Commit Graph
5353 Commits
Author SHA1 Message Date
Henrik Rydgård 8dba3a50f7 imgui: Code cleanup, fix clean shutdown 2024-11-05 11:27:16 +01:00
Henrik RydgårdandGitHub c459d43f14 Merge pull request #19569 from hrydgard/imgui-integration
ImGui integration prototype
2024-11-05 10:18:30 +01:00
Henrik Rydgård c250838167 Disable the right mouse button on "Clickables" 2024-11-05 01:08:02 +01:00
Henrik Rydgård 19f4b22a56 Cleanup, add right-click support to UI framework 2024-11-05 01:03:21 +01:00
Henrik Rydgård 472103d460 Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00
Henrik Rydgård 184a3ecf2a Code fixes. Correct the UWP fix 2024-11-04 23:14:39 +01:00
Henrik Rydgård 329b72f1ab Build system fixes 2024-11-04 23:14:39 +01:00
Henrik Rydgård 8da1ccc3de Hook up basic keyboard and mouse input 2024-11-04 23:14:39 +01:00
Henrik Rydgård 17a7c80cb1 Get it rendering on Vulkan and D3D11 (OpenGL is bugged though) 2024-11-04 23:14:39 +01:00
Henrik Rydgård 6f5339156c Imgui build system 2024-11-04 23:14:39 +01:00
Henrik Rydgård d37c04079d Change the 2D matrix generation to query the coordinate convention from the draw context 2024-11-04 23:14:23 +01:00
Henrik Rydgård 8f8598c347 thin3d: Add partial support for 32-bit index buffers. Add DrawIndexedUP. 2024-11-04 23:14:22 +01:00
Henrik Rydgård 5598228462 Better notification mechanism to scroll the disasm window after step 2024-11-03 17:54:55 +01:00
Henrik Rydgård e93427c433 CPU_Init: Bail out earlier if we fail to identify a file. 2024-10-31 23:56:36 +01:00
Henrik Rydgård ab1072224f Cleanup, add another GPU stat 2024-10-29 08:18:41 +01:00
Henrik Rydgård 2e85eb5128 More static code analysis fixes 2024-10-28 17:59:06 +01:00
Henrik Rydgård 1221a6e928 Minor code cleanups 2024-10-28 17:50:34 +01:00
Henrik Rydgård 5244538b77 Reporting: Delete the now unused extra threads, fix up compat reports. 2024-10-28 17:02:05 +01:00
Henrik Rydgård fb4c1fb63f Reporting: Use g_DownloadManager instead of using a custom thread solution 2024-10-28 17:02:03 +01:00
Henrik Rydgård cf678a1aa6 JIT: Allow more blocks to be stored in the cache. Also, add margin to the IsFull check. 2024-10-28 17:02:03 +01:00
Henrik Rydgård c30ec47937 ZipFileReader: Better implementation of Rewind 2024-10-28 17:02:03 +01:00
Henrik Rydgård b23fe6ff45 Reformat UIScreen::DoRecreateViews for readability 2024-10-25 21:31:58 +02:00
Henrik Rydgård 7e6ef060c6 Small UI event processing optimization. Helps debugging more than performance. 2024-10-25 21:08:01 +02:00
Henrik Rydgård 7d24fca4e2 Crashfix when switching buffered/non-buffered with the game running 2024-10-25 12:00:28 +02:00
Henrik Rydgård abe27dcb64 Reset tint/saturation on theme change
As requested in #18802
2024-10-23 15:30:33 +02:00
Henrik Rydgård 671ba6356b Remove logspam from Android text rendering, oops 2024-10-23 15:07:27 +02:00
Henrik Rydgård a0e9017c77 Delete obsolete checks for pre-v7a armeabi 2024-10-23 13:23:35 +02:00
Henrik Rydgård 7e952ab795 Delete unused code, fix a comment. 2024-10-23 10:55:46 +02:00
Henrik Rydgård a545d3074f Do some renaming, dedupe some strings (old commit resurrected), add an assert 2024-10-22 22:28:06 +02:00
Henrik Rydgård f54d701a2e Decentralize the assert for AllocateAlignedMemory failures 2024-10-22 21:49:50 +02:00
Henrik Rydgård 85410305e6 Fix/hack some color issues with the 1995 theme 2024-10-22 21:26:29 +02:00
Henrik Rydgård 3a4b27b086 Fix some more presentation issues 2024-10-22 12:29:32 +02:00
Henrik Rydgård a859b2223a Shorten the version display on the main screen 2024-10-22 11:58:50 +02:00
Henrik Rydgård 26de955c77 Warning fixes, add warning to Cave Story if skip buffer effects is on 2024-10-22 11:56:08 +02:00
Henrik Rydgård 99f7946471 Vulkan GraphicsPipeline: Fix an old and likely very rare race condition. 2024-10-22 11:02:26 +02:00
Henrik Rydgård a6a189c24d An old version of android had strict JNI validation of UTF-8 strings enabled. Let's pass it. 2024-10-22 11:02:26 +02:00
Henrik Rydgård 843fe22968 Remove superfluous .c_str() 2024-10-17 22:21:07 +02:00
Henrik Rydgård 97c5094ff2 Cleanup, fix the shader viewer UI 2024-10-17 21:43:03 +02:00
Henrik Rydgård 858f37b8fc Add a couple of asserts (to make things error out earlier) 2024-10-17 21:01:58 +02:00
Henrik Rydgård e49d94ad11 Unify the MeasureString caching code 2024-10-16 14:39:21 +02:00
Henrik Rydgård 3def2ddb00 Avoid another allocation, this time with atlas fonts 2024-10-16 14:39:21 +02:00
Henrik Rydgård ce980af01e TextDrawer: Improve performance for text wrapping (by measuring without wrapping first) 2024-10-16 13:35:32 +02:00
Henrik Rydgård 2c283fbb07 Minor cleanups, crashfixes 2024-10-14 23:57:19 +02:00
Henrik Rydgård e1527233d9 Add the EmuScreen pass assert on OpenGL as well 2024-10-14 14:35:35 +02:00
Henrik RydgårdandGitHub e39153d622 Merge pull request #19523 from hrydgard/even-more-fixes
Even more fixes
2024-10-14 10:18:50 +02:00
oltolm f429a257af d3d9: fix bug introduced in "use ComPtr for D3D9" 2024-10-13 21:45:40 +02:00
oltolm 3a285bbd2f d3d9: refactor CompileShaderToByteCodeD3D9 2024-10-13 21:45:39 +02:00
Henrik Rydgård 8a5be21140 MemStick screen: Call free_disk_space from async tasks
See #19522
2024-10-11 13:45:43 +02:00
Henrik Rydgård f1cbf1ba96 Android TextRenderer: Add try {} around loading the Roboto font. Also improve an unrelated assert. 2024-10-10 16:01:00 +02:00
Henrik Rydgård 1ac580b726 Buffer::Printf: Properly check for encoding failure 2024-10-10 16:01:00 +02:00