-03-08 00:18:00 -08:00
oioitff 85fb494ee7 Not to show charCode with "%c"
. Because it may have bad affect when we are not using English font.
2013-03-08 16:11:53 +08:00
Unknown W. Brackets eb34f416d9 Reschedule/delay after sceKernelLoadModule() a bit.
Fixes Twin Brave demo, at least.
2013-03-07 23:18:33 -08:00
Unknown W. Brackets 82059b19da Reschedule better in sceUtilityLoad/Unload.
It's not exactly right but it should help some games.
2013-03-07 22:45:58 -08:00
Unknown W. Brackets db52d3d43c Quick and dirty attempt to delay loadmodule. 2013-03-07 22:45:58 -08:00
raven02 c3b2651660 Add %i for return value 2013-03-08 10:35:17 +08:00
raven02 54a2ca65ff Fix slowdown in RR2 or may be others 2013-03-08 09:30:04 +08:00
raven02 1fd2e5aadb Add optionAddr to sceKernelLoadModule 2013-03-07 19:43:17 +08:00