Commit Graph

25 Commits

Author SHA1 Message Date
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 349b73acec Move the resampler usage to a common file, AudioCommon. (#17176)
* Move the resampler usage to a common file, AudioCommon.

Ports that don't want to use the resampler can now simply exclude that
file and provide their own implementation. Next up, libretro will be
converted to do it that way.

* Android.mk typo

* libretro makefile fix

* libretro buildfix

* libretro: try a different approach for the temporary solution

* duh

* double duh
2023-03-24 17:19:57 +01:00
Henrik Rydgård e95662cebf Separate out the core interface around the resampler, in order to move it out from __sceAudio. 2023-03-24 14:48:53 +01:00
Henrik Rydgård a5fdf3d05b Add samplerate argument to NativeMix 2023-03-24 14:48:53 +01:00
Henrik Rydgård 1cd34f9d2b Another buildfix attempt 2022-09-01 14:07:27 +02:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård fce09f1865 Simplify how to get the debug stats from StereoResampler 2020-05-16 19:47:13 +02:00
Unknown W. Brackets 20ad7f2914 Audio: Track SRC frequency.
sceAudioSetFrequency is kernel mode only, and it sounds like it changes
the audio controller clock (didn't test.)  SRC only affects the SRC
channel.

Currently, this doesn't actually use the sample rate yet, but at least
it's tracked appropriately.
2019-06-30 23:09:46 -07:00
LunaMoo e698414f9b Add an option to allow resetting video/audio dump on save/load state. 2017-11-14 05:12:27 +01:00
Chris Burgener 7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00
Chris Burgener 645cb4d69e Add Audio Dumping to File 2016-09-03 14:05:38 -04:00
Henrik Rydgard 2792602252 Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
Henrik Rydgard 86cee103f3 Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370. 2015-01-29 12:56:17 +01:00
Henrik Rydgard e312d6b5fd Replace outAudioQueue with Dolphin's resampler. 2015-01-11 18:06:06 +01:00
Henrik Rydgard 367a1e21b2 Revert "Merge pull request #4021 from bollu/master"
This reverts commit c84a9daa40, reversing
changes made to da5b52ce1f.
2013-10-07 20:26:10 +02:00
Henrik Rydgard f938b95925 Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
This reverts commit e4c6ba9b01, reversing
changes made to 061efd35db.
2013-10-07 20:25:35 +02:00
Siddharth 1708febac1 sets audio samples to 0 if audio was not mixed. 2013-10-07 22:03:14 +05:30
Siddharth a151b5beb6 using PPSSPP's locks 2013-10-02 11:01:59 +05:30
Siddharth a6ec70fe90 Audio Processor now uses atomics rather than mutex 2013-10-02 01:54:55 +05:30
Unknown W. Brackets 61f2fc4d3b Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
Unknown W. Brackets 2bab76a940 Block audio output more correctly.
Still with the same thresholds, so hopefully it won't hurt sync.
2013-05-19 12:31:47 -07:00
Unknown W. Brackets 19aaca2705 Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
Henrik Rydgard 5a48578a12 Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00