Commit Graph
5353 Commits
Author SHA1 Message Date
Henrik Rydgård d234fa24e6 Add progress bar (without %) to install/uninstall. Other fixes. 2023-12-08 16:16:28 +01:00
Henrik Rydgård 376db1f931 Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM. 2023-12-08 12:29:24 +01:00
Henrik Rydgård a22450320b Some minor changes and comments after memory profiling 2023-12-08 12:22:12 +01:00
Henrik Rydgård dde13b448f Use FastVec in VulkanBarrier 2023-12-07 17:30:18 +01:00
Henrik Rydgård 8dbcbe4ecf Align the APIs of the various vectors slightly 2023-12-07 17:30:16 +01:00
Henrik Rydgård 85001bf71f Remove some redundant uses of MOBILE_DEVICE. Goal is to one day get rid of that define. 2023-12-07 17:30:15 +01:00
Henrik Rydgård 676a4de4d7 Remove an ifdef controlling dialog button order 2023-12-07 17:30:15 +01:00
Henrik Rydgård 36a2174ac0 Vulkan: Add indicator of swizzle mode to texture debug names 2023-12-07 10:35:04 +01:00
Henrik Rydgård e2480b9fa0 D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00
Henrik Rydgård 81d741a5fe D3D9: Fix recent regression (crash) 2023-12-05 13:41:04 +01:00
Henrik Rydgård bc4e8d4d47 Remove some remains of the old input attachment code 2023-12-04 14:50:02 +01:00
Henrik Rydgård 84d3bfc506 Add mouse wheel support for Android
Fixes #18471

Tested on a Poco F4 phone with a generic Bluetooth mouse.
2023-12-04 13:41:52 +01:00
Henrik Rydgård 1f2dbfaf25 Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign.
MSAA on tiler GPUs, the way we use it (we are not able to eliminate
load/store operations yet) can consume huge amounts of bandwidth, so let's be a
little bit careful.
2023-12-03 20:59:15 +01:00
Henrik Rydgård a9c1bc2ce7 Add translation string, show uncompressed size if different from disk size 2023-11-27 01:11:43 +01:00
Henrik Rydgård 707670cfcf Fix time tracking during pause 2023-11-26 19:49:21 +01:00
Henrik Rydgård b1bc6caaf6 Add a screen focus-tracking mechanism 2023-11-26 19:30:37 +01:00
Henrik Rydgård 31c85ae0a5 Add the basics of a played-time tracker. 2023-11-26 19:15:38 +01:00
Henrik Rydgård dae758e5f4 Fix some bugs and mistakes found by Nemoumbra through static analysis 2023-11-26 13:43:11 +01:00
Henrik RydgårdandGitHub d6324d10a6 Merge pull request #18438 from lvonasek/hotfix_quest3
OpenXR - Projection matrix on Quest 3 fixed
2023-11-23 22:39:24 +01:00
Lubos 4d61896403 OpenXR - Projection matrix on Quest 3 fixed 2023-11-21 23:07:58 +01:00
Jools Wills 82ce83185e Fix building on OpenGL ES 2.0 (RPI VideoCore IV)
GL_COMPRESSED_RGBA_ASTC_4x4_KHR is not defined and looks to be an OpenGL ES 3.0 extension.

This fixes building on the Raspberry Pi 1-3 using VideoCore IV OpenGL ES 2.0 headers.
