Commit Graph

22 Commits

Author SHA1 Message Date
Henrik Rydgård 5a5c7028b9 Assorted warning fixes and data initialization to please valgrind 2026-02-19 11:24:46 +01:00
Henrik Rydgård d8c40eefe8 Windows: Use a different window title for debug asserts
Fix bug in FastVec.h
2026-02-05 13:26:20 +01:00
Henrik Rydgård 841e4c8564 Add various checks trying to avoid various crashes found in Google Play crash reports. 2026-02-05 11:12:53 +01:00
Henrik Rydgård 5260be6f69 Warning fixes, alignment checks 2025-05-15 09:48:23 +02:00
Herman Semenov 3c66f149d3 [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00
Francisco Javier Trujillo Mata ffcab114a1 Fix debug compilation error 2024-07-29 17:54:06 +02:00
Herman Semenov 36b7875644 Fixed to free() C version, since memory block was allocated using malloc() 2024-04-02 16:35:13 +03:00
Henrik Rydgård 148ae0dd4a FastVec: Assert on the malloc to get better crash reports 2024-01-31 09:36:55 +01:00
Henrik Rydgård dde13b448f Use FastVec in VulkanBarrier 2023-12-07 17:30:18 +01:00
Henrik Rydgård 183d49329a Allow writing directly into the packed descriptor buffer, saving a memcpy. 2023-10-11 11:02:17 +02:00
Henrik Rydgård 8a4d84d82b Simplest possible de-duplication of descriptor set writes 2023-10-10 09:02:35 +02:00
Henrik Rydgård f0ee3b8daa Fill in descriptors on the render thread in the PPSSPP UI. 2023-10-10 09:00:29 +02:00
Henrik Rydgård 691c8b8d8d Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
Henrik Rydgård 572595cc7b Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Henrik Rydgård cda59e8510 Vulkan: Keep track of some timestamps in a frame 2023-08-02 16:25:17 +02:00
Henrik Rydgård eb14c87a71 Allow configuring the game language separately from the PPSSPP UI language, with a new setting. 2023-07-23 11:30:04 +02:00
Henrik Rydgård fbd10e4722 FastVec: Add capacity lock, fix bug (extracted from a coming PR) 2023-06-14 09:06:25 +02:00
Henrik Rydgård 234c1f05b8 Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL. 2023-05-23 08:54:41 +02:00
Henrik Rydgård ab34d20058 Add more methods to FastVec 2023-05-23 08:54:41 +02:00
Henrik Rydgård 47931deda7 Switch to FastVec for commands. Slower than std::vector! 2023-05-23 08:54:41 +02:00
Henrik Rydgård 558e29a9bb Switch to the copy-free method of initializing initsteps 2023-05-23 08:54:41 +02:00
Henrik Rydgård 956d784bde Add FastVec, start using it for InitSteps 2023-05-23 08:54:40 +02:00