Commit Graph
825 Commits
Author SHA1 Message Date
Henrik Rydgård 337de548b8 Fix crash when toggling Skip buffer effects while paused 2024-02-01 19:59:01 +01:00
Henrik Rydgård 3831ec1921 Warn the user about bad CHDs
If they're not created with "chdman createdvd", they will perform really
badly.
2024-01-31 22:15:47 +01:00
Henrik Rydgård ea180e54c9 Fix some "double-binds" of the backbuffer.
These are already eliminated by the queuerunner, but better not to
generate them in the first place, for easier sanity checks.
2024-01-30 10:44:18 +01:00
Henrik Rydgård 7920d3a44b Release all keys on pause.
Fixes #18767

Not sure about merging for the 1.17 series though, maybe someone really
likes to bring up the pause menu briefly while holding a direction.. we
could actually handle that with some extra logic.
2024-01-29 18:41:43 +01:00
Henrik RydgårdandGitHub f9fff4227f Merge pull request #18775 from hrydgard/gameinfocache-fixes
GameInfoCache: Keep properly track of what's already loaded, lots of cleanup
2024-01-28 17:17:33 +01:00
Henrik Rydgård a5fafb8321 Fix logic, cleanup 2024-01-28 16:56:07 +01:00
Henrik Rydgård 884c366692 Fix some longstanding issues with the GameInfoCache and optimize away double work 2024-01-28 16:23:27 +01:00
Henrik Rydgård 7d99b6c1bc Add volume slider for retroachievements 2024-01-28 13:56:46 +01:00
Henrik Rydgård 622aeaab6d Hopefully robustify some logic in EmuScreen enough 2024-01-24 00:06:01 +01:00
Henrik Rydgård ec411e0ecb Change when we call rc_client_do_frame to something that matches libretro
There's conflicting advice on when to do it, but to avoid people testing
their cheats twice, let's match as closely as we can.

This means that 30hz games will only have the callback run at 30hz.

The duplicate frames option may interfere, just like it may on libretro.
2024-01-22 19:35:26 +01:00
Henrik Rydgård 5bf6625740 Translation string 2024-01-20 23:11:30 +01:00
Henrik Rydgård 55adcb1a13 Warn the user if they try to run an extracted ISO, with a very in-your-face message.
Fixes #18735
2024-01-20 23:01:08 +01:00
Henrik Rydgård 7feae30c41 Move the crash and FPS overlays to DebugOverlay.cpp/h 2024-01-19 16:52:42 +01:00
Henrik Rydgård 902b73698f Slight improvement to extra assert info (set special info on pause screen) 2024-01-18 23:00:43 +01:00
Henrik Rydgård e5339bdaa2 Fix issue on EmuScreen after a crash 2024-01-18 22:08:33 +01:00
Henrik Rydgård bfe16fdf4e EmuScreen: Need to call UIContext::BeginFrame at some point in all cases. 2024-01-18 18:49:16 +01:00
Henrik Rydgård 1304d04161 Fix a particular type of race condition in file dialog requests
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.

In this case, it's better to simply not call the callback, rather than
crashing.

This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Henrik Rydgård 3967d074bf EmuScreen: Use CLEAR instead of DONT_CARE to help the render pass merger.
Should fix #18720

We need to annotate store mode properly too, in order to merge passes
that load with DONT_CARE.

The reason it's a problem that we fail to merge renderpasses is that old
Mali drivers get things in a terribly wrong state if you submit an empty
renderpass.
2024-01-18 09:44:40 +01:00
Henrik Rydgård cbb4236cd8 Vulkan: Attempt to fix some more shutdown race conditions, simplify. 2024-01-17 14:49:49 +01:00
Henrik Rydgård 739f22f721 Add a possibly missing check in EmuScreen 2024-01-15 10:47:16 +01:00
Henrik Rydgård acd719448e Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions 2023-12-30 21:50:20 +01:00
Henrik Rydgård 4e90d82e23 Fix sceKernelExitGame (regressed with the run-in-background stuff) 2023-12-30 11:58:29 +01:00
Henrik Rydgård 679b8330ff Add bindings for toggling mouse control and touch screen controls. Not bound by default.
I think I'll find myself using both of these for testing, feel worthwhile.

