Katharine Chui
0f219edcc9
fix street rider sending pdp packets using wrong pdp dst addresses in relay mode
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In P2P mode, this issue was solved by resolving the final IP
address without the first byte. Fix the issue again for relay mode
by resolving the true mac address before sending.
True mac resolving was also added to relay mode ptp connect as a
precaution.
2026-03-17 17:40:31 +01:00
Katharine Chui
f03b6d76b2
code formatting cleanup
2026-01-15 21:05:08 +01:00
Katharine Chui
3c38b5cfe1
rework ptp connect in relay mode, logic cleanup
2026-01-14 00:53:29 +01:00
Katharine Chui
97a3f1df91
implement nonblock ptp connect
2026-01-13 02:13:18 +01:00
Katharine Chui
bf30de1527
initial github.com/kethen/aemu_postoffice integration ported from github.com/kethen/aemu
2026-01-11 18:53:54 +01:00
Henrik Rydgård
3e2dce1e54
Move AdHoc error codes to the big enum, fix the naming convention to be consistent
2025-08-06 17:44:54 +02:00
Henrik Rydgård
a710faf27b
Remove the Network Connected/Shutdown popups. Replace with more info on pause screen
2025-01-21 18:07:52 +01:00
Henrik Rydgård
c3aa0f7452
Centralize socket-related includes, introduce socket_errno
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This resolves some weird inconsistentes and include order problems
related to errno. Needed for the next steps.
2025-01-08 12:42:45 +01:00
Henrik Rydgård
9b82a9f180
Move all the Inet enum mappers to Core/HLE/NetInetConstants. Other cleanup.
2025-01-07 19:45:16 +01:00
Henrik Rydgård
895d8eb7fa
Try ANR2ME's sceNetInet implementation
2025-01-07 10:31:32 +01:00
Henrik Rydgård
1c16c31b49
Log level tweaks, fix dodgy string tricks that failed the memory sanitizer
2025-01-06 17:51:59 +01:00
White Blood Cell
ee0b0fce6c
sceNetInet and sceNetResolver support.
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Co-authored-by: AdamN <anr2000@gmail.com >
2025-01-04 17:28:36 +01:00
Nemoumbra
96f9749e2e
Split out the matching code from sceNetAdhoc.cpp
2025-01-03 04:59:26 +03:00
Henrik Rydgård
080798b5dd
Move out two more functions from Core.cpp. Clean up Windows includes
2024-12-08 12:12:02 +01:00
Henrik Rydgård
5c368cb965
More buildfixes
2024-07-26 15:22:35 +02:00
Henrik Rydgård
9fb97add3f
Bugfixes
2024-07-26 14:22:31 +02:00
Henrik Rydgård
5926886c0c
Some include cleanup, delete some obsolete code
2024-07-25 14:52:41 +02:00
AdamN
6cccb9cb72
add SD_RECEIVE definition
2024-06-29 00:29:15 +07:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
ANR2ME
47efec2782
Treat WSAEINVAL similar to WSAEALREADY during connect for backward-compatibility to Winsock 1.1, but might confuses with an actual invalid argument error on newer Winsock.
2023-08-26 06:25:09 +07:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
ANR2ME
ea6e5c8f74
Mask some part of public IP in the logs for security reason.
2022-06-23 00:41:41 +07:00
ANR2ME
d86dc0bff6
Fix sceNetAdhocPtpConnect issue on Windows (ie. Tales of VS) due to getpeername on Windows can return a success when the other side haven't Accepted the connection yet.
2022-05-18 06:18:15 +07:00
ANR2ME
799c721fa6
Added a note regarding select on Linux.
2022-05-18 01:11:56 +07:00
ANR2ME
d5152752d2
Added a function to get SO_ERROR on a socket.
2022-03-24 08:34:03 +07:00
ANR2ME
6b0cb78b3b
Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows.
2022-03-24 08:34:02 +07:00
ANR2ME
267757a5e4
Caches IP-specific Port Offset to avoid recalculating them.
2022-03-24 08:34:02 +07:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
ANR2ME
a1accc87d4
Added comment related to EVENT_HELLO
2022-01-20 03:00:22 +07:00
ANR2ME
9a714249a6
Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
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PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
2021-09-28 20:44:03 +07:00
ANR2ME
6a79f59c06
Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early.
2021-09-28 20:44:03 +07:00
ANR2ME
2bda9c1c84
Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
2021-09-19 10:55:03 +07:00
ANR2ME
2305de42f0
Keeping track the source port of received data on AdhocMatching to be used for further communication, in the case the port was re-mapped for some reason.
2021-09-17 12:36:56 +07:00
Unknown W. Brackets
9403947b67
UI: Decouple new chat display and tracking logic.
2021-09-14 18:08:16 -07:00
Unknown W. Brackets
be0b0cd88d
UI: Track chat log changes more clearly.
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This also makes it easier to have multiple views or etc. reading from it.
We want data flowing a single direction, chat system -> UI.
2021-09-14 18:08:16 -07:00
ANR2ME
7a06103cc6
Create GameMode's socket after Master and all Replicas have been created so we will know the largest buffer size.
2021-05-31 04:37:09 +07:00
ANR2ME
206ab4345e
Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval.
2021-04-02 12:19:02 +07:00
ANR2ME
e3228ca1b5
Use a function to check for loopback address
2021-04-02 12:18:12 +07:00
M4xw
4cc322466a
Switch: Workaround several missing toolchain defs.
2021-03-04 21:24:57 -08:00
ANR2ME
758fb12fc3
Making sure there are no warnings related to deprecated inet_ntoa function
2021-03-01 01:45:27 +07:00
ANR2ME
0ce2c2c6e9
Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
2021-02-11 07:40:35 +07:00
ANR2ME
fc452c0dfd
Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX (probably also fix other games from the same developer with similar issue) https://github.com/hrydgard/ppsspp/issues/14103
2021-02-11 03:44:25 +07:00
ANR2ME
849fe4ade1
Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
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TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
2021-02-04 10:31:01 +07:00
ANR2ME
a51036ffaf
Updated PdpStat and PtpStat
2021-02-02 03:39:04 +07:00
ANR2ME
d907906c74
Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
2021-01-30 15:20:24 +07:00
ANR2ME
b10797db95
Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows)
2020-12-25 00:27:35 +07:00
ANR2ME
38d887ce88
Change socket's MSS based on PSP_ADHOC_PTP_MSS
2020-11-16 19:03:11 +07:00
ANR2ME
4eca124710
Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
2020-10-29 06:08:51 +07:00
ANR2ME
399f56f73b
Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
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Also Updated Adhocctl behavior.
2020-10-29 06:04:22 +07:00
ANR2ME
0157fe4988
Updated GameMode API (Fixed Pocket Pool)
2020-10-29 06:00:16 +07:00