Commit Graph

1239 Commits

Author SHA1 Message Date
Henrik Rydgård 461f8586b6 Use config defaults in the headless binary.
Fixes #19332
2025-09-24 11:56:51 -06:00
Henrik Rydgård f89c169f8a Use the correct ID when creating game configs from the pause screen 2025-09-04 11:34:55 +02:00
Henrik Rydgård 6e5c567809 Fix some ini file misbehaviors 2025-08-31 14:13:12 +02:00
Henrik Rydgård f6050a442c Fix serving the remote debugger locally, add a setting for the auto-launcher 2025-08-24 11:17:19 +02:00
Henrik Rydgård 0fa7349f5a Integrate Dolphin's granule based audio resampler.
Removed parts of it that were not relevant.

Working, it seems. Not sure about the buffer size thing.

Not defaulting it for now

See #20146 and https://github.com/dolphin-emu/dolphin/pull/13352

..
2025-08-22 21:21:19 +02:00
Henrik Rydgård 2cf0ffea73 Allow choosing the frame presentation mode in detail in Vulkan mode 2025-08-21 01:01:16 +02:00
Henrik Rydgård 60608b2b39 Allow customizing the proAdhoc server list by editing the ini 2025-08-15 16:35:25 +02:00
Henrik Rydgård a0fef38f69 Default to Vulkan on Win10+ (previously Win11+). Set UI scaling default to -1 on all desktops. 2025-07-20 19:05:38 +02:00
Henrik Rydgård a7196af1f6 Separate out GamePreviewVolume from UIVolume
Fixes issue #20651
2025-07-20 09:56:29 +02:00
Henrik Rydgård 9ce8408d0c Merge pull request #20618 from lrzlin/loong-commit
loongarch: Add emitter, JIT and disassembler support for LoongArch64
2025-07-12 01:55:19 +02:00
Lin Runze 1d910b81ff loongarch: Add emitter, JIT and disassembler support for LoongArch64 2025-07-12 03:21:23 +08:00
Henrik Rydgård 263d0b3983 SDL: Fix bug where the mouse got stuck in relative mode when mapping mouse inputs 2025-07-10 20:29:24 +02:00
Henrik Rydgård a80756574c Fix really wacky edge case when switching to Auto FrameSkip from "skip buffered" mode.
Fixes issue #20596
2025-07-08 20:08:23 +02:00
Henrik Rydgård 1b13af6f81 In debug builds, also default new logs to ERROR 2025-06-24 21:36:04 +02:00
Henrik Rydgård 61d6c95f0c More refactoring. Add the AudioBackend interface 2025-06-16 21:55:32 +02:00
Henrik Rydgård 2a77846971 Developer tools: Add UI to force-enable HLE of modules that we have disabled HLE of
Can be useful for debugging.
2025-06-13 12:54:49 +02:00
Henrik Rydgård ba148e5ec7 JIT/IRJit: Delete an old "function preloading" experiment
This caused some confusion while trying to debug #20502
2025-06-11 15:45:18 +02:00
Henrik Rydgård 53718cdb21 Add option to allow speed control while connected
It's pretty easy to cheat this anyway by using an old PPSSPP, and some
people seem to want this for PSO.

I put it at the bottom of network settings and added "(not recommended)"
to emphasize that it's, well, not recommended.
2025-06-11 10:36:24 +02:00
Henrik Rydgård a1a9278047 Remove the upgrade reminder
We haven't activated it for a long time, and nowadays PPSSPP has a completely
different level of compatibility and performance compared to back when
we added the upgrade reminder.

Also I'm no longer a fan of HTTP requests on startup, even if only every
10 times like we did.

So, away it goes.

Moved the potentially useful translation strings into [Dialog].
2025-06-11 09:34:20 +02:00
Henrik Rydgård fa04337654 On Windows 11, start defaulting to Vulkan. 2025-06-10 21:24:31 +02:00
Henrik Rydgård 87baa69ce4 Merge pull request #20488 from hrydgard/more-fixes
Fix another texture replacement crash
2025-06-10 15:29:41 +02:00
Henrik Rydgård 6cfea96e58 Remove D3D9 support, to make future changes easier 2025-06-10 15:07:16 +02:00
Henrik Rydgård 252d342cc5 Fix another texture replacement crash (only happens with broken png texture files).
Fix a warning too.
2025-06-10 15:03:15 +02:00
Henrik Rydgård 65229026bb Add a checkbox to enable file logging from the UI, in developer settings.
Fixes issue #20372.

