Commit Graph

239 Commits

Author SHA1 Message Date
ANR2ME d628eb2ebd Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable) 2020-10-09 23:45:12 +07:00
ANR2ME 8a96112e1a Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly. 2020-10-09 23:37:35 +07:00
Henrik Rydgård 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
ANR2ME 4f76f2415d Prevent sceNetGetMallocStat from spamming debug log on some games. 2020-09-23 04:30:14 +07:00
ANR2ME 8d68e917b7 Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2 2020-09-14 03:38:20 +07:00
ANR2ME 82a064adcf Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later. 2020-09-10 12:00:30 +07:00
ANR2ME 97e5a1f447 Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255 2020-09-09 14:21:32 +07:00
ANR2ME 824beb7232 Prevent sceNetGetMallocStat from spamming Info Logs 2020-09-08 10:33:20 +07:00
Unknown W. Brackets fcaef648ec Net: Fix memory corruption on save old state.
Can't restore these if they're not inited either.
2020-09-07 07:23:13 -07:00
ANR2ME b1d6f6aa48 Added some more info in Debug Log to help debugging 2020-09-07 03:38:45 +07:00
ANR2ME d3157205dd Don't allocate PSP's Memory during DoState 2020-09-04 13:09:45 +07:00
ANR2ME 439171fc56 An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior. 2020-09-04 13:09:44 +07:00
ANR2ME 6a9cf0f575 An attempt to differentiate adhoc connect, create, and join. 2020-09-04 13:09:44 +07:00
ANR2ME d99f55465e Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session. 2020-09-04 02:39:00 +07:00
ANR2ME ca059bc962 Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo) 2020-09-03 05:17:42 +07:00
ANR2ME 0298f59fd5 Avoid using getaddrinfo during initialization as it could blocked the thread if there is no network 2020-08-19 12:33:20 +07:00
Unknown W. Brackets 4d307be2b2 Net: Simplify local IP lookup. 2020-08-17 23:34:29 -07:00
Unknown W. Brackets a89840f309 Net: Cut down on local IP aliasing. 2020-08-17 23:08:35 -07:00
ANR2ME bd36b9dff1 Shows AdHoc and Access Point Connecting... Dialog 2020-08-13 00:59:50 +07:00
ANR2ME 8dec09703f Moving reused adhoc function out of sceNet function to prevent getting extra SCENET log 2020-08-13 00:59:50 +07:00
ANR2ME 2620957aba An attempt to simulate a fake PSN authentication on Patapon 3 2020-08-12 21:16:01 +07:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
ANR2ME 5de2707633 Fix crashes issue due to 0 is a valid index to types_, using invalid index like -1 should give a better/clearer stack trace 2020-08-02 14:02:49 +07:00
ANR2ME 8886291434 Save&Restore PSP Thread IDs to prevent using the wrong Thread ID after loading from save state, also making sure DoState have default value 2020-08-02 12:57:27 +07:00
ANR2ME 90ff382c59 Rearranged network's After PSPAction creation/registration so that newer one have higher value to prevent network's callbacks triggering the wrong after action after loading from old save state. 2020-08-02 08:49:58 +07:00
ANR2ME f927ca795c Added a fake thread to process Apctl Request Events into Apctl State Changes 2020-07-29 02:27:39 +07:00
ANR2ME eda5774408 Added more stub for some unimplemented sceNetApctl* functions 2020-07-27 19:51:01 +07:00
ANR2ME a3b21b04ea Making mac2str function easier/cleaner/safer to use for logging purpose 2020-07-23 12:41:13 +02:00
ANR2ME bd36fdda0e Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP 2020-07-23 12:41:13 +02:00
ANR2ME df26845388 Minor fixes 2020-07-22 23:13:41 +02:00
ANR2ME 1d30a9efec Fix possible crash issue during Networking Cleanup 2020-07-22 23:13:41 +02:00
ANR2ME e21ea719e9 Fixed PortManager fallback Cleanup issue when exiting PPSSPP due to early WSACleanup 2020-07-22 23:13:41 +02:00
ANR2ME 68fa15784c Fixed UPnP port opened by PPSSPP detection, and Updated PortManager to be compliant to general purpose usage 2020-07-22 23:13:41 +02:00
ANR2ME b9025b50bd Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators 2020-07-22 23:13:41 +02:00
ANR2ME 2ca6a4f0d7 Fixed GvG Next Plus, Phantasy Star Portable 2, and some minor changes 2020-07-22 22:22:59 +02:00
ANR2ME 8daf2ff66e Added UI to change WLAN Channel.
Currently Ridge Racer 2 doesn't works with Auto channel (TODO: Making sure sceUtilityGetSystemParamInt doesn't returns channel 0 when connected to a network for Ridge Racer 2 to works with Auto channel)
2020-07-22 16:46:39 +02:00
ANR2ME d0045947f1 An attempt to fix socket's behavior inconsistencies across platforms.
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME 088e489c91 Fix UPnP error detection
Fix Local IP detection on non-Windows system
2020-07-21 23:03:04 +02:00
ANR2ME 33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
ANR2ME 6c267dff9e Fix Local IP detection on non-Windows system
(Note: Had to delete a UPnP related line)
2020-07-20 19:23:37 +02:00
ANR2ME d8186a8330 Fix i18n type 2020-07-20 18:20:06 +02:00
ANR2ME fb7d50e5c2 Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
Henrik Rydgård fa0b9dc1bc Make the instance counter global and initialized at startup.
Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård fa683bf902 Remove some _XBOX stuff 2020-07-20 10:03:09 +02:00
Henrik Rydgård 9e08f24769 Apply a few lines from "Added UPnP support", removing extra WSA calls. 2020-07-20 10:03:09 +02:00
ANR2ME 0aa899ea0b Make PPSSPP_ID persistent every reset/changing game thus have persistent localhost IP 2020-07-20 10:03:09 +02:00
ANR2ME 46ebdebe05 Excluding Android from multiple-instance feature because i'm too lazy to learn ashmem :D 2020-07-20 10:03:09 +02:00