Commit Graph

227 Commits

Author SHA1 Message Date
ANR2ME b10797db95 Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows) 2020-12-25 00:27:35 +07:00
ANR2ME 38d887ce88 Change socket's MSS based on PSP_ADHOC_PTP_MSS 2020-11-16 19:03:11 +07:00
ANR2ME f30c61849b Making use TCP_QUICKACK (or it's alternative) along with TCP_NODELAY 2020-11-16 19:03:09 +07:00
ANR2ME 4eca124710 Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started. 2020-10-29 06:08:51 +07:00
ANR2ME 399f56f73b Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
Also Updated Adhocctl behavior.
2020-10-29 06:04:22 +07:00
ANR2ME 0157fe4988 Updated GameMode API (Fixed Pocket Pool) 2020-10-29 06:00:16 +07:00
ANR2ME bff18c07d0 Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode) 2020-10-29 06:00:16 +07:00
ANR2ME 0363319f14 Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan 2020-10-29 06:00:15 +07:00
ANR2ME 30b9f46aa5 Don't need to connect if AdhocServer IP is the same with this instance localhost IP and having AdhocServer disabled 2020-10-19 23:34:47 +07:00
ANR2ME 88ebed4c02 Prevent AdhocServer Pings from spamming Debug Log 2020-10-16 12:23:20 +07:00
Henrik Rydgård b3deaab963 VS 2017 buildfix hack - these parameters are new to Windows.
Thanks autechre.
2020-10-14 23:15:49 +02:00
ANR2ME 00b11115bb Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one. 2020-10-11 13:34:30 +07:00
ANR2ME 8b2073cd7f Prevent Dissidia 012 from opening too many ports when failed to connect continuously. 2020-10-10 01:00:32 +07:00
ANR2ME d628eb2ebd Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable) 2020-10-09 23:45:12 +07:00
ANR2ME 6d02e25318 Updated GameMode implementation to fix Bomberman, also improved performance on BattleZone. (+1 squashed commits)
Squashed commits:

[4a3168b2d] GameMode oops
2020-10-09 23:42:03 +07:00
ANR2ME 8a96112e1a Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly. 2020-10-09 23:37:35 +07:00
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård 15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård 054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
ANR2ME 4881f4f0bd Fixed PdpStat and PtpStat info 2020-09-22 10:16:04 +07:00
ANR2ME 3439511e0c Implementing Adhoc GameMode HLE 2020-09-20 11:55:16 +07:00
ANR2ME e690dc62dc Fix an issue of major performance drops when using accepted PTP Sockets. 2020-09-15 01:53:18 +07:00
ANR2ME 2808903663 Making sure the are no compiler warnings on adhoc code on android 2020-09-14 03:38:20 +07:00
ANR2ME 8d68e917b7 Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2 2020-09-14 03:38:20 +07:00
Henrik Rydgård 9753e317f3 Merge pull request #13415 from ANR2ME/adhocctl_fix
Avoid getting Fatal signal 6 (SIGABRT) on linux/android
2020-09-12 16:30:05 +02:00
ANR2ME 3b38062a47 Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2 2020-09-12 09:08:50 +07:00
ANR2ME 2b109f4640 Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server. 2020-09-12 06:14:28 +07:00
Henrik Rydgård 8d72abb605 Merge pull request #13413 from ANR2ME/adhocmatching_fix
AdhocMatching - Clients shouldn't try to detects other clients disconnection by them self.
2020-09-11 13:06:02 +02:00
ANR2ME 3eeb48bb40 Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected. 2020-09-11 13:44:09 +07:00
ANR2ME 1e6593f791 Sleep a bit longer, especially when PPSSPP paused. 2020-09-11 13:24:45 +07:00
ANR2ME 82a064adcf Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later. 2020-09-10 12:00:30 +07:00
ANR2ME 2affbb850c Stop waiting for connection on Exit to Menu to prevent causing lags. 2020-09-10 12:00:30 +07:00
ANR2ME 97e5a1f447 Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255 2020-09-09 14:21:32 +07:00
ANR2ME 87965ca89b Changing default Wlan Channel to 11 on Automatic to be the same with real PSP 2020-09-08 10:33:20 +07:00
ANR2ME 69b3c788eb Ignore SIGPIPE error on certain system (ie. Linux) 2020-09-07 02:38:45 +07:00
ANR2ME c2a4d56430 An attempt to implement AdhocSocketAlert 2020-09-06 11:12:04 +07:00
Henrik Rydgård 5f1e3b2950 Merge pull request #13383 from ANR2ME/adhocctl_fix
Adhocctl Fix - Valhalla Knights 2
2020-09-05 10:07:33 +02:00
ANR2ME 00d2b488dd Reindexing PDP and PTP socket using const/var instead of using confusing raw numbers 2020-09-05 13:44:35 +07:00
ANR2ME 423a7b2391 Fix multiplayer on Valhalla Knights 2 2020-09-05 08:58:29 +07:00
ANR2ME a05da1a8c5 Fix communication issue with Adhoc Server where ping to the Adhoc Server sometimes getting socket error 10053 and disconnected from Adhoc Server 2020-09-04 13:09:45 +07:00
ANR2ME 439171fc56 An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior. 2020-09-04 13:09:44 +07:00
ANR2ME 6a9cf0f575 An attempt to differentiate adhoc connect, create, and join. 2020-09-04 13:09:44 +07:00
ANR2ME 804dd07c93 An attempt to sort AdhocMatching Member List in order to make a consistent list on all players (based on Host). Also fixed some disconnection issue on other players when a player is leaving the room on Gran Turismo and Patapon 3. 2020-09-04 01:32:15 +07:00
ANR2ME ca059bc962 Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo) 2020-09-03 05:17:42 +07:00
ANR2ME 9c5f02fbf5 Default to P2P/Parent's MAC address if the target MAC on sceNetAdhocMatchingSendData is 00:00:00:00:00:00 (need to confirm whether this is correct or an error should be returned instead) 2020-09-02 21:17:38 +07:00
ANR2ME a76a5bdf56 Ignores the 1st byte of MAC address when comparing, since there might be games (ie. Gran Turismo) that tries to tamper/change the 1st byte during multiplayer upon use. 2020-09-02 21:17:38 +07:00
Henrik Rydgård 0752e7d158 Merge pull request #13302 from unknownbrackets/net-local
Net: Simplify local IP lookup and cleanup instance counter a bit
2020-08-18 21:29:29 +02:00
Unknown W. Brackets a89840f309 Net: Cut down on local IP aliasing. 2020-08-17 23:08:35 -07:00
Henrik Rydgård ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00