Commit Graph
441 Commits
Author SHA1 Message Date
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik RydgårdandUnknown W. Brackets f4a6d291e1 Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
Unknown W. Brackets a3680ca3cb Io: Calculate memory stick size on a thread.
If you have a bunch of saves/states/etc. this might be a bit slow.
2021-04-16 01:15:23 -07:00
Unknown W. Brackets 1b4f0e25b7 Reporting: Log more data about sceIoChStat(). 2021-04-10 15:11:44 -07:00
Unknown W. Brackets e36d09acc3 Debugger: Include filename in file IO memory tags. 2021-04-03 18:11:44 -07:00
Unknown W. Brackets a76ba9a957 Core: Handle Disc ID a bit more consistently. 2021-02-28 10:52:35 -08:00
Henrik RydgårdandGitHub 2f3bc2d373 Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
aliaspiderandUnknown W. Brackets 9a3e5879bb Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
Unknown W. Brackets f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Unknown W. Brackets 788e8c3bbc Io: Truncate reads/writes to valid memory.
A PSP might crash in these cases, but it's better if we avoid a crash.
2021-02-13 08:24:39 -08:00
Unknown W. Brackets c7bf68c991 Io: Don't allow async close while async busy.
See #6582.
2021-01-24 11:22:41 -08:00
Unknown W. Brackets c95e695a38 Io: Track initial free space for compat flag.
This seems to be necessary for Assassin's Creed.  See #12761.
2020-10-19 22:42:49 -07:00
Henrik RydgårdandGitHub 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård 821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård 15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård 51e2e7f8d5 Remove our usage of ssize_t 2020-09-29 15:51:51 +02:00
shenweip 766bd8e6bb Don't read data more than data size of pgd files. 2020-09-12 19:00:03 +08:00
Henrik Rydgård 5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård df6d0a8ae7 PSP kernel: Improve logging when accessing bad kernel object handles. 2020-07-20 11:57:11 +02:00
Henrik RydgårdandGitHub b58ca8af12 Merge pull request #12945 from unknownbrackets/io-timing
Make file open timing a bit more accurate
2020-07-13 13:37:53 +02:00
Henrik Rydgård efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Henrik Rydgård 177d697a15 Revert "Remove the I/O on Thread option - treat it as always on."
This reverts commit 9c40381db0.
2020-07-05 10:37:44 +02:00
sum2012 d43c1baa19 Add sceKernelStdout 2020-06-07 19:36:12 +08:00
Unknown W. Brackets 49abe9ed6c Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
Unknown W. Brackets 91427c1f4e Io: Account for OpenAsync timing. 2020-05-21 18:58:24 -07:00
Unknown W. Brackets 5e1adcdbd2 Io: Fail without fd on bad device in OpenAsync. 2020-05-21 18:58:24 -07:00
Unknown W. Brackets 52283a50dc Io: Improve non-async open timing. 2020-05-21 18:58:22 -07:00
Unknown W. Brackets c829ccb87d Io: Track whether the game is on a UMD or storage. 2020-05-21 18:57:46 -07:00
Unknown W. Brackets 67416e5919 Io: Simulate VFAT bug only when simulating FAT32.
And cleanup flag handling a bit.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets 51db9f0f85 Io: Improve timing of sceIoOpen().
Currently ignores filesystem, but this is more accurate.
2020-05-21 18:57:44 -07:00
Unknown W. Brackets 3777d32ac8 Io: Cleanup sceIoOpen errors and logging. 2020-05-21 18:56:57 -07:00
Unknown W. Brackets d734f7ccb4 Reporting: Log SceIoChstat calls.
Might be used to truncate save data or do other things.
2020-03-19 20:57:23 -07:00
Unknown W. Brackets 51b94a9c9c Core: Quiet some warnings. 2020-03-10 22:19:59 -07:00
Unknown W. Brackets fc8306dde1 Android: Ensure we forget the shortcut on next run.
Prevents an issue where we would use the shortcut param again when
starting the app directly.
2020-03-08 14:58:42 -07:00
Henrik Rydgård e2845363e9 Async I/O: Don't delay on close. Fixes #12549 (MGS:PW crash).
Also sneak in a small change in logging.
2020-01-12 18:42:28 +01:00
Henrik RydgårdandGitHub 78e36ece51 Merge pull request #12545 from shenweip/UMD-switch
UMD switch: Code clean up and fix a out of range error in thread queue.
2020-01-05 08:48:32 +01:00
Unknown W. Brackets 3474339109 Io: Correct async priority default on async open. 2020-01-04 08:48:04 -08:00
shenweip 9fa4ae7b15 fix 2020-01-04 09:11:15 +08:00
Unknown W. Brackets 507b01a93e Io: Return a better error code for sceIoCancel.
This is very rarely used and doesn't seem to work.
2020-01-03 14:24:52 -08:00
Unknown W. Brackets 593e48b865 Io: Update async priority more correctly.
When an operation finishes, whether it uses the priority from the first
operation or the current thread's priority depends on sdk version, it
seems.

This also makes it resolve the default priority on open, so that changing
the default afterward doesn't affect already open descriptors.
2020-01-03 14:24:52 -08:00
shenweip 44660bd9ae Change async priority to current thread'priority if priority = -1. 2020-01-03 14:33:32 +08:00
Henrik RydgårdandGitHub 0a5ec48382 Merge pull request #12533 from unknownbrackets/io-async
Io: Allow adjusting default async thread priority
2019-12-26 22:19:51 +01:00
Henrik RydgårdandGitHub 4a0d7d67dc Merge pull request #12532 from unknownbrackets/io-minor
Io: Correct leak on save state
2019-12-26 22:19:00 +01:00
Unknown W. Brackets 7e345dad11 Io: Allow adjusting default async thread priority. 2019-12-26 11:26:31 -08:00
Unknown W. Brackets 499431c1ed Io: Correct leak on save state.
This was breaking things a bit more every time you saved state.
2019-12-26 11:05:36 -08:00
shenweip c3a489fa90 Don't ignore SCE_KERNEL_ERROR_NOCWD in many cases.
Use a error 1 to mean the uccessful mapping but carry with  SCE_KERNEL_ERROR_NOCWD error.
2019-12-13 17:59:55 +08:00
shenweip a6d511d123 IO:Add an extra delay to simulate umd delay in file seek whence.
Pangya(KS) seems want to check something base on this delay and system time.Anyhow, the game work now.
2019-12-13 08:19:17 +08:00