The file is written to PSP/SYSTEM/DUMP/log.txt by default, but you can
override from the command line if needed.
2025-05-25 18:54:30 +02:00
Henrik Rydgård c3ed94b721 More icon work 2025-05-25 11:22:05 +02:00
Henrik Rydgård faeaf0b723 Remove the redundant setting "Show on-screen messages". (you can set notification position to None)
Remove now-redundant string
2025-05-18 10:29:53 +02:00
Henrik Rydgård dde3099d0c Expose the hidden ShaderCache option in developer tools 2025-05-14 09:39:14 +02:00
Henrik Rydgård f3127346d4 Add a setting (in developer tools) to control texture replacement load speed 2025-04-22 20:57:32 +02:00
Henrik Rydgård 486370852f Restrict SDL audio buffer setting to 128, 256, 512, 1024, 2048. UI improvmeents 2025-04-15 19:26:26 +02:00
Jamie Bainbridge 3d0ef8c6e1 SDL audio: Add config slider for audio samples
As described on Issue #12705 several users have problems with audio
popping, crackling, and distorion with different sample values.

Previous commit ece6edf reduced default samples from 1024 to 256 but
there does not seem to be an ideal value for all platforms.

Make the option configurable in Audio Backend Settings.

Signed-off-by: Jamie Bainbridge <jamie.bainbridge@gmail.com>
2025-04-15 18:18:42 +02:00
Henrik Rydgård 71533ac2b7 Trash handling is too high level for FileUtil, move it up. 2025-04-15 17:42:24 +02:00
Henrik Rydgård dcbe5b8f46 Fix logic flaw introduced in #18421, breaking GPU fallbacks
See #18421
2025-04-15 14:27:34 +02:00
Henrik Rydgård f36f52ef35 Turn off retroachievements by default (this was never intended to be on by default..) 2025-04-15 13:25:38 +02:00
Henrik Rydgård 67dfbfe97e Add developer setting to prevent loading overlays (and other 'implicit' Vulkan layers) 2025-04-10 18:56:05 +02:00
Henrik Rydgård 7712cf5331 When deleting important files like savedata or games, move to trash.
This currently only works on Windows, where it changes the Delete button
to "Move to trash".
2025-04-10 09:02:44 +02:00
Henrik Rydgård 343ca2600a Add a developer setting to disable individual HLE modules, allowing them to be loaded properly.
Some games survive with a loaded sceAtrac, and start talking to
sceAudioCodec instead, the underlying library, though unsuccessfully
since it's not properly implemented yet.
2025-04-02 10:19:24 +02:00
Henrik Rydgård 088a02bfdb Cleanup a lot of the bootup state management. 2025-03-30 14:02:29 +02:00
Henrik Rydgård 1a93d8a1f9 Some work on symbol export, minor cleanups 2025-03-29 14:23:59 +01:00
Henrik Rydgård 8d9b3f28f2 Reintroduce "cache ISO in RAM" 2025-03-27 00:46:31 +01:00
Henrik Rydgård a50b303a38 Redesign the recent files API a bit. 2025-03-26 17:59:30 +01:00
Henrik Rydgård ca64734bcd Hide the file name resolution behind the interface 2025-03-26 17:31:47 +01:00
Henrik Rydgård a156697822 Break out the "Recent ISOs" code into its own file so it's more practical to work on it 2025-03-26 17:31:47 +01:00
Henrik Rydgård 4eaad7d5af Remove the "Cache full ISO in RAM" feature
It's been broken for years and nobody has even noticed enough to report
it.
2025-03-26 09:06:33 +01:00
Henrik Rydgård 249281366e Use the new sceAtrac implementation by default
Inverts/renames the setting to allow going back to the old sceAtrac
implementation, to work around any compatibility issue.

Note that we can never delete the old implementation, old savestates
will still use it - can't convert an existing session.
2025-03-20 23:10:21 +01:00
Henrik Rydgård c4241e283a Prepare to generalize file dumping 2025-03-19 09:46:25 +01:00
Henrik Rydgård 78e763b050 Restore the setting. 2025-03-18 09:36:32 +01:00
Henrik Rydgård 89e031fb8a Logging cleanup 2025-03-08 23:39:22 +01:00
Henrik Rydgård 95cf9c2e28 Just some constification 2025-03-03 13:59:42 +01:00
Henrik Rydgård e9b51f8c60 Add long-requested feature to take screenshots of the raw game images instead of the output. 2025-02-24 16:24:42 -06:00
Henrik Rydgård 852018e899 Windows: Hook up the UI scale setting. Need a manual resize to update. 2025-02-20 17:06:38 -06:00