Commit Graph

1239 Commits

Author SHA1 Message Date
Henrik Rydgard 291e5e53c0 Add feature to cache ISOs in RAM to avoid I/O stutters. 64-bit only. Loading gets slow though.
TODO: Make it cache in the background on load. Allow on 32-bit for small ISOs.
2014-10-31 00:14:00 +01:00
The Dax 436f39d3f6 Win32: Add an UI option to change the GPU backend.
It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgard f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Unknown W. Brackets 52b6f1095e armjit: Fix rounding mode, allow non flush-to-zero.
Default: force flush to zero (for RunFast mode.)  But now it's an ini
option so we can more easily compare armjit differences.
2014-09-11 07:58:51 -07:00
Unknown W. Brackets 94c1271761 Add an experiment with using a texture for tests.
Using an option for now so it's easy to test, if it works well we can
maybe remove the option.
2014-09-07 10:04:57 -07:00
The Dax f22212369f Remove a few unneeded parentheses, and use nullptr instead of NULL. 2014-08-31 03:19:19 -04:00
The Dax 3590352429 Win32: Use wide strings to parse most command-line arguments.
Also do a tiny bit of cleanup in main.cpp (replacing strcmps with simple string equality checks).
2014-08-31 02:47:25 -04:00
Henrik Rydgard 1d7642fa48 Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
Henrik Rydgård 5d836bfa5a Merge pull request #6765 from hrydgard/thin3d
Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
2014-08-23 10:52:21 +02:00
Henrik Rydgard e2ecbb7a4d Convert more UI code to Thin3D 2014-08-22 20:55:18 +02:00
Henrik Rydgard e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
Henrik Rydgard 92c3775d95 Start hooking up D3D 2014-08-22 20:55:04 +02:00
Unknown W. Brackets dc91dc1ce8 x86jit: Support fpu rounding modes for mul, etc.
Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Henrik Rydgård 5f8f3633a8 Merge pull request #6685 from unknownbrackets/kill-volume
Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Henrik Rydgård d234ab03c6 Merge pull request #6696 from LunaMoo/master
Add Buffer Scalling Filter option
2014-08-19 07:55:45 +02:00
Unknown W. Brackets 5c470a1923 Remove bgm and sfx volume settings.
They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
The Dax 75e280e6fe Default to a deadzone 0.6f (60%) instead, as suggested. 2014-08-17 14:39:34 -04:00
The Dax 784f311d76 Make it available for everybody. 2014-08-17 14:36:35 -04:00
The Dax cb07da198b Make the keyboard analog limiter customisable. 2014-08-17 14:36:35 -04:00
The Dax 37b8f62997 Don't show upgrade notifications if PPSSPP is too new, regardless of iRunCount. 2014-08-16 16:31:07 -04:00
Luna 62a1023615 Add "Screen Scaling Filter" option 2014-08-08 20:51:15 +02:00
Henrik Rydgard 399d71373f Change pauseWhenMinimized default to false 2014-07-21 10:30:53 +02:00
The Dax 9af40da53e Make the ini tweak available for everybody. 2014-07-21 10:30:52 +02:00
The Dax 1fbd94d589 Win32: Make pausing when minimizing optional in the ini. 2014-07-21 10:30:51 +02:00
Henrik Rydgard 0986f27f33 Detect screen size and choose resolution defaults accordingly.
Also prevent recreate on older Android versions where it doesn't seem reliable.
2014-07-21 00:35:36 +02:00
Henrik Rydgard b6569af71c Add an "Auto" mode that makes display res match internal res.
Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard 76bdd84e43 Add option to use the Android hardware scaler by setting a low resolution 2014-07-20 00:22:08 +02:00
The Dax c1fc04ee64 Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button. 2014-07-18 16:58:26 -04:00
Henrik Rydgård 41601d714b Change default of "disable slow framebuf effects" to false 2014-07-09 13:42:46 +02:00
Unknown W. Brackets 4a8d52ab1a Add a config option for the slow framebuf effects.
Like cluts, blitting, etc.  At higher render resolutions these are
expensive, and on some mobile devices they may be too much.

