Commit Graph
208 Commits
Author SHA1 Message Date
Henrik Rydgård e5d2e09f02 Some code simplification 2023-12-13 10:45:42 +01:00
Henrik Rydgård 2aca8fe3f9 Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
Henrik Rydgård 82bdc9ec50 Add CreateTextureFromFileData (without ManagedTexture) 2023-12-12 22:24:13 +01:00
Henrik Rydgård d2e10a058e Some renaming 2023-12-12 22:15:55 +01:00
Henrik Rydgård 76c7540173 First part of UI texture loading refactor 2023-12-12 22:13:15 +01:00
Henrik Rydgård a22450320b Some minor changes and comments after memory profiling 2023-12-08 12:22:12 +01:00
Henrik Rydgård d891aaf9cd Remove code that pretended that we supported multiple vertex streams
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård 8c821893f1 Android: Fix crashes on screen rotation 2023-10-09 18:24:43 +02:00
Henrik Rydgård 931ff4eb1e Guaranteed gap-free rendering of waves background 2023-10-04 17:07:55 +02:00
Hoe Hao Cheng 28edae016e SDL: fallback to atlas if SDL2_ttf is <2.0.18 2023-09-25 10:07:30 +08:00
Henrik RydgårdandGitHub 3aed81d51b Merge pull request #18170 from hch12907/sdl-ttf
ci: use pkgconfig as a fallback for finding SDL2_ttf
2023-09-21 13:45:52 +02:00
Hoe Hao Cheng b768210797 ci: use pkgconfig as a fallback for finding SDL2_ttf 2023-09-19 00:51:19 +08:00
Henrik Rydgård 8f88442343 SDL ttf rendering: Try two 4444 tex formats to find one that works. 2023-09-18 11:48:28 +02:00
Hoe Hao Cheng 0a5937051a SDL: let's not remove the candidate fallback fonts 2023-08-23 13:39:16 +08:00
Unknown W. Brackets 2aa4592330 SDL: Skip FcFini() call, causes crashes.
Apparently this is a relatively well known problem and various people have
commented this out, including in Chromium for the last 10 years...
2023-08-13 19:36:17 -07:00
Henrik Rydgård ab685be566 Windows UWP: Enable color emoji rendering through DirectWrite 2023-08-06 17:25:20 +02:00
Henrik Rydgård 63cfe28f61 Implement color emoji support on Android 2023-08-06 15:14:29 +02:00
Hoe Hao Cheng 4d7e949f23 SDL: text alignment fix 2023-08-03 20:54:21 +08:00
Hoe Hao Cheng c56f302e51 SDL: address comments on #17780 2023-07-30 16:25:36 +08:00
Hoe Hao Cheng aaa7e90174 SDL: fix a curious crash 2023-07-29 03:10:00 +08:00
Hoe Hao Cheng 1c890be702 Use common UTF8 infrastructure instead of rewriting one 2023-07-29 03:10:00 +08:00
Hoe Hao Cheng f88d1a287e SDL: implement font fallback for TextDrawerSDL 2023-07-29 03:09:57 +08:00
Hoe Hao Cheng 2b826b5614 SDL: implement TextDrawer using SDL2_ttf 2023-07-25 13:05:32 +08:00
Henrik Rydgård ab6e902fea Make naett work on Android, UWP, Mac. Exclude on Linux 2023-07-21 10:28:31 +02:00
Henrik Rydgård 6b75bbf64a Add support for line breaks in TextDrawerWin32::MeasureString. Sometimes useful.
And actually consistent with the other backends.
2023-07-16 21:58:47 +02:00
Henrik Rydgård ac88e73768 TextDrawerAndroid: Handle a null fontName, saw some crash reports that looked like that. 2023-05-05 23:40:06 +02:00
haoruiwang 7cbb7a09e5 [what][style][gpu] some coding style refine 2023-04-18 19:18:38 +08:00
Henrik Rydgård 3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Henrik Rydgård 970f7993df Android: Make font rendering work even absent support for R4G4B4A4 textures.
This shouldn't normally happen as conforming drivers are required to
support that texture format, but the software driver that we
accidentally choose on Poco C40 (see issue #16391) doesn't.

That we choose that driver will be fixed separately. This fix on its own
at least lets the user comfortably navigate to settings and switch to
OpenGL.
2023-02-28 00:01:29 +01:00
Henrik RydgårdandGitHub 8b431b39ba Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård a5aac94a78 Add a debug check in drawbuffer 2022-12-22 11:13:52 +01:00
Unknown W. Brackets 9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Henrik Rydgård cdb830f390 Minor optimization/cleanup 2022-12-10 12:05:40 +01:00
Henrik Rydgård ec6d330ae4 Move AsyncImageFileView to Common, which required some more shuffling around of stuff. 2022-11-21 20:38:20 +01:00
fp64 5b6a14edeb Add a newline to "Leaving main" message.
Also implement SYSPROP_DISPLAY_XRES/SYSPROP_DISPLAY_YRES for SDL.
Also fix couple of warnings.
2022-08-16 18:29:14 -04:00
Unknown W. Brackets cf030c3bce Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård a44bee6f85 Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be.
Fixes #15732. (Split/Second environment mapping problem in the menu).
2022-07-27 10:59:39 +02:00
Henrik RydgårdandGitHub a831cab14c Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Henrik Rydgård e1daccddfd Add check that makes PPSSPP work on Xbox through the debugger
Not sure why needed, seems maybe some different event order during
window creation...
2022-07-07 00:08:50 +02:00
Henrik Rydgård ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Unknown W. Brackets 3df6cb704f Global: Fix some type conversion warnings.
Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets eb81d5b30b UI: Support a second texture for just fonts.
Will still allow using fonts between both.
2021-10-19 10:01:17 -07:00
Unknown W. Brackets 799a4de23e Windows: Improve rect measurement precision.
Not seeing issues here like Android, but let's make them match.
2021-09-25 08:02:58 -07:00
Unknown W. Brackets 72663aeefb Android: Improve precision on text measure.
We want this to come to the same values that measuring the first line
would, so let's multiply in the same way.
2021-09-25 07:58:28 -07:00
Henrik Rydgård d3abcf1b56 Draw bullet points as circles for a consistent look regardless of system font. 2021-09-10 23:41:44 +02:00
iota97 9283d14a3d Fix wave on different dps 2021-09-09 11:58:02 +02:00
Henrik Rydgård 68f7c9e9ff Round the location of single-pixel lines to the nearest pixel.
Should hopefully help #14204.
2021-09-08 00:19:01 +02:00
Unknown W. Brackets 202a9db885 UI: Add a screen to visualize PSP controls.
Currently, doesn't do anything.  But looks about right.
2021-08-28 14:09:06 -07:00