Commit Graph

28 Commits

Author SHA1 Message Date
Henrik Rydgård 5117ded378 Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
Unknown W. Brackets 1860180c2e Font: Implement subpixel rendering. 2016-01-23 15:37:19 -08:00
Unknown W. Brackets d65af7353b Avoid some ChunkFile includes. 2014-03-15 11:32:57 -07:00
lioncash b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
Unknown W. Brackets 131cbc073c Implement sceFontGetShadowInfo(). 2014-03-01 00:18:19 -08:00
Unknown W. Brackets 29d2e81676 Cleanup errors in sceFontGet*ImageRect(). 2014-02-28 23:04:34 -08:00
Unknown W. Brackets ab6b998710 Correct clipping in sceFontGetCharGlyphImage_Clip.
It was not clipping completely, and didn't handle negative clip w/h.
Also, reduce to debug log (seems to work fine now and has been working
fine in most games.)
2014-02-27 00:19:40 -08:00
Unknown W. Brackets 603c1dd614 Improve error codes in sceFontOpen*().
Fixes some unlikely cases of crashes as well.  I think there are leaks
here...
2014-02-22 20:35:58 -08:00
Unknown W. Brackets 916768d938 Kill the "packagedFont" hack, correctly fixed now. 2013-12-10 23:19:25 -08:00
Unknown W. Brackets 0bd7d7ad19 Minor correctness: don't zero extend bpp bits. 2013-11-16 23:39:19 -08:00
Unknown W. Brackets 8f6315e375 Support replacement chars in sceFontGetCharInfo(). 2013-11-16 23:32:13 -08:00
Unknown W. Brackets d955d9b303 Cut down on unnecessary allocs in font loading. 2013-11-16 22:53:05 -08:00
Unknown W. Brackets 769ffbd33b Read in the shadow flags and give them to the game.
Yay, now this struct seems to match the PSP.
2013-11-16 21:08:34 -08:00
Unknown W. Brackets e77b8bc5b5 Check for non-indexed glyph advance values.
This change from JPCSP:
http://code.google.com/p/jpcsp/source/detail?r=3350
2013-11-16 18:35:15 -08:00
Unknown W. Brackets 2d7741a433 Return # of glyphs, not charmaps, in font info.
This makes it match the value from the PSP, and seems logical (the charmap
value is hardly useful, and might lead me to overallocate space for the
glyph bitmaps...)
2013-11-16 18:33:10 -08:00
raven02 98cbd90178 Regression font alignment fix 2013-11-02 20:31:39 +08:00
raven02 92042e6b55 Apply offset by 1px to our provided PSP fonts 2013-10-27 10:02:13 +08:00
CPkmn 2a5b20a5a0 Update PGF.h 2013-08-13 05:59:10 -07:00
Unknown W. Brackets 0b5bdeb1d3 Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
Unknown W. Brackets 8da6259aff More carefully check defines for endianness. 2013-07-25 22:25:50 -07:00
Henrik Rydgard 1533b588e3 Argh, this really shouldn't be needed but is. 2013-07-26 01:18:40 +02:00
Henrik Rydgard b3ea250122 typo 2013-07-26 00:57:29 +02:00
Henrik Rydgard 144a5849e2 Uhm, fix the second part of the BIG_ENDIAN #define error... 2013-07-26 00:54:39 +02:00
Henrik Rydgård 9fc57894ab Mac build fix (weird, BIG_ENDIAN really shouldn't be defined) 2013-07-25 19:21:43 +02:00
Unknown W. Brackets 5e87d6e45d Add _le typedefs to font handling stuff. 2013-07-25 08:04:36 -07:00
Unknown W. Brackets 95823a776b Don't pass quite so many args to DrawCharacter(). 2013-05-05 21:13:50 -07:00
Unknown W. Brackets 339b2839b3 Finish implementing savestates for fonts.
Oops, missed this before.  Was crashing FF3 and games using custom fonts.
2013-03-20 23:37:57 -07:00
Henrik Rydgard ba0362d817 PGF font support. Mostly an adaptation and cleanup of JPCSP's font system. 2013-02-27 17:41:39 +01:00