Of course, they're only used when needed so this is a speedhack.
2014-07-08 23:57:27 -07:00
Henrik Rydgard 2d05b6e5e8 bugfix: Strdup the generated mac address 2014-06-30 01:08:45 +02:00
GreenBagels c006bbd51b Change RandMAC function call to function pointer
Left out .str() stringstream function

No need for forward declaration

Left an extra pair of parenthesis on CreateRandMAC

Something deleted a )...
2014-06-29 18:27:03 -04:00
Henrik Rydgård 4d1f326997 Merge pull request #6376 from GreenBagels/rand-mac-option
Initialize with random MAC
2014-06-29 22:53:33 +02:00
GreenBagels c4ced7a835 Forward Declaration of OnRandomMACAddress added.
Added function to create random MAC

...added headers needed for CreateRandMAC

Defined function to create a random MAC

Added in option to randomize MAC address

Changed uint_16 to u16 from CommonTypes.h

Fixed case sensitivity. Woo!

QT -= gui caused <QTGui/QImage> to not be found

undo unnecessary change

undo the undo

removed random option, fixed spacing

removed forward declaration

Changed default mac to random one

Added in several STL includes: iostream, sstream.
CreateRandMAC is now only used for initial runs, no more random option.

Removed unneeded headers

Moved ctime and cstdlib to the cpp file

Added in random MAC function call

Update Config.cpp

Revert "undo the undo"

This reverts commit e21852961806727230dca31ceb5193ee2f298c7b.
2014-06-29 16:39:53 -04:00
The Dax 24743785a5 Let the user disable the recent tab altogether when iMaxRecent is < 0. 2014-06-28 23:21:36 -04:00
Henrik Rydgard f30a052fdc Default "ShowTouchPause" to true on Windows - makes sense on tablets. 2014-06-24 00:46:03 +02:00
Sacha ea17e17ebd Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be. 2014-06-18 03:42:31 +10:00
solarmystic 1f538eacab Fixes #6353 2014-06-17 21:18:20 +08:00
Henrik Rydgard 3e97713d16 Revert "Remove option" (disable alpha test)
Fixes issue #6286.

This reverts commit d2ce635bbf.
2014-06-10 23:13:42 +02:00
Unknown W. Brackets 84d69de7a1 Enable "simulate block transfer" by default. 2014-06-07 22:43:40 -07:00
Unknown W. Brackets a7b9ce205b Enable function replacements by default.
So things like Star Ocean work, and game memcpy()'s to GPU work.

This will make game start on mobile a bit slower, though.  And there could
still be bugs so leaving as an option, but seems pretty stable.  Didn't
realize it wasn't enabled by default.
2014-06-07 00:13:45 -07:00
Unknown W. Brackets 29f2519861 Add an experimental sync to keep real time sync.
May help input, audio, and network related lag problems.
2014-06-02 23:34:48 -07:00
Henrik Rydgard 90f2d06697 Add setting to enable/disable GPU block transfer 2014-05-25 10:18:14 +02:00
Henrik Rydgård 155dcee5a6 Merge pull request #5975 from raven02/patch-32
Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
raven02 eda3d48d53 Switch to low/medium/high audio latency mode 2014-04-27 22:11:26 +08:00
raven02 aa08944528 Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
raven02 d2ce635bbf Remove option 2014-04-16 03:57:57 +08:00
Henrik Rydgard 4df49a72ab Add yet another hack setting to work around the 3rd Birthday problem.
Hopefully temporary...
2014-03-13 19:00:35 +01:00
Ced2911 cc9f238d36 [xbox] 360 support for Core 2014-03-02 11:22:02 -08:00
The Dax 8c31e1ca21 Add a basic decrypted EBOOT.BIN dump function.
It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00