Commit Graph

129 Commits

Author SHA1 Message Date
sum2012 0e52856faf Merge remote-tracking branch 'upstream/master' into Font-ltn12-hack 2022-10-16 07:27:12 +08:00
Unknown W. Brackets f24edbe8a8 Compat: Remove DisableRangeCulling.
This hack was used because culling previously incorrectly handled Z, which
was fixed in #14833.
2022-10-04 22:19:40 -07:00
Henrik Rydgård 1c0d66aef7 Add compatibility flag for loading pixels on framebuffer create using nearest filtering
Solves the last problem with the speedometers - so we can finally say: Fixes #8509

Render-to-CLUT for speedometers renders on top of an image that just comes from the
underlying memory, so it's been drawn to the framebuffer with DrawPixels. That adds
filtering so at higher resolutions, there's some blurring of the CLUT, causing
artifacts.  We can solve this two ways: either we force on lower-resolution-for-effects
for Ridge Racer games, or we use nearest filtering when doing DrawPixels of the
memory under a framebuffer. For best result, we do the latter.

(The speedometers look even better with nearest filtering, but that's a more
general issue of UI looking better that way).
2022-09-26 20:47:55 +02:00
Lubos adffbb2ea7 Merge branch 'master' into compat_openxr_gta 2022-09-23 14:16:58 +02:00
Henrik Rydgård 0ab5d4be7f Use Unknown's idea from #16081 instead of the UploadDepthForCLUTTexture compat.ini flag. 2022-09-22 20:00:35 +02:00
Luboš Vonásek 861af63be9 Merge branch 'hrydgard:master' into compat_openxr_gta 2022-09-16 10:20:11 +02:00
Henrik Rydgård a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Lubos e4f44e680d OpenXR - Move skyplane compat flag into compatvr.ini 2022-09-13 21:16:03 +02:00
Lubos e406dc4730 Merge branch 'master' into compat_openxr_gta 2022-09-13 21:01:55 +02:00
Lubos b695c1ffb3 Merge branch 'master' into compat_openxr_gta 2022-09-12 23:04:31 +02:00
Lubos e49ee5c93b Merge branch 'master' into feature_openxr_stereo 2022-09-12 18:49:22 +02:00
Lubos bdde5f0f7f OpenXR - Use per game stereo separation file 2022-09-12 18:47:13 +02:00
Henrik Rydgård 33a93e238a CLUT download: Replace the broken block transfer check with a new compat flag.
This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Lubos 4b129bb9c3 OpenXR - Refactor VR compat integration 2022-09-07 15:52:50 +02:00
Lubos 4ff3e496c5 Merge branch 'master' into compat_openxr_gta 2022-09-07 14:58:18 +02:00
Henrik Rydgård 7065a7fa8f Water effect fix #1: Force "Lower resolution for effects" on in Outrun and DiRT 2 2022-09-04 23:42:35 +02:00
Lubos 93a2817062 Merge branch 'feature_openxr_stereo' into compat_openxr_gta 2022-09-04 16:33:33 +02:00
Lubos 30a3cb622a Force clearing framebuffer for GTA games 2022-08-30 21:09:12 +02:00
Henrik Rydgård 987bfc79ef Split the framebuffer in Killzone, with a compatibility flag.
Greatly improves performance.

See issue #6207
2022-08-30 20:05:56 +02:00
Henrik Rydgård 340c75a2d9 Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added. 2022-08-30 13:16:36 +02:00
Henrik Rydgård 333df62691 Remove the reinterpret compat flag, now always on
Remove ini entries
2022-08-29 17:41:29 +02:00
Henrik Rydgård 89c96142a1 Really not sure how we can detect whether a depth deswizzle is needed :( Hopefully temporary flag... 2022-08-21 09:58:58 +02:00
sum2012 112951e6bd Fix Earth Saver Plus font 2022-08-14 20:31:45 +08:00
sum2012 e373c9063c Use compat.ini instead 2022-08-14 14:54:06 +08:00
Henrik Rydgård 15f5ed81a7 Add a simple compat flag to workaround the Clone Wars issue, #12949
Could probably also be fixed by changing the heuristic a bit, but since
we're in heuristic land anyway and close to a release, I feel this is
the safest option.

