Henrik Rydgård
5a5c7028b9
Assorted warning fixes and data initialization to please valgrind
2026-02-19 11:24:46 +01:00
Henrik Rydgård
d8c40eefe8
Windows: Use a different window title for debug asserts
...
Fix bug in FastVec.h
2026-02-05 13:26:20 +01:00
Henrik Rydgård
841e4c8564
Add various checks trying to avoid various crashes found in Google Play crash reports.
2026-02-05 11:12:53 +01:00
Henrik Rydgård
3f747e6292
MSVC debugger: Add natvis file for FastVec so you can see contents in the debugger.
2025-05-16 18:51:45 +02:00
Henrik Rydgård
5260be6f69
Warning fixes, alignment checks
2025-05-15 09:48:23 +02:00
Sergio Martin
e47a86e4b4
Adding missing include in CyclicBuffer.h
...
I found I had to do this to prevent a compilation error in a Windows build.
2025-04-10 21:41:16 +02:00
Henrik Rydgård
b32c0b461a
Very minor VulkanImage optimization
2025-03-30 11:22:19 +02:00
Henrik Rydgård
8a58f50caf
Fix some compiler warnings
2025-01-29 11:13:48 +01:00
Henrik Rydgård
b3346df646
ImDebugger: Add a window to inspect upcoming CoreTiming events
2024-12-07 16:28:27 +01:00
Henrik Rydgård
305453b52d
Buffer: Optimize scanning for the next crlf
2024-11-22 10:31:07 +01:00
Henrik Rydgård
dacdb0c6c2
Buildfix
2024-11-22 01:27:37 +01:00
Henrik Rydgård
cb27df02f3
Implement new fast queue data structure CharQueue
2024-11-22 00:02:47 +01:00
Nemoumbra
d1b49cf03b
Moved the CyclicBuffer to the Collections dir
2024-09-20 16:19:24 +03:00
Herman Semenov
3c66f149d3
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00
Francisco Javier Trujillo Mata
ffcab114a1
Fix debug compilation error
2024-07-29 17:54:06 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Herman Semenov
36b7875644
Fixed to free() C version, since memory block was allocated using malloc()
2024-04-02 16:35:13 +03:00
Henrik Rydgård
148ae0dd4a
FastVec: Assert on the malloc to get better crash reports
2024-01-31 09:36:55 +01:00
Henrik Rydgård
a22450320b
Some minor changes and comments after memory profiling
2023-12-08 12:22:12 +01:00
Henrik Rydgård
dde13b448f
Use FastVec in VulkanBarrier
2023-12-07 17:30:18 +01:00
Henrik Rydgård
8dbcbe4ecf
Align the APIs of the various vectors slightly
2023-12-07 17:30:16 +01:00
Henrik Rydgård
183d49329a
Allow writing directly into the packed descriptor buffer, saving a memcpy.
2023-10-11 11:02:17 +02:00
Henrik Rydgård
8a4d84d82b
Simplest possible de-duplication of descriptor set writes
2023-10-10 09:02:35 +02:00
Henrik Rydgård
f0ee3b8daa
Fill in descriptors on the render thread in the PPSSPP UI.
2023-10-10 09:00:29 +02:00
Henrik Rydgård
d31ba393af
Don't load the shader cache on a separate thread - all it does is already async
2023-09-24 10:53:23 +02:00
Henrik Rydgård
964f606a9c
Fix some issues around geometry shaders - like, loading them from shader cache while disabled
2023-09-24 01:29:38 +02:00
Henrik Rydgård
10f93875c6
Fix the semantics of DenseHashMap to be consistent even when inserting nulls
2023-09-11 12:07:18 +02:00
Henrik Rydgård
691c8b8d8d
Write to the frame time history from the other backends too. Needed for the upcoming timing code.
2023-08-16 12:22:49 +02:00
Henrik Rydgård
572595cc7b
Refactor: Lift the frame time history data up one level into thin3d
2023-08-16 11:45:26 +02:00
Henrik Rydgård
cda59e8510
Vulkan: Keep track of some timestamps in a frame
2023-08-02 16:25:17 +02:00
Henrik Rydgård
eb14c87a71
Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
2023-07-23 11:30:04 +02:00
Henrik Rydgård
93de74144e
Add basic achievement rendering
2023-06-26 10:01:41 +02:00
Henrik Rydgård
fbd10e4722
FastVec: Add capacity lock, fix bug (extracted from a coming PR)
2023-06-14 09:06:25 +02:00
Henrik Rydgård
234c1f05b8
Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL.
2023-05-23 08:54:41 +02:00
Henrik Rydgård
ab34d20058
Add more methods to FastVec
2023-05-23 08:54:41 +02:00
Henrik Rydgård
47931deda7
Switch to FastVec for commands. Slower than std::vector!
2023-05-23 08:54:41 +02:00
Henrik Rydgård
558e29a9bb
Switch to the copy-free method of initializing initsteps
2023-05-23 08:54:41 +02:00
Henrik Rydgård
956d784bde
Add FastVec, start using it for InitSteps
2023-05-23 08:54:40 +02:00
Henrik Rydgård
fcd11dfd4c
Update a comment
2023-05-04 09:49:14 +02:00
Henrik Rydgård
f45a7cf06b
Some semantic cleanup
2023-04-24 12:04:34 +02:00
Henrik Rydgård
f178d1bd85
Add an even cheaper version of TinySet called FixedTinyVec that's, well, fixed.
2023-04-01 12:01:27 +02:00
Henrik Rydgård
67cba831dd
Slightly more useful assert message in Hashmaps.h
2022-12-29 00:39:59 +01:00
Henrik Rydgård
e30e45fa26
Minor cleanup in TinySet
2022-09-25 23:23:53 +02:00
Unknown W. Brackets
56e30495aa
Common: Fix some type compare warnings on 32-bit.
2022-09-12 22:14:48 -07:00
Henrik Rydgård
77819c6f80
Lifetime fixes, cleanups
2022-09-08 00:38:32 +02:00
Henrik Rydgård
e828df9f25
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
Henrik Rydgård
16212cae73
NFS speed effect: Improve framebuffer choice logging, tighten up stride checks.
2022-09-05 23:31:30 +02:00
Henrik Rydgård
bd71d8044b
TinySet bugfix, add "append"
2022-09-01 10:59:24 +02:00
Henrik Rydgård
a8a9fb4206
Much faster framebuffer matching (no more ToString every time there's more than 1 candidate, etc).
2022-08-31 14:23:56 +02:00
Henrik Rydgård
8aebf0dca4
Port the OpenGL depal path to thin3d
2022-08-06 18:27:02 +02:00