Commit Graph

28 Commits

Author SHA1 Message Date
Henrik Rydgård af30c04711 Rename 'chans' to g_audioChans 2025-04-15 11:18:53 +02:00
Henrik Rydgård 4e25f44eef Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
Henrik Rydgård 0f840e6240 Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Unknown W. Brackets 20ad7f2914 Audio: Track SRC frequency.
sceAudioSetFrequency is kernel mode only, and it sounds like it changes
the audio controller clock (didn't test.)  SRC only affects the SRC
channel.

Currently, this doesn't actually use the sample rate yet, but at least
it's tracked appropriately.
2019-06-30 23:09:46 -07:00
Unknown W. Brackets 1339bf18c1 sceVaudio: Fix typo in constant name.
Same value, but this is clearer.
2017-06-07 18:54:47 -07:00
Unknown W. Brackets fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
Lioncash 4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Unknown W. Brackets 05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets 21c617a7be Correct some syscall names. 2013-12-02 23:40:16 -08:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard 8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets d8eede0b9a Add some unknown syscalls from reporting.
These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Unknown W. Brackets 9ae2bedeab Fix sceVaudioChReserve format parameter. 2013-05-21 07:38:37 -07:00
Unknown W. Brackets 839ff0a795 Correctly reset audio channels on shutdown.
Fixes #1876.
2013-05-21 00:59:05 -07:00
Unknown W. Brackets 2076b00c9d Oops, fix sceVaudio typo breaking things. 2013-05-20 00:08:43 -07:00
Unknown W. Brackets ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
Unknown W. Brackets 71b72b5eaf Correct some error codes and init in Vaudio.
This makes Velocity at least play sound, hurray.
2013-05-19 15:50:52 -07:00
Unknown W. Brackets d4f3137a2c Don't overlay Vaudio with multichannel.
It seems to share living space with Output2/SRC.
2013-05-19 15:46:24 -07:00
Unknown W. Brackets 8f81deae1c Correct sceVaudio NIDs.
May fix #1738.
2013-05-19 15:46:24 -07:00
Henrik Rydgard a75e85aa3c Hacky implementation of sceVaudio, whatever the point of that API is... 2013-01-22 22:03:40 +01:00
raven02 764a75df1a Add 3 new functions for sceVaudio 2012-12-24 00:42:28 +08:00
Henrik Rydgård 5e3590d94e Remove some RETURN, cleanup 2012-12-09 19:41:19 +07:00
jacky400 bfb0108959 Change HACK to UNIMPL in sceAudio 2012-12-08 17:26:04 +08:00
jacky400 b6b26e38f6 New functions for sceSas/sceVaudio .Massive checkup on all functions parameters and return value. 2012-12-08 16:09:10 +08:00
TMaul ea21789d34 Fake sceDisplayWaitVblankStartMulti
And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00