Commit Graph

208 Commits

Author SHA1 Message Date
Henrik Rydgård 51c3058cf6 Replace "ForceFullScreen" with a way to prevent specific settings from being saved. 2026-02-02 09:25:49 +01:00
Henrik Rydgård 198d86a9b1 Move the PSP system language logic into sceUtility. 2025-11-04 11:48:47 +01:00
Nemoumbra 9528d5d8be Added proper const overloads for PSPPointer methods 2025-02-12 03:26:01 +03:00
Henrik Rydgård b2b0ff1753 Consolidate error codes in ErrorCodes.h 2025-02-04 11:53:00 -06:00
Henrik Rydgård 2d0c9986ce Native-OSK: Remove prefilled string "VALUE" 2025-01-22 10:15:49 +01:00
Henrik Rydgård 3ae17399eb Warning fixes 2025-01-08 12:56:57 +01:00
Henrik Rydgård 80b09aa478 Remove unnecessary c_str(), minor cleanup 2025-01-04 13:15:55 +01:00
Henrik Rydgård af4eb0d053 Osk: Finish moving out the weird strings to PSPOskConstants.cpp 2025-01-04 12:11:12 +01:00
Henrik Rydgård 1b73f68a44 Make PSPOskConstants.cpp not binary anymore 2025-01-04 11:35:54 +01:00
Henrik Rydgård c91169e702 Restore removed <algorithm> includes.
Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård 3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård f020d1d815 Windows inputbox: Add flags field, delete dupe code, add ability to mask passwords 2024-09-26 10:48:31 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård 1304d04161 Fix a particular type of race condition in file dialog requests
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.

In this case, it's better to simply not call the callback, rather than
crashing.

This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Henrik Rydgård 3d0051f34b Fix enabling of native keyboard input on Switch 2023-08-30 18:14:17 +02:00
Henrik Rydgård 4a2a9830a6 PSPOskDialog: Add sanity check.
Also shrinks some arrays.

Fixes #17313

(We really should somehow get rid of marking this file as binary in
.gitattributes).
2023-04-21 09:12:06 +02:00
Henrik Rydgård ee6234ecb6 I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.

Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård 221d2f7eb5 RequestManager: Add a separate callback for failures. Separate because we usually don't need it, except Osk. 2023-03-25 18:49:23 +01:00
Henrik Rydgård de064e210e Replace the inputbox queue with a more generic RequestManager. 2023-03-22 12:41:11 +01:00
Unknown W. Brackets 0532b35538 Osk: Update by button flag consistently. 2023-02-12 10:06:53 -08:00
Henrik Rydgård 61cc6cd0e0 Fix bug swapping O/X visually on PSPOskDialog 2022-12-16 21:51:20 +01:00
Henrik Rydgård 93e5060137 Load and cache langValuesMapping on demand 2022-12-05 12:10:45 +01:00
Henrik Rydgård 21647cd3c1 Blind workaround for Shining Ark circle button problem
Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.

Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00
Unknown W. Brackets 3ccbb51e43 Osk: Allow upper/lower for all keyboards.
In previous tests, this seemed to be limited, but now I can't reproduce.
Instead, let's just use it as the hint for the default case.
See #15010.
2022-07-16 17:47:31 -07:00
Unknown W. Brackets df4017baba Osk: Fix fullscreen check.
See previous 21bf41e, failed to add this change because of UTF-16.
2022-05-29 11:20:41 -07:00
Unknown W. Brackets 48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets 8e15f755e6 UI: Add a sysprop for if the device has a keyboard.
Still left some ifdefs because of System_InputBoxGetString(), but
hopefully we can move away from them.  Some devices (like SDL) may only
optionally have a keyboard, so it's a runtime check.
2021-10-19 10:01:52 -07:00
sum2012 664f02114a Add some PPSSPP's Japanese keyboard
fix #14311
2021-06-20 22:38:25 +08:00
Unknown W. Brackets 13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets 88fe2e9863 Dialog: Use dialog type header more consistently. 2021-02-27 13:43:12 -08:00
Unknown W. Brackets aa13f5afb7 Dialog: Track type id on dialog class. 2021-02-27 12:01:52 -08:00
Henrik Rydgård f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård 9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Unknown W. Brackets dd909d36cc Osk: Draw shadows on all the letters. 2020-07-13 18:24:05 -07:00
Unknown W. Brackets 143ba22097 PPGe: Handle text shadows more consistently.
Don't really want them wrapping differently or etc.  Let's handle
centrally so we can make them consistent and better.
2020-07-13 18:20:57 -07:00
Unknown W. Brackets 4f586f9567 PPGe: Left align messages in dialogs.
It was previously left aligned, but the TextDrawer was being told to
center.  These are meant to just center the enclosing box of text, not the
individual lines within.

Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets 7e70fa1627 Mp4: Cleanup some parameters. 2020-05-17 00:05:04 -07:00
Unknown W. Brackets 84cc212cfd SaveState: Correct compat load with OSK changes. 2020-03-23 19:57:04 -07:00
Henrik Rydgård d1196f2fc0 Support a few more wstring functions on non-windows platforms, due to the armips assembler. 2020-03-22 17:03:49 +01:00
Henrik Rydgård 75cdc11fdb Text input: Clearly use 16-bit chars like the PSP, don't rely on wchar_t. 2020-03-22 16:44:19 +01:00
Unknown W. Brackets 998f95786a Android: Enable native keyboard for OSK.
And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00
Henrik Rydgård 4501045224 Merge pull request #12691 from unknownbrackets/inputbox
Android: Process input prompts more clearly
2020-03-09 20:28:25 +01:00
Unknown W. Brackets bc07a0529c Osk: Prevent adding highlighted char past limit.
The display would correctly show the number of characters allowed, but you
could still end up going one past.  This caused glitches in some games,
see #9821.
2020-03-09 06:40:30 -07:00
Unknown W. Brackets efceb031ce UI: Make System_InputBox API asynchronous.
Doing this as a precursor to cleaning up the Android madness.
2020-03-08 18:59:17 -07:00
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00