Also sneaks in a logspam reduction
2022-07-15 11:44:51 +02:00
LunaMoo 4b959c6b54 Add Zettai Zetsumei Toshi 3 bypass for softlock on character select screen 2022-07-14 23:17:32 +02:00
Henrik Rydgård d2002eab39 Merge pull request #15640 from LunaMoo/master
Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps
2022-07-10 23:25:35 +02:00
Henrik Rydgård 75bae070de Merge pull request #15648 from unknownbrackets/ignore-compat
Compat: Add setting to skip compat flags
2022-07-05 00:17:42 +02:00
Unknown W. Brackets 0f9f53c1b7 Compat: Add setting to skip compat flags.
This allows configuring "ALL" to skip all, regardless of if new game IDs
are added in a later stable release.
2022-07-04 14:48:48 -07:00
LunaMoo 5a06776999 Change hack names and edit comments based on feedback. 2022-07-04 00:58:48 +02:00
LunaMoo 85fa15179a Add 30 fps version as an option, doesn't suffer from softlock 2022-07-02 21:43:43 +02:00
LunaMoo 0dcf8242f5 Add Fixed60FPShack for GOW, should work smoother than the ForceMax60FPS.
Also more stable than it's CWCheat version, unfortunately because of that,
still causes softlock in GOW:GOS vortex stage.
2022-07-02 19:39:35 +02:00
Henrik Rydgård 8922be2015 Out of performance paranoia, limit the Mali workaround to known affected games 2022-06-19 01:48:37 +02:00
Henrik Rydgård c82d8a04e0 Add centered line drawing for Echochrome. 2022-06-11 00:20:35 +02:00
Henrik Rydgård 462972f7ea Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.

Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Unknown W. Brackets 07cb37c2c1 Compat: Remove single/double sincos path.
New implementation should work for both cases.
2021-04-25 07:09:50 -07:00
Henrik Rydgård 8b101ae4a1 Rename the new warmup variable from #14091 2021-02-09 16:11:59 +01:00
sum2012 b127aace57 Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
2021-02-09 22:46:09 +08:00
Henrik Rydgård 16f629df3e Split the DepthRangeHack compat setting into itself and DisableRangeCulling
Most of our uses of DepthRangeHack was just to get DisableRangeCulling anyway -
and we don't want that on when not needed.

Also disables range culling for Splinter Cell Essentials (see #13035)

We really need to understand range culling better. This is a "ship hack" for 1.11.
2020-12-26 19:56:49 +01:00
Henrik Rydgård bdf36a4141 Temporary workaround for Wipeout Pure lens flare flicker.
See #13344.

Will try to figure out something better after the next release...
2020-12-20 13:04:28 +01:00
Henrik Rydgård d5fe6154b5 Enable color reinterpret for Ultimate Ghosts & Goblins
The game uses it by accident probably, but whatever - it's a clean fix.

Fixes, but only for "modern" APIs, #13717.
2020-11-27 23:52:33 +01:00
Henrik Rydgård 9e4c7c84ac Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900 2020-11-23 23:51:07 +01:00
Henrik Rydgård 9105249901 Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
Unknown W. Brackets c95e695a38 Io: Track initial free space for compat flag.
This seems to be necessary for Assassin's Creed.  See #12761.
2020-10-19 22:42:49 -07:00
shenweip 2d68dc1c16 Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
Henrik Rydgård b28baed7d3 Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
Performance improvement by avoiding unnecessary readbacks.

New one is called IntraVRAMBlockTransferAllowCreateFB.

This one only allows intra-VRAM block transfers to happen on-GPU, such as the one this
game uses for bloom. Good chances to avoid missing stuff that actually requires
real readback, if there's any.
2020-10-10 23:59:51 +02:00
Henrik Rydgård 92e6a91ae7 Add compat.ini setting to work around memstick size math problem in Harry Potter - Goblet of Fire
See issue #13266
2020-10-06 00:12:58 +02:00
Henrik Rydgård 714205d699 Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit. 2019-11-30 22:44:59 +01:00
Henrik Rydgård 9099441973 Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image. 2019-10-27 20:54:36 +01:00
Henrik Rydgård 19a1fa8430 Add a compat.ini flag for software rendering, use it to force on in Darkstalkers 2019-10-27 20:54:36 +01:00