Henrik Rydgård
1f6d27bd55
Ridge Racer fix
2022-09-14 22:46:17 +02:00
Henrik Rydgård
d6d7a15d25
Get depal-from-dynamic-CLUT working
2022-09-14 22:18:35 +02:00
Henrik Rydgård
51c97c7a7f
Set texcache entry status flag if CLUT needs to be dynamic
2022-09-14 22:18:35 +02:00
Henrik Rydgård
abd58199ce
Add way to bind cached textures to a DrawContext
2022-09-14 22:18:35 +02:00
Henrik Rydgård
f745e94899
Allow binding "native" texture objects to thin3d
2022-09-14 22:18:35 +02:00
Henrik Rydgård
9907957242
Start implementing ApplyTextureDepal
2022-09-14 22:18:35 +02:00
Henrik Rydgård
7213e9b7c2
Comment
2022-09-14 22:18:34 +02:00
Henrik Rydgård
650ce22359
Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res
2022-09-14 22:18:34 +02:00
Henrik Rydgård
a52e62a187
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100 . Compat flag for now.
2022-09-14 22:18:34 +02:00
Henrik Rydgård
8d00df12a4
Detect the CLUT8/8888 situation
...
Implement CLUT8 depal from 8888 textures. Hard to tell if working
2022-09-14 22:18:34 +02:00
Henrik Rydgård
4803825f83
Buffer copy matching workaround
2022-09-14 22:18:34 +02:00
Henrik Rydgård
0ed1f3d461
Switch multiple bools as parameters to DecodeTextureLevel to a flags enum.
2022-09-14 18:40:08 +02:00
Henrik Rydgård
776c650017
Fix regression in Tantalus games. See #15914
2022-09-14 08:58:06 +02:00
Henrik Rydgård
cf2ad5ceaf
Merge pull request #16024 from unknownbrackets/logicop-simulate
...
GPU: Fix simulating logicop with blend and shader
2022-09-14 08:41:29 +02:00
Unknown W. Brackets
440062530e
GE Debugger: Allow fb copies while stepping.
...
This is now causing crashes and should be allowed.
2022-09-13 19:07:54 -07:00
Unknown W. Brackets
a397c74140
GPU: Fix simulating logicop with blend and shader.
...
We only need to do it in the shader, if we're doing it in the shader.
2022-09-13 19:07:25 -07:00
Henrik Rydgård
b4d0ac2e1c
Unify CLUT texture size at 512 to reduce complexity. Worth the extra bytes.
2022-09-13 11:56:56 +02:00
Henrik Rydgård
39890f7d6f
Extract function GetReinterpretPipeline
2022-09-13 11:46:47 +02:00
Henrik Rydgård
d6fd9a386b
Non-buffered rendering crashfix
2022-09-13 00:29:46 +02:00
Henrik Rydgård
b86648b352
Address feedback
2022-09-12 16:30:08 +02:00
Henrik Rydgård
d9989ffc16
Don't start blending in the shader just because there's bitmasks, if blend is disabled.
2022-09-12 15:39:29 +02:00
Unknown W. Brackets
f02e6b8e39
GE Debugger: Add some constants to expressions.
...
Hard to remember, but at least can be copy/pasted.
Allows for things like "alphatest.func == GREATER".
2022-09-11 13:51:10 -07:00
Unknown W. Brackets
7d07e4e75d
GE Debugger: Add fields to register expressions.
...
This means a conditional breakpoint can