2023-11-21 20:16:09 +00:00
Henrik Rydgård 211c23e004 Remove the axis event filtering from Screen.cpp again. See #18368 2023-11-16 09:20:40 +01:00
Henrik Rydgård 1da6da446b More std::string conversion 2023-11-13 23:43:57 +01:00
Henrik Rydgård 19eeaef2ea More uses of string_view 2023-11-13 23:36:34 +01:00
Henrik Rydgård d0ee5fc308 Path: Use string_view more to avoid allocations 2023-11-13 23:24:42 +01:00
Henrik RydgårdandGitHub 70c7bb3b0d Merge pull request #18419 from hrydgard/gamelist-triangle-button-cleanup
Clean up the checks for triangle-button-for-info on the main screen
2023-11-13 14:13:51 +01:00
Henrik RydgårdandGitHub cb9c6dc661 Merge pull request #18418 from hrydgard/simplify-input-layout
thin3d/backends: Remove code that pretended that we supported multiple vertex streams
2023-11-13 12:51:09 +01:00
Henrik Rydgård 2910303d20 Clean up the checks for triangle-button-for-info on the main screen 2023-11-13 12:49:08 +01:00
Henrik Rydgård d891aaf9cd Remove code that pretended that we supported multiple vertex streams
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård 77825484a0 If available, use 16-bit texture formats for MakePixelTexture when appropriate.
Optimization for God of War on low-end platforms. Avoids calling a color
conversion function that's currently only SIMD-optimized on x86, so will
also benefit ARM a little bit.
2023-11-12 15:58:03 +01:00
Henrik Rydgård 5146a2a967 Remove modifyLock_ from ViewGroup 2023-11-11 11:25:41 +01:00
Henrik Rydgård dd032dc533 Delete two unused structs 2023-11-11 10:55:54 +01:00
Henrik Rydgård 0c7b42b079 UI: Remove locks in event dispatching 2023-11-11 10:55:45 +01:00
Henrik Rydgård e0c0cb9a6d Change loops to the shorter form. 2023-11-11 10:55:45 +01:00
Henrik Rydgård 25ab1206b5 Fix stepping of tilt low end radius setting. Add some asserts. 2023-11-06 18:33:05 -06:00
Henrik Rydgård 73932603e3 IniFile: Remove redundant function, add a debug assert 2023-11-06 18:33:05 -06:00
Henrik Rydgård c5469c409a Add specific sysprop for accelerometer 2023-11-06 18:33:01 -06:00
Henrik Rydgård b71e44ca40 More use of string_view in StringUtils 2023-10-24 08:08:20 -05:00
Henrik Rydgård 87ddb3f3b1 Add easy way to verify games against the Redump database, supplied as CSV. 2023-10-23 19:11:01 -05:00
Henrik RydgårdandGitHub 99f3d21e31 Merge pull request #18376 from Nemoumbra/encoding-fix
DNS resolver warning logs fix
2023-10-23 08:24:58 -05:00
Nemoumbra 7b91e0d626 Fixed the encoding of the culture-dependent DNS resolver error messages (Windows) 2023-10-23 12:04:49 +03:00
Henrik Rydgård 0fb318c8e9 Revert "Control: Remove the axis event dupe filtering from ScreenManager"
This reverts commit 265a9021fd.
2023-10-18 22:48:23 +02:00
Henrik Rydgård ac93419331 Merge the 1.16.6 branch into master
Also deletes some unused code.
2023-10-13 11:00:11 +02:00
Henrik RydgårdandGitHub a196c5e7d4 Merge pull request #18351 from hrydgard/shutdown-fixes-better
Better fix for shutdown crash
2023-10-13 02:31:00 +02:00
Henrik Rydgård 6357b95ff5 Better version. 2023-10-12 23:33:54 +02:00
Henrik Rydgård f301035ba0 Step 1 2023-10-12 23:28:44 +02:00
Henrik Rydgård 6dbe49775c Add a sysprop for IsDebuggerPresent. 2023-10-12 11:58:04 +02:00
Henrik Rydgård f1bc547e94 IconCache: Make valgrind happy (zero some struct padding bytes before writing to disk) 2023-10-12 10:51:14 +02:00
Henrik Rydgård a507563708 Remove the exit-game sync again.
It's not actually needed until some of the additions made on master, and
in that case, I'm going to change the solution again.
2023-10-12 10:14:19 +02:00
Henrik Rydgård 2c751d39f8 Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
Also fix the render pass type name lookup table.
2023-10-12 09:02:45 +02:00