Unknown W. Brackets
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a7b7bf7826
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Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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f44852bb18
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Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
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2022-12-10 21:13:36 -08:00 |
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Henrik Rydgård
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cdb830f390
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Minor optimization/cleanup
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2022-12-10 12:05:40 +01:00 |
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Henrik Rydgård
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b7a3cf56cc
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OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines
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2022-12-09 20:52:19 +01:00 |
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Henrik Rydgård
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0ad6218dc4
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Fix "usePrevFrame" shaders for OpenGL
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2022-12-09 17:28:58 +01:00 |
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Henrik Rydgård
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a8939f456a
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Remove dead code, validation fix in GE debugger
See #16490
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2022-12-04 00:49:48 +01:00 |
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Unknown W. Brackets
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3f620dba58
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Vulkan: Reduce some logging when things are fast.
On startup especially this spams sometimes.
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2022-12-03 14:56:58 -08:00 |
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Unknown W. Brackets
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78ed8d45a7
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Vulkan: Defer deletion of shader module promises.
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2022-12-03 14:53:10 -08:00 |
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Unknown W. Brackets
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53eedf06e3
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Vulkan: Track pipeline desc using a refcount.
Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
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2022-12-03 14:52:06 -08:00 |
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 Henrik RydgårdandGitHub
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238c9439e3
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Merge pull request #16491 from unknownbrackets/cleanup
Quick cleanup
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2022-12-03 16:38:32 +01:00 |
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Unknown W. Brackets
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e50eae1bfb
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GPU: Cleanup some bounds checks, assignments.
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2022-12-03 07:17:12 -08:00 |
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Henrik Rydgård
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d554085388
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Implement copy operation properly for the multisampled case
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2022-12-02 15:25:02 +01:00 |
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Henrik Rydgård
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2d6c632bfe
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Check resolve mode, just to be safe.
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2022-12-02 15:19:06 +01:00 |
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Henrik Rydgård
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75b558eb5f
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Address feedback
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2022-12-02 14:35:43 +01:00 |
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Henrik Rydgård
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5610734d40
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Assert improvement
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2022-12-02 00:30:06 +01:00 |
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Henrik Rydgård
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8a3e92aa38
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Not pretty, but with this, you can switch MSAA level at runtime.
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2022-12-01 23:41:31 +01:00 |
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Henrik Rydgård
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28e1b532bd
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Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading.
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2022-12-01 22:49:01 +01:00 |
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Henrik Rydgård
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29a2157485
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Correctly handle input attachments with CreateRenderpass2. But also don't use it while not multisampling.
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2022-12-01 22:49:01 +01:00 |
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Henrik Rydgård
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4990683cf2
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Implement "enhanced" multisample quality setting
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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b9ea8de135
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Use raster copies to work around lack of working copy support in MSAA mode.
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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8208768c15
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Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting.
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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a0f27c7442
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Implement depth/stencil resolve. (We probably only need depth resolve since we don't texture from stencil, but whatever).
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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8b9b80f044
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Add path that uses CreateRenderpass2, we're gonna need it for depth resolve.
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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e3679df6cf
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Fix switching between MSAA levels
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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4dfce4f6bc
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Basically working MSAA on desktop GPUs! Some glitches remain.
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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06af304c8d
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Multisampling groundwork
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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6daecb4e2b
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Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support.
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2022-12-01 22:48:59 +01:00 |
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 Unknown W. BracketsandGitHub
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4866518b84
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Merge pull request #16477 from hrydgard/invalidation-refactor
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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2022-12-01 11:05:04 -08:00 |
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Henrik Rydgård
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331d024a8c
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
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2022-12-01 19:15:38 +01:00 |
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Henrik Rydgård
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40ae99073b
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Remove std::string from VulkanTexture
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2022-12-01 12:17:03 +01:00 |
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Henrik Rydgård
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c05ec8b520
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Remove std::string from VulkanProfiler (the scope profiler for uploads)
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2022-12-01 12:17:01 +01:00 |
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Henrik Rydgård
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9a108a46d4
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Disable the PowerVR swapchain hack after driver version 1.386.1368.
See #15773
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2022-12-01 10:17:53 +01:00 |
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Henrik Rydgård
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390bf3e912
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Fix Burnout Dominator lens flare on OpenGL ES
Not the prettiest solution, but works: Use R8_UNORM as a fallback
if R16_UNORM is not available.
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2022-11-29 13:05:18 +01:00 |
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 Henrik RydgårdandGitHub
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3b960a92fc
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Merge pull request #16451 from unknownbrackets/ui-psp-glow
UI: Add a slight glow around PSP in control map
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2022-11-28 08:00:26 +01:00 |
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Unknown W. Brackets
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5666dc5890
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Vulkan: Correct maxAniso handling in Draw.
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2022-11-27 19:17:01 -08:00 |
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Henrik Rydgård
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973eec5b42
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Another tweak to the OpenGL adreno bug detection.
See #16015
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2022-11-27 20:02:06 +01:00 |
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Henrik Rydgård
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31af24a230
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Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager
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2022-11-27 10:22:37 +01:00 |
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 Henrik RydgårdandGitHub
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d97035fffc
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Merge pull request #16434 from unknownbrackets/stencil-opt
Vulkan: Use stencil export when available
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2022-11-25 10:06:41 +01:00 |
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Unknown W. Brackets
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9fcccd789a
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Vulkan: Correct displayed depth/stencil format.
Also corrects handling of non-24 bit depth when reducing the range.
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2022-11-24 19:09:42 -08:00 |
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Unknown W. Brackets
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b33662550f
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Vulkan: Use stencil export when available.
This prevents multiple passes to upload stencil buffers.
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2022-11-24 18:48:46 -08:00 |
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Henrik Rydgård
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55b1dc6ef4
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Warning fixes
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2022-11-24 12:14:52 +01:00 |
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Henrik Rydgård
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70d1d8fa07
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Replace the "GetCurrentStepId"-based state invalidation with callbacks
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2022-11-24 10:52:42 +01:00 |
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Henrik Rydgård
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a1c61abdda
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Vulkan validation: One more false positive related to input attachments
See comment in code
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2022-11-24 10:48:36 +01:00 |
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 Henrik RydgårdandGitHub
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cb7329cd11
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Merge pull request #16426 from hrydgard/loadclut-fix
Rebind framebuffer after LoadCLUT-from-framebuffer
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2022-11-24 10:48:26 +01:00 |
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Henrik Rydgård
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eea0b2632c
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Add checks against rendering with depth against non-depth targets.
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2022-11-24 10:12:22 +01:00 |
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Henrik Rydgård
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39f2ddd128
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Add compat flag / bug check for games on old Adreno/GL affected by #16015
See #16015
Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock
But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.
Entirely untested.
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2022-11-24 10:05:35 +01:00 |
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Henrik Rydgård
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f6fcc9e9a7
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Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
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2022-11-23 16:17:41 +01:00 |
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Unknown W. Brackets
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4a367148e6
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GPU: Centralize more GPU_USE flags, like depth.
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2022-11-13 08:04:47 -08:00 |
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Unknown W. Brackets
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3f875af2d7
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Vulkan: Mark Adreno bug resolved on recent driver.
Playing it safe for 5xx devices and assuming they are still affected.
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2022-11-12 17:41:48 -08:00 |
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Henrik Rydgård
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dd0409d68c
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OpenGL ES: Crash as early as possible if things are bad
There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
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2022-11-08 10:43:38 +01:00 |
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