Henrik Rydgard
8ad1ea4c84
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
2014-12-13 21:13:28 +01:00
Henrik Rydgard
29e681808d
Merge branch 'sceSha256' of https://github.com/daniel229/ppsspp into daniel229-sceSha256
2014-12-07 19:11:45 +01:00
Henrik Rydgard
7740caeade
Buildfix the arm emitter test in the unittest.
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Also do some preparation for being able to have two JITs compiled at the same time
which may be useful in testing parts of the ARM jit on Windows.
2014-12-07 14:12:13 +01:00
Henrik Rydgard
ff4746cd17
Merge the rest of the old NEON branch.
2014-12-06 13:14:03 +01:00
daniel229
49b2939f0d
sceSha256
2014-12-04 22:44:41 +08:00
Kingcom
f6cedcbff5
Replace assembler with a submodule
2014-11-23 21:09:40 +01:00
Sacha
1ba9103cef
Better support for new archs.
2014-11-11 22:55:49 +10:00
Unknown W. Brackets
25a26eeaf9
Fix paths.
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Hmm, this didn't happen when I added other things in ext... I blame 2013.
2014-10-11 12:29:31 -07:00
Unknown W. Brackets
cb6634f54b
Add udis86 b24baf1 (1.7.3?), not yet used.
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Linked even on arm to avoid dependency complexity, might skip later.
2014-10-11 09:30:29 -07:00
The Dax
3c19eda851
Win32 buildfix.
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Somehow these weren't added to the project.
2014-08-12 22:34:05 -04:00
Unknown W. Brackets
b9ede6aade
Add a class to create helper threads from HLE.
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This should be usable from sceIo as well.
2014-05-22 23:38:21 -07:00
Unknown W. Brackets
6ccae8f5a7
x86jit: Use a faster safemem fallback.
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Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.
Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
raven02
8ed82f3d25
Fixes #5779 with new PSPScreenShotDiag class
2014-04-30 19:28:05 +08:00
kaienfr
b18252b2b5
Support audio playing (AT3, AT3+, Mp3, AAC)
2014-03-23 19:45:08 +01:00
kaienfr
1a90e0c7ba
Update VS project files
2014-03-15 14:44:47 +01:00
Henrik Rydgard
c80510fb3b
MemMap should not be included in MIPS.h.
2014-03-15 10:45:39 +01:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
2c204e8028
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
raven02
b2e62680e7
Build fix
2014-01-25 23:56:47 +08:00
Unknown W. Brackets
f14361c3b8
Add a bunch more missing cstring includes.
2013-12-30 21:37:19 -08:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Henrik Rydgard
2eab4aa1bf
Play around with function replacement. Turned off by default of course.
2013-12-17 23:40:27 +01:00
Henrik Rydgard
2140892074
Initial preparations for ability to replace game functions with custom implementations.
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Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.
Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Henrik Rydgård
7f481905b0
More work on the Homebrew Store, get it working on Windows and Android
2013-12-05 12:48:09 +01:00
Henrik Rydgard
c499be9769
Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
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hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.
Conflicts:
Core/Core.vcxproj.filters
2013-11-27 21:21:32 +01:00
Kyhel
a627f2656a
Tested build on windows x64
2013-11-25 03:16:17 +01:00
Kingcom
a928c62ad1
Basic implementation and integration of DisassemblyManager
2013-11-24 13:53:50 +01:00
Henrik Rydgard
ab3037112f
Some scaffolding for a future VFPU-on-NEON implementation
2013-11-19 21:41:48 +01:00
Henrik Rydgard
309f904c0c
Extract JitState into its own header (arm/x86)
2013-11-08 18:51:52 +01:00
Unknown W. Brackets
18e109493f
Always compile xxhash with optimizations.
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Makes the debug build faster.
2013-10-26 19:51:50 -07:00
The Dax
105894fdc0
Remove useless ffmpeg Librarian dependencies from Core.
2013-10-26 16:10:58 -04:00
Henrik Rydgård
2c5adc96cf
Rip out the support for the Atrac3+ plugin. It is gone, to never return.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
be40289d6c
Use ffmpeg for Atrac3+ decoding during video playback as well.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
99fec75f06
Delete OMAConvert, entirely unused
2013-10-17 12:33:57 +02:00
shenweip
1ff4b9c8ce
Add PSPNetconfDialog.
2013-10-13 10:26:51 +08:00
shenweip
41dfea3150
Add PSPGamedataInstallDialog
2013-09-13 23:05:11 +08:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
shenweip
c05100e0e3
Add sceHeap,some games will call this.
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e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00
Unknown W. Brackets
b20bb3b609
Refactor down the begin/end callback stuff.
2013-09-03 01:21:52 -07:00
Unknown W. Brackets
62ff431e3a
Include the PPC jit in the project.
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So it's easier to find when refactoring.
2013-09-01 00:32:42 -07:00
Henrik Rydgard
55aa3d13c7
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
Unknown W. Brackets
95c347b75c
Add xxHash-r32 to build (not used yet.)
2013-08-16 23:48:41 -07:00
Unknown W. Brackets
7ac67a8931
Add a function to walk the stack, not yet perfect.
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Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
2013-08-12 01:54:14 -07:00
Unknown W. Brackets
e6b42768fe
Add a class to manage IO on a separate thread.
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Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
Unknown W. Brackets
1b838c4403
Move ThreadEventQueue to its own file.
2013-08-10 09:08:31 -07:00
Unknown W. Brackets
256394b2bf
Move VirtualDiscFileSystem to its own file.
2013-07-28 12:31:48 -07:00
Kingcom
0a78a2d160
Added MIPS assembler
2013-07-28 14:50:25 +02:00
Kingcom
1f9991dbec
Add tables for assembling
2013-07-28 00:56:53 +02:00
sum2012
c2091de3d5
Add dummy sceCcc
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Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00