Henrik Rydgård
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59ab9e5682
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Fix font loading in cocoa as well.
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2025-11-09 08:52:21 +01:00 |
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Henrik Rydgård
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6d1973edfb
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Add banners on the top of settings pages, if editing game-specific settings show the icon.
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2025-11-09 08:51:41 +01:00 |
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Henrik Rydgård
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e49d94ad11
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Unify the MeasureString caching code
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2024-10-16 14:39:21 +02:00 |
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Henrik Rydgård
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28cf69f67e
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Remove duplicate code from the text rendering backends
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2024-06-01 09:58:58 +02:00 |
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Henrik Rydgård
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d6b6d087c0
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Make the font lifecycle more similar between the backends.
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2024-06-01 09:43:11 +02:00 |
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Henrik Rydgård
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4051f34758
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Implement MeasureStringRect generically based on MeasureString
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2024-05-31 21:11:48 +02:00 |
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Henrik Rydgård
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2061f04885
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Also remove DrawString in the SDL text backend
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2024-05-31 19:08:25 +02:00 |
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Henrik Rydgård
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423f7620dd
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Also implement for Cocoa.
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2024-05-31 19:00:23 +02:00 |
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Henrik Rydgård
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533f8f06be
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Unify DrawString between Windows, UWP and Android. More to come.
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2024-05-31 17:27:59 +02:00 |
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Henrik Rydgård
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5f4257bf4a
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Get it to build and run on iOS too, not just Mac. There's some odd DPI issue though.
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2024-05-29 18:52:39 +02:00 |
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Henrik Rydgård
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0bbaaef787
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Seems to be working now, though need to figure out which font face we can use.
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2024-05-29 18:52:39 +02:00 |
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Henrik Rydgård
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3965c1ae6b
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Start implementing cocoa-based text rendering. Doesn't work yet, renders garbage.
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2024-05-29 18:52:39 +02:00 |
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