Commit Graph
223 Commits
Author SHA1 Message Date
Unknown W. Brackets 41b485aa0a Core: Refactor repeating disc id homebrew code. 2017-06-03 15:29:08 -07:00
LunaMoo 5e0f8141d2 Corrections, some %i->%d around other code as well. 2017-05-30 13:52:29 +02:00
LunaMoo 939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
Henrik Rydgård 9ce874d2cf Typo fix, MOBILE_DEVICE 2017-05-25 00:31:00 +02:00
Henrik Rydgård 875e7f0372 Throw in a few more checks in ElfReader 2017-05-24 20:45:29 +02:00
Henrik Rydgård e981139e71 Some constification in ElfReader, sanity checks in sceKernelMutex. Might help #9718 a little bit, though probably not the Elf issue (and if the workarea pointer is bad, it's not likely the game will limp along for much longer) 2017-05-24 10:52:19 +02:00
Henrik Rydgård 440e72d250 Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Florent Castelli 373db56a16 blackberry: Remove! 2016-10-11 17:40:32 +02:00
Henrik Rydgard 853ea02201 Minor cleanups in elfreader 2016-09-18 23:11:41 +02:00
Henrik Rydgard 4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Unknown W. Brackets 9b91713308 Right, Symbian doesn't have vector.data(). 2015-12-24 13:21:03 -08:00
Unknown W. Brackets f3df6b307f Use a FileLoader for PBPs.
Improves consistency, caching, etc.
2015-12-24 12:21:40 -08:00
Unknown W. Brackets a53f0360f3 Use a less leak prone interface for PBP reading. 2015-12-24 10:20:27 -08:00
Unknown W. Brackets d273deedeb Use MEMSIZE SFO param to detect 64MB homebrew.
Now, use 32MB for normal games even in PSP-2000 mode, which is how real
firmware behaves.
2015-12-23 15:16:48 -08:00
Henrik Rydgard b998131581 Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Henrik Rydgard bb57aa69d1 Somewhat better check to prevent some homebrew from loading into kernel memory. 2015-07-02 23:07:07 +02:00
Henrik Rydgård 04ce8a63e5 Workaround issue where some homebrew (like moppi-flower) would erroneously load into kernel ram where it won't fit 2015-07-02 15:55:09 +02:00
ChinandHenrik Rydgard 22593cddcc Use pre-increment instead of post-increment for iterators, and use auto for some iterators 2015-03-01 16:55:47 +01:00
Unknown W. Brackets 72f8f9addd Check for errors carefully in PBP loading.
Just in case.
2015-01-19 08:31:41 -08:00
Unknown W. Brackets 8d68c055cc Clear SFO data on game quit.
Saves the correct MENU after game exit.  Seems more sane.
2014-12-20 08:29:56 -08:00
chinhodado 422764e077 Remove an unnecessary memcpy 2014-12-14 23:59:55 -05:00
Lioncash f830d5dec7 Core: Mark some functions as const 2014-12-03 15:16:11 -05:00
Unknown W. Brackets 71e8c0f6e0 Sum all .bss* sections when counting bss size. 2014-08-17 14:25:58 -07:00
Unknown W. Brackets 3ccc0d1e47 Don't count strings as text in module info. 2014-08-17 14:25:57 -07:00
Unknown W. Brackets 892980ada1 Blackberry buildfix. 2014-08-17 14:25:56 -07:00
Unknown W. Brackets 337a8553aa Add module name to ELF allocations.
Makes debugging it easier.
2014-08-17 14:25:56 -07:00
Unknown W. Brackets 7c37d64717 Load kernel modules into kernel memory.
This way they don't eat up user memory space.
2014-08-17 14:25:55 -07:00
Unknown W. Brackets 1d310ad8bb Allocate module memory from top/bottom per request. 2014-08-17 14:25:54 -07:00
Unknown W. Brackets 4a94a30ba6 Calculate the module info data/text/bss size. 2014-07-13 19:53:00 -07:00
Unknown W. Brackets 1c7873e2f5 Fill the module info segment addresses and sizes. 2014-07-13 19:16:25 -07:00
ppsspp213 8e18d0ff94 Update PrxDecrypter.cpp
Unknown Key ADF305F0
2014-06-24 15:48:59 +01:00
Unknown W. Brackets ec94498342 When scanning or relocating, check replacements.
Just to make sure we don't wrongly detect the length or unresolve a var
wrong etc.
2014-06-23 08:18:56 -07:00
Unknown W. Brackets a6436d04f5 Support PIC0 in PBP files. 2014-06-21 18:29:54 -07:00
Unknown W. Brackets 4706876809 Add memchecks for ELF loading.
Helps in games that use modules.
2014-05-04 01:22:57 -07:00
lioncash b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
Unknown W. Brackets ed2417731a Improve error handling when PARAM.SFO can't read. 2014-02-15 10:34:39 -08:00
sum2012 8cd5720b0b Remove report 2014-02-07 04:31:51 +08:00
sum2012 1c3adb42f2 Fix Diabolik: The Original Sin crash
This commit orignal want fix #3326 by @unknownbrackets
2014-02-06 20:40:18 +08:00
Unknown W. Brackets e569bb6862 Missed one, try to fix Blackberry too. 2013-12-30 21:52:09 -08:00
Henrik Rydgård e5e17fbc6e More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
Henrik Rydgård 00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Henrik Rydgård 868a3d6dd5 Load unknown.png for ELFs masquerading as PBP 2013-12-11 14:22:25 +01:00
Henrik Rydgård 4b605045ea Merge pull request #4767 from unknownbrackets/moduleinfo
Return much more correct values for module info
2013-12-09 01:02:59 -08:00
Unknown W. Brackets 1f32720d8f Return much more correct values for module info.
sceKernelQueryModuleInfo() was just completely wrong before.
2013-12-09 00:45:54 -08:00
Unknown W. Brackets 2b10fbae1e Small tweaks to rel2 logging. 2013-12-08 22:34:36 -08:00
Unknown W. Brackets 0636a65ad9 Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
Henrik Rydgard 32f479b0a6 Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Unknown W. Brackets eac8b1a84d Scan for functions even without a .text section.
It's possible this may be wrong, but every game I've seen loads the funcs
in this area.  Sometimes there's data after the funcs before the stubs,
but it's better than no funcs.
2013-12-01 19:43:40 -08:00
Kingcom 5844d0107b Rewrite SymbolTable 2013-11-27 13:33:30 +01:00
Unknown W. Brackets 33d6ee77cb Add a some more defines for ELF values.
Mostly flags and stuff.
2013-11-17 02:14:35 -08:00