Commit Graph
536 Commits
Author SHA1 Message Date
Herman SemenovandHenrik Rydgård 315340fc62 Using const reference for C++17 range-based loop and freq used objects 2023-12-13 17:33:01 +01:00
Henrik Rydgård 1ac780aacc Reduce flicker on savestate screenshot load 2023-12-13 12:26:11 +01:00
Henrik Rydgård d549817245 Add missing check 2023-12-13 12:21:12 +01:00
Henrik Rydgård f8927df9a6 Load savestate screenshots in the background 2023-12-13 12:07:23 +01:00
Henrik Rydgård e5d2e09f02 Some code simplification 2023-12-13 10:45:42 +01:00
Henrik Rydgård 2aca8fe3f9 Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
Henrik Rydgård d2e10a058e Some renaming 2023-12-12 22:15:55 +01:00
Henrik Rydgård 76c7540173 First part of UI texture loading refactor 2023-12-12 22:13:15 +01:00
Henrik Rydgård 79ab67e3b2 Run-behind-pause: Fix some edge cases with the transparent background setting 2023-12-11 17:47:19 +01:00
Henrik Rydgård 25ab7b9170 Fix a bunch of edge cases 2023-12-11 15:58:08 +01:00
Henrik Rydgård 6e369e5188 Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00
Henrik Rydgård e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård ae1009c92b Warning fix 2023-12-11 02:10:08 +01:00
Henrik Rydgård 6d51fbc1e6 Refactor UI background rendering. There's now a BackgroundScreen. 2023-12-10 22:26:46 +01:00
Henrik Rydgård 48d60d8613 Remove UIContext knowledge of screen tags 2023-12-10 22:21:50 +01:00
Henrik Rydgård 3832b32bbc Add the concept of a background screen 2023-12-10 22:21:48 +01:00
Henrik Rydgård 0ff0ad9140 Remove preRender/postRender methods from screens, in favor of a mode parameter. 2023-12-10 14:09:55 +01:00
Henrik Rydgård 22295a6412 Plumb through a ScreenRenderMode parameter 2023-12-10 13:05:17 +01:00
Henrik Rydgård 600fb7cc22 Minor cleanups 2023-12-10 12:37:35 +01:00
Henrik Rydgård 0905b6a5ad Frustum-cull small draws
Some games do a poor job of culling stuff, and some transparent
sprites can be very expensive if they cause a copy.
Skipping them if outside the viewport makes sense in that case.

One example are the flame sprites in #17797 .

Additionally, we should be able to cull through-mode draws easily, this
one doesn't even try.
2023-12-09 15:55:51 +01:00
Henrik Rydgård 376db1f931 Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM. 2023-12-08 12:29:24 +01:00
Henrik Rydgård a22450320b Some minor changes and comments after memory profiling 2023-12-08 12:22:12 +01:00
Henrik Rydgård 85001bf71f Remove some redundant uses of MOBILE_DEVICE. Goal is to one day get rid of that define. 2023-12-07 17:30:15 +01:00
Henrik Rydgård 676a4de4d7 Remove an ifdef controlling dialog button order 2023-12-07 17:30:15 +01:00
Henrik Rydgård 36a2174ac0 Vulkan: Add indicator of swizzle mode to texture debug names 2023-12-07 10:35:04 +01:00
Henrik Rydgård 84d3bfc506 Add mouse wheel support for Android
Fixes #18471

Tested on a Poco F4 phone with a generic Bluetooth mouse.
2023-12-04 13:41:52 +01:00
Henrik Rydgård 1f2dbfaf25 Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign.
MSAA on tiler GPUs, the way we use it (we are not able to eliminate
load/store operations yet) can consume huge amounts of bandwidth, so let's be a
little bit careful.
2023-12-03 20:59:15 +01:00
Henrik Rydgård 707670cfcf Fix time tracking during pause 2023-11-26 19:49:21 +01:00
Henrik Rydgård b1bc6caaf6 Add a screen focus-tracking mechanism 2023-11-26 19:30:37 +01:00
Henrik Rydgård 211c23e004 Remove the axis event filtering from Screen.cpp again. See #18368 2023-11-16 09:20:40 +01:00
Henrik Rydgård 1da6da446b More std::string conversion 2023-11-13 23:43:57 +01:00
Henrik Rydgård 2910303d20 Clean up the checks for triangle-button-for-info on the main screen 2023-11-13 12:49:08 +01:00
Henrik Rydgård 5146a2a967 Remove modifyLock_ from ViewGroup 2023-11-11 11:25:41 +01:00
Henrik Rydgård 0c7b42b079 UI: Remove locks in event dispatching 2023-11-11 10:55:45 +01:00
Henrik Rydgård e0c0cb9a6d Change loops to the shorter form. 2023-11-11 10:55:45 +01:00
Henrik Rydgård 25ab1206b5 Fix stepping of tilt low end radius setting. Add some asserts. 2023-11-06 18:33:05 -06:00
Henrik Rydgård 0fb318c8e9 Revert "Control: Remove the axis event dupe filtering from ScreenManager"
This reverts commit 265a9021fd.
2023-10-18 22:48:23 +02:00
Henrik Rydgård f1bc547e94 IconCache: Make valgrind happy (zero some struct padding bytes before writing to disk) 2023-10-12 10:51:14 +02:00
Unknown W. Brackets 847a87f164 UI: Fix crash on input with no screens. 2023-09-30 15:31:00 -07:00
Henrik Rydgård 19e4de5088 Change global UI messages to use an enum instead of strings.
Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
Henrik Rydgård ee93e4a2ca Batch axis events all the way into ControlMapper 2023-09-29 11:14:19 +02:00
Henrik Rydgård b3a2b7a35c Batch axis events coming into the ScreenManager 2023-09-29 11:10:32 +02:00
Henrik Rydgård 1a5d5452fe Batch axis events to the VR code 2023-09-29 11:10:32 +02:00
Henrik Rydgård b3be6db3ae Remove (probably) unnecessary special case for axis value = 0. 2023-09-29 11:10:32 +02:00
Henrik Rydgård 265a9021fd Control: Remove the axis event dupe filtering from ScreenManager
It's better to have the event sources pre-filter, and most of them now
do that.
2023-09-29 11:10:32 +02:00
Henrik Rydgård 3d14cd16eb Add a null check in PopupMultiChoice::UpdateText 2023-09-27 12:31:17 +02:00
Henrik Rydgård 546f9d7743 Some cleanups and fixes to obscure crashes 2023-09-24 13:05:25 +02:00
Henrik Rydgård 2648cd0eee Store: Fix race condition causing crashes if looking at another game before an icon finishes downloading 2023-09-20 21:49:17 +02:00
Henrik RydgårdandGitHub e829c97d7e Merge pull request #18154 from GermanAizek/excess-cstr
Core, UI, Windows: Removed excess converting C-string in params
2023-09-15 16:53:21 +02:00
German Semenov c498a42e92 Core, UI, Windows: Removed excess converting C-string in params 2023-09-15 13:54:11 +03:00