Henrik Rydgård
2b863aafe1
Prepare for the new defaulting mechanism, IniFile cleanup
2025-11-05 12:49:52 +01:00
Henrik Rydgård
4ec26d5002
More cleanup. Fix some warnings.
2025-10-31 22:37:28 +01:00
Henrik Rydgård
14ddad5ce3
Change how defaults work in the inifile reader (more flexible this way)
2025-10-31 21:57:52 +01:00
Henrik Rydgård
c98b7591d3
Improve the overload resolution in IniFile
2025-10-31 15:43:52 +01:00
Henrik Rydgård
d401915627
More string_view in IniFile
2025-10-29 16:02:50 +01:00
Henrik Rydgård
60aed95e7b
More config refactor
2025-10-29 15:49:43 +01:00
Henrik Rydgård
60608b2b39
Allow customizing the proAdhoc server list by editing the ini
2025-08-15 16:35:25 +02:00
Henrik Rydgård
176edb93a5
IniFile: Add faster way of reading everything in a section, use it when reading hashes for texreplace
2025-04-22 17:35:40 +02:00
Henrik Rydgård
755b062abd
Minor perf improvement in ini file parser
2024-11-30 02:43:58 +01:00
Henrik Rydgård
9d0c127961
IniFile: Switch keys to string_view (avoids recomputing length every time)
2024-05-05 12:04:58 +02:00
Henrik Rydgård
e5178d2bc4
Remove unused code, some string_view
2024-05-05 11:58:35 +02:00
Henrik Rydgård
e903287f4c
Game info screen: Show list of any plugins that will be loaded on start of the game
2024-04-09 12:55:50 +02:00
Henrik Rydgård
31c85ae0a5
Add the basics of a played-time tracker.
2023-11-26 19:15:38 +01:00
Henrik Rydgård
2bd2292bac
With string_view, stripping whitespace can be done without allocs.
2023-09-26 13:19:19 +02:00
Henrik Rydgård
41f4c08d17
Replace the internal representation of IniFile with ParsedIniLine.
2023-09-26 10:07:14 +02:00
Henrik Rydgård
daa1bc3c6e
Introduce "ParsedIniLine"
2023-09-26 10:07:10 +02:00
Henrik Rydgård
42b0ccd07d
Revert some unnecessary log changes from #18001
2023-08-29 23:13:45 +02:00
Henrik Rydgård
412c4547cd
textures.ini loader logging improvement
2023-08-28 16:34:58 +02:00
Henrik Rydgård
d82ecf1d3e
IniFile: Store sections in unique_ptrs, instead of directly.
...
This fixes an issue when you create two sections consecutively and
retain pointers to them, and then modify them, such as happens in the
postshader ini initialization. Previously, one of the section pointers
could get invalidated since the section vector got resized. Now, the
pointed-to sections don't move around in memory, only the list of them
does.
2023-08-13 13:41:43 +02:00
Andreas Stieger
822592c6b1
Fix build with GCC13: various standard includes
2023-04-05 00:20:14 +02:00
Henrik Rydgård
3d5526a175
Allow specifying the VFS when loading INI files.
...
Will be useful in the tex replacer.
2023-03-07 10:04:10 +01:00
Henrik Rydgård
93e5060137
Load and cache langValuesMapping on demand
2022-12-05 12:10:45 +01:00
iota97
498878267a
Customizable touch control (rebased with label)
2021-07-11 09:55:25 +02:00
Henrik Rydgård
b7fe72bfc9
Load IniFile from Path
...
Buildfixing
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
...
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
...
Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00