Commit Graph

28 Commits

Author SHA1 Message Date
Henrik Rydgård 59ab9e5682 Fix font loading in cocoa as well. 2025-11-09 08:52:21 +01:00
Henrik Rydgård 2fce2da709 Apply the font system rework to Android as well 2025-11-09 08:52:21 +01:00
Henrik Rydgård bf5ded9c02 Fix font loading for the UWP backend, although wacky rendering issues remain 2025-11-09 08:52:21 +01:00
Henrik Rydgård 6d1973edfb Add banners on the top of settings pages, if editing game-specific settings show the icon. 2025-11-09 08:51:41 +01:00
Henrik Rydgård 2b6b951f78 Fix alpha in drawtext for RGBA8888 format.
Should fix #20879
2025-10-17 08:57:12 +02:00
Henrik Rydgård b082e94edb Initial work on using premultiplied alpha in the UI 2025-10-16 11:07:05 +02:00
Henrik Rydgård b472eb8b8b Remove a lot of unnecessary string constructors 2025-08-31 15:49:29 +02:00
Henrik Rydgård 654b11cb39 Rework the UWP Xaudio backend a bit too. 2025-06-17 01:16:09 +02:00
Henrik Rydgård e49d94ad11 Unify the MeasureString caching code 2024-10-16 14:39:21 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 510cf1891b Random UWP text bugfix. Some warning fixes. 2024-06-05 12:38:43 +02:00
Henrik Rydgård 28cf69f67e Remove duplicate code from the text rendering backends 2024-06-01 09:58:58 +02:00
Henrik Rydgård d6b6d087c0 Make the font lifecycle more similar between the backends. 2024-06-01 09:43:11 +02:00
Henrik Rydgård 4051f34758 Implement MeasureStringRect generically based on MeasureString 2024-05-31 21:11:48 +02:00
Henrik Rydgård 5b0007f391 Remove unused and broken text rotation code 2024-05-31 20:58:53 +02:00
Henrik Rydgård 533f8f06be Unify DrawString between Windows, UWP and Android. More to come. 2024-05-31 17:27:59 +02:00
Henrik Rydgård 5999690af5 i18n: Remove our awkward ampersand-escape support, except in [DesktopUI] 2024-05-31 09:45:59 +02:00
Henrik Rydgård 0bbaaef787 Seems to be working now, though need to figure out which font face we can use. 2024-05-29 18:52:39 +02:00
Henrik Rydgård ccbcf1369b Convert DrawString* functions to use std::string_view 2024-05-24 22:52:51 +02:00
Henrik Rydgård 804f31f424 Convert MeasureString* functions to use std::string_view 2024-05-24 14:16:40 +02:00
Henrik Rydgård ab685be566 Windows UWP: Enable color emoji rendering through DirectWrite 2023-08-06 17:25:20 +02:00
Henrik Rydgård 63cfe28f61 Implement color emoji support on Android 2023-08-06 15:14:29 +02:00
Henrik Rydgård a831cab14c Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Henrik Rydgård e1daccddfd Add check that makes PPSSPP work on Xbox through the debugger
Not sure why needed, seems maybe some different event order during
window creation...
2022-07-07 00:08:50 +02:00
Unknown W. Brackets 799a4de23e Windows: Improve rect measurement precision.
Not seeing issues here like Android, but let's make them match.
2021-09-25 08:02:58 -07:00
Silent c4572afdb1 UWP: Add a missing bounds check from TextDrawerWin32::DrawStringBitmap
Fixes a crash on switching tabs
2021-06-27 17:55:42 +02:00
Unknown W. Brackets 13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Henrik Rydgård 8761bf2bc9 Move text rendering to Common. 2020-10-05 00:05:28 +02:00