Henrik Rydgård
7ea2265ff3
Make the undo save/load buttons not scroll with the savestate list
2026-02-24 00:56:45 +01:00
Henrik Rydgård
f036c907a8
Correct display of default for lens flare occlusion on Android/iOS
2026-02-19 00:15:49 +01:00
Henrik Rydgård
5d4ac87b2b
In PopupMultiChoice lists, indicate the selected item with a checkmark
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See #21223
2026-02-09 14:35:34 +01:00
Henrik Rydgård
481d0fd18c
Switch TouchInputFlags to enum class, fix some minor UI issues
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Scroll views now only wheel-scroll if the mouse is hovering over them.
2025-12-19 11:38:56 +01:00
Henrik Rydgård
09d195c9ef
More layout work. Use GameDB titles on the top of the game screen.
2025-11-15 20:44:14 +01:00
Henrik Rydgård
b660dcee2b
Various inset and margin fixes and improvements
2025-10-28 13:59:37 +01:00
Henrik Rydgård
58456ae950
Remove the UI::EventReturn return values. Makes editing the UI nicer.
2025-09-15 11:09:00 -06:00
Henrik Rydgård
455e28da6c
Rename Point to Point2D to avoid a cocoa name clash
2024-05-29 18:52:39 +02:00
Henrik Rydgård
1f2dbfaf25
Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign.
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MSAA on tiler GPUs, the way we use it (we are not able to eliminate
load/store operations yet) can consume huge amounts of bandwidth, so let's be a
little bit careful.
2023-12-03 20:59:15 +01:00
Henrik Rydgård
69ff11fb40
UI: Make vertical scrollbars directly draggable.
2023-01-11 11:58:51 +01:00
Henrik Rydgård
c27689910e
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00