Fireball Wayne
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6bbbb11518
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Remove net::init()
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2017-02-14 19:16:52 -05:00 |
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Fireball Wayne
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a404138f82
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Remember Last Remote ISO server
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2017-02-14 19:16:51 -05:00 |
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LunaMoo
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89ef06936f
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Fix importing first cheat from database list
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2017-02-14 21:47:43 +01:00 |
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Henrik Rydgard
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cbf24a9d78
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Get rid of "AutoInit", instead always keep the network initialized.
See #9305
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2017-02-14 13:12:02 +01:00 |
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Henrik Rydgard
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b5034c4e00
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Hide the D3D11 backend if Windows version is older than Win8
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2017-02-14 10:33:42 +01:00 |
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Henrik Rydgard
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5ee3b534ed
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More D3D11 improvements
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2017-02-10 10:26:18 +01:00 |
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Henrik Rydgard
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02e7d371bd
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Enable selecting D3D11 on Windows
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2017-02-08 17:35:53 +01:00 |
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Henrik Rydgard
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9dd3e18ed4
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Fix two minor issues with D3D UI
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2017-02-08 17:09:59 +01:00 |
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Henrik Rydgard
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a846c4f68f
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More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
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2017-02-08 14:55:03 +01:00 |
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Henrik Rydgard
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9bdae8f32e
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DrawContext: Use uniform buffers on all platforms (simulated where necessary)
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2017-02-08 12:55:58 +01:00 |
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Henrik Rydgard
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55aa879216
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A lot of buildfixes
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2017-02-06 16:16:43 +01:00 |
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Henrik Rydgard
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ad29974a56
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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f00f7d2fb8
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Remove some dependencies on the pD3DDevice globals
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2017-02-05 20:36:00 +01:00 |
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Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgård
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668023967d
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Merge pull request #9269 from xebra/hw_tess_gles4
Fix supporting gl_InstanceID.
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2017-02-01 15:16:25 +01:00 |
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xebra
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bab28df768
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Fix supporting gl_InstanceID with GameSettingsScreen.
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2017-02-01 22:12:54 +09:00 |
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Henrik Rydgård
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dc19e113c5
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Merge pull request #9265 from LunaMoo/ui_minor
Fix Game/Info screen lagginess and crash when moving a window.
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2017-02-01 09:28:28 +01:00 |
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xebra
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918bee8801
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Add support OES_texture_half_float.
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2017-02-01 14:37:03 +09:00 |
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LunaMoo
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b15e927807
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Fix lag generated by getting savegames on update()
Also clear otherChoices_ vector, fixes crash when moving a window.
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2017-02-01 05:14:54 +01:00 |
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xebra
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6adddbbd38
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[spline/bezier]Turn off Hardware Tessellation if device is unsupported.
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2017-01-31 23:37:07 +09:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgard
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acef9af5d4
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Fix a bug in TextureUtil, may help #9248
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2017-01-28 23:16:37 +01:00 |
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Henrik Rydgard
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245e3b9bd1
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Increase alt speed max% to 1000
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2017-01-28 22:34:10 +01:00 |
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Henrik Rydgard
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7182c34c1e
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Quick soft fadeout when menu background audio stops playing
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2017-01-28 10:38:50 +01:00 |
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Henrik Rydgård
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6136123830
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Save a small amount of GPU fillrate when controls are faded out
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2017-01-26 11:10:33 +01:00 |
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Henrik Rydgård
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69b35a35be
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Show page size and WX Exclusive status in system info
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2017-01-26 09:20:05 +01:00 |
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Henrik Rydgård
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ff9e1517c7
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More bugfixes
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2017-01-25 19:11:33 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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8654d42528
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DrawContext API change: introduce TextureDesc
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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d2c4cbacad
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Delete unnecessary form of CreateTexture
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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377561865a
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A little more D3D11, BlendFactor
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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xebra
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2e7f2998c7
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Exclusion control for options between spline/bezier quality and hardware tessellation.
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2017-01-23 14:12:03 +01:00 |
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xebra
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95b534ef88
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Update credit
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2017-01-23 14:12:02 +01:00 |
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xebra
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192d8f3601
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[spline/bezier]Add an option for hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
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Henrik Rydgård
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941d128248
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Sneak in a minor game settings fix
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2017-01-17 18:55:48 +07:00 |
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Henrik Rydgård
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b4d1e34585
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Fix #9211 (Typo)
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2017-01-16 19:57:09 +07:00 |
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LunaMoo
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58af2b8eae
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Fix profiler build.
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2017-01-09 22:09:34 +01:00 |
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Henrik Rydgård
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cbf4e5f38c
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Implement colormask
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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9f2e83b66c
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Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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8d84fb75c7
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Remove ShaderSet presets
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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9b439e4c43
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Remove Thin3D prefix on more things
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
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97d029972e
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Rename SetTextures to BindTextures
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgard
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9d7983eee8
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Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
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2016-12-20 13:27:44 +01:00 |
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Henrik Rydgård
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80af358eea
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Merge pull request #9163 from zminhquanz/master
Fixed , add setting info
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2016-12-20 12:37:16 +01:00 |
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