Henrik Rydgård
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2cbadefb29
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Fix bugs in deletion. Delete redundant functions.
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2021-11-22 19:02:08 +01:00 |
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Henrik Rydgård
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8d5247ddf3
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Convert the PushBuffer to use VMA.
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2021-11-22 18:54:09 +01:00 |
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Henrik Rydgård
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1b1e585a35
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More integration, use VMA in VulkanTexture
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2021-11-22 18:54:09 +01:00 |
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Henrik Rydgård
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8f9ce03a8d
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Start integrating VMA
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2021-11-22 18:54:08 +01:00 |
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Conrad Kreyling
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e3540ccd17
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First pass on using Display KHR, needs proper init flags
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2020-12-16 13:15:39 -05:00 |
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Henrik Rydgård
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b7d674411e
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Test parsing of generated OpenGL shaders too (by using glslang).
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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940611fe65
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Remove the USE_GENERAL_LAYOUT_FOR* debug defines.
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2020-10-11 11:06:54 +02:00 |
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Henrik Rydgård
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dc0f7ca8ee
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VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
Fixes some recent issues with Intel GPUs on Vulkan.
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2020-10-11 10:57:35 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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