Henrik Rydgård
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f12472aede
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Give a name to an old mali GPU bug
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2026-01-22 13:32:43 +01:00 |
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Henrik Rydgård
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1efcaafd5a
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Add query for max texture size
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2025-11-15 15:26:02 +01:00 |
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Henrik Rydgård
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042cf87248
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Rework the present mode settings, refactor.
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2025-10-20 21:28:38 +02:00 |
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Henrik Rydgård
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82bba691dd
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Unexpose the specialized Vulkan presentation modes for now
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2025-10-20 19:53:21 +02:00 |
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Henrik Rydgård
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176c55da25
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Remove unused "interval" concept from presentation mode
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2025-10-19 18:18:06 +02:00 |
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Henrik Rydgård
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b082e94edb
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Initial work on using premultiplied alpha in the UI
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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14016f84df
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Comments
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2025-09-04 11:24:43 +02:00 |
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Henrik Rydgård
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2cf0ffea73
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Allow choosing the frame presentation mode in detail in Vulkan mode
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2025-08-21 01:01:16 +02:00 |
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Henrik Rydgård
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dae0d11809
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Remove some D3D9 leftovers
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2025-06-10 16:59:14 +02:00 |
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Henrik Rydgård
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6cfea96e58
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Remove D3D9 support, to make future changes easier
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2025-06-10 15:07:16 +02:00 |
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Henrik Rydgård
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531842f577
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Add font cache stats to "internals" screen
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2025-04-09 12:40:10 +02:00 |
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Henrik Rydgård
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58adb379ea
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GE debugger improvements
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2024-12-20 20:31:58 +01:00 |
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Henrik Rydgård
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111d0c872d
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Global rename of FBChannel to Aspect, also make it a class enum
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2024-12-15 22:24:05 +01:00 |
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Henrik Rydgård
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27122a9e64
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Work on previews
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2024-12-10 22:09:51 +01:00 |
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Henrik Rydgård
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e4adc112ff
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ImDebugger: Add a basic texture browser
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2024-11-29 19:30:38 +01:00 |
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Henrik Rydgård
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6763c13f88
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ImGui: Finish implementing pipeline switching for all backends
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2024-11-27 01:19:05 +01:00 |
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Henrik Rydgård
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09779e0f44
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ImGui drawing: Allow varying the pipeline when binding textures
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2024-11-26 19:59:09 +01:00 |
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Henrik Rydgård
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e82b7f788e
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Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan.
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2024-11-26 09:22:35 +01:00 |
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Henrik Rydgård
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e66516eb50
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ImDebugger: Add ability to rename function symbols
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2024-11-23 23:23:52 +01:00 |
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Henrik Rydgård
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194b2ce076
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Ge Debugger: Add a framebuffer listing, along with some plumbing
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2024-11-23 23:23:48 +01:00 |
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Henrik Rydgård
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659af60613
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Fix ImDebugger rendering on D3D9 as well (although not very optimally).
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2024-11-21 15:48:18 +01:00 |
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Henrik Rydgård
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472103d460
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Back out the 32-bit index buffer support. Not actually needed for ImGui.
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2024-11-04 23:14:39 +01:00 |
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Henrik Rydgård
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17a7c80cb1
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Get it rendering on Vulkan and D3D11 (OpenGL is bugged though)
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2024-11-04 23:14:39 +01:00 |
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Henrik Rydgård
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d37c04079d
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Change the 2D matrix generation to query the coordinate convention from the draw context
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2024-11-04 23:14:23 +01:00 |
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Henrik Rydgård
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8f8598c347
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thin3d: Add partial support for 32-bit index buffers. Add DrawIndexedUP.
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2024-11-04 23:14:22 +01:00 |
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Henrik Rydgård
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4d6905672e
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Bunch more linting
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2024-10-10 11:57:10 +02:00 |
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Henrik Rydgård
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8c8b34aac4
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Vulkan: Separate the instance and device API versions, for extension loading purposes
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2024-09-25 18:38:31 +02:00 |
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Henrik Rydgård
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b2d9ac54dd
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Make InfoField an "enum class", extract function FormatAPIVersion
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2024-09-25 16:34:33 +02:00 |
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Henrik Rydgård
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eccd7f3767
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More const/static-ification
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2024-09-17 15:22:37 +02:00 |
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Henrik Rydgård
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665f03ff62
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Add provoking vertex to caps, flip the flag around
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2024-07-17 14:40:52 +02:00 |
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Henrik Rydgård
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c38ce2a5be
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Fix an issue when bringin up the dev menu with transparent background disabled
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2024-05-11 21:28:26 +02:00 |
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Henrik Rydgård
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c5791764d8
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Make the i18n T function use std::string_view
Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
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2024-02-12 18:44:39 +01:00 |
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Henrik Rydgård
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6ce4933db8
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Split the discard-stencil-bug flag into separate flags for Adreno and Mali
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2024-02-02 11:11:31 +01:00 |
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Henrik Rydgård
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c5191cad4c
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Disable 16-bit textures on PowerVR.
Fixes #18780
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2024-01-29 15:48:27 +01:00 |
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Henrik Rydgård
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51097279c9
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Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu.
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2024-01-23 11:28:45 +01:00 |
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Henrik Rydgård
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74f5be02a1
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GameInfo: Try to reduce the locking a bit.
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2024-01-18 22:52:56 +01:00 |
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Henrik Rydgård
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cbb4236cd8
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Vulkan: Attempt to fix some more shutdown race conditions, simplify.
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2024-01-17 14:49:49 +01:00 |
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Henrik Rydgård
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d0faf250b5
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Remove unused async compute pipeline creation
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2024-01-15 12:38:59 +01:00 |
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Henrik Rydgård
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ed4941f416
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Remove Vulkan (and Windows.h) include from DevScreens.cpp
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2023-12-14 19:01:18 +01:00 |
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Henrik Rydgård
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4c3f82da55
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Remove ManagedTexture from HttpImageView
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2023-12-12 22:44:03 +01:00 |
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Henrik Rydgård
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e2480b9fa0
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D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
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2023-12-05 14:09:14 +01:00 |
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Henrik Rydgård
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d891aaf9cd
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Remove code that pretended that we supported multiple vertex streams
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
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2023-11-13 01:15:28 +01:00 |
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Henrik Rydgård
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13cfd9c3d6
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Add Mesa as a known GPU driver "vendor".
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2023-08-17 22:06:03 +02:00 |
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Henrik Rydgård
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691c8b8d8d
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Write to the frame time history from the other backends too. Needed for the upcoming timing code.
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2023-08-16 12:22:49 +02:00 |
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Henrik Rydgård
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572595cc7b
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Refactor: Lift the frame time history data up one level into thin3d
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2023-08-16 11:45:26 +02:00 |
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Henrik Rydgård
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1b2cffe632
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Address feedback
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2023-08-14 11:06:20 +02:00 |
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Henrik Rydgård
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ff6e118fff
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Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
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2023-08-14 11:02:29 +02:00 |
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Henrik Rydgård
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bec9c5611e
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Rename PresentationMode to PresentMode
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2023-08-14 11:02:29 +02:00 |
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Henrik Rydgård
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ed9b033f7d
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D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
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2023-08-11 01:57:02 +02:00 |
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Henrik Rydgård
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0deefb82a9
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thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
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2023-08-10 17:15:54 +02:00 |
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