Commit Graph

163 Commits

Author SHA1 Message Date
Henrik Rydgård 5eea7435d0 Minor cleanup in GL backend, fixes #13647
Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00
Henrik Rydgård 9f33a82b49 Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
Framebuffer fetch fixes
2020-11-09 19:30:35 +01:00
Henrik Rydgård 69108ab2e9 On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently. 2020-11-09 13:32:49 +01:00
Henrik Rydgård 2384b7a17d Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
Minor refactor.
2020-11-09 13:31:39 +01:00
Henrik Rydgård 864cc54aa4 Remove ForceGL2 flag. Add comments... hm. 2020-11-09 11:18:43 +01:00
Henrik Rydgård 1ccc8c129c Reinterpret code runs, no idea if it works 2020-11-08 11:32:55 +01:00
Henrik Rydgård 6a1e669c45 Fix GLSL version detection bug. Fixes #13631 2020-11-06 21:55:16 +01:00
Henrik Rydgård 7a690f177e Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
Henrik Rydgård 84037f448e Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
Henrik Rydgård 6db943e831 Merge the two ShaderStage enums 2020-11-05 08:34:35 +01:00
Henrik Rydgård 207b76da6e Show an error on screen if a shader fails to compile.
Part of #1 investigation of #13541
2020-11-05 08:27:13 +01:00
Henrik Rydgård 03e8eac6ef Merge the two ShaderLanguage enums. 2020-11-04 09:40:11 +01:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00