Suggested in #18464
2023-12-29 17:40:57 +01:00
Henrik Rydgård 4609df40c9 Update gamepad opacity once per frame, not once per button 2023-12-29 17:09:38 +01:00
Henrik Rydgård cd00d06842 Add reload button to GameBrowser. Fix assert if game load failed 2023-12-29 00:18:04 +01:00
Henrik Rydgård 91b5956fc4 Fix background color of crash screen 2023-12-20 17:03:06 +01:00
Henrik RydgårdandGitHub dd1396e2fd Merge pull request #18581 from GermanAizek/lower-scope
Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Herman Semenov 95f535dab0 [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
Henrik Rydgård 50bcb2a77a Add "Disable culling" as a speedhack for experimentation
Range culling (which we'll just call culling in the setting
name) still is problematic enough that it can be useful to have this
way to turn it off as an escape route. Since disabling it can break some
games like famously TOCA, it needs to be under speedhacks, though likely
the performance change is minimal.

See for example #17061
2023-12-18 13:13:44 +01:00
Henrik Rydgård ef149bd9f3 Allow EmuScreen to run behind the DevMenu popup 2023-12-18 12:59:18 +01:00
Henrik Rydgård 41bbc83b6d EmuScreen: Fix some cases where we didn't set viewport or scissor 2023-12-15 11:31:40 +01:00
Henrik Rydgård e62614498e Buildfix mac (name collision with NO...) 2023-12-13 16:48:07 +01:00
Henrik Rydgård caec201c4d Make "Skip GPU readbacks" a multi-choice option, for easier experimentation by users 2023-12-13 16:18:44 +01:00
Henrik Rydgård 75e96df448 Don't use ManagedTexture in GameInfoCache, not needed. 2023-12-12 22:34:31 +01:00
Henrik Rydgård 79ab67e3b2 Run-behind-pause: Fix some edge cases with the transparent background setting 2023-12-11 17:47:19 +01:00
Henrik Rydgård 25ab7b9170 Fix a bunch of edge cases 2023-12-11 15:58:08 +01:00
Henrik Rydgård 8d8ff5886b Fix issue where nothing had started a render pass when we wanted to clear the screen. 2023-12-11 13:06:15 +01:00
Henrik Rydgård e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård 6d51fbc1e6 Refactor UI background rendering. There's now a BackgroundScreen. 2023-12-10 22:26:46 +01:00
Henrik Rydgård 0ff0ad9140 Remove preRender/postRender methods from screens, in favor of a mode parameter. 2023-12-10 14:09:55 +01:00
Henrik Rydgård 22295a6412 Plumb through a ScreenRenderMode parameter 2023-12-10 13:05:17 +01:00
Henrik Rydgård b22e27a537 Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games
Instead of just warning.

Fixes #12811
2023-12-07 14:06:41 +01:00
Henrik Rydgård aed8bc6d7b RetroAchievements: Finish the Challenge->Hardcore rename 2023-12-03 16:41:29 +01:00
Henrik Rydgård b629c99dbf Change "Challenge Mode" to "Hardcore Mode", according to RetroAchievements guidelines 2023-11-30 18:11:03 +01:00
Henrik Rydgård 707670cfcf Fix time tracking during pause 2023-11-26 19:49:21 +01:00
Henrik Rydgård 31c85ae0a5 Add the basics of a played-time tracker. 2023-11-26 19:15:38 +01:00
Henrik Rydgård bd08fdd566 Forgot some cases where I need to enable save (but not load) state in challenge mode, if the option is set 2023-11-16 20:13:47 +01:00
Henrik Rydgård d4833b72b1 Fix the last place where we were processing UI input events on the wrong thread 2023-11-11 11:21:36 +01:00
Henrik Rydgård 0ad2827e14 Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:27:39 +02:00
Henrik Rydgård 12de5bdead Add hotkey to exit the app from within gameplay
Requested by bluemonkeyinsuit07 and trivial to implement, so..
2023-10-04 14:10:14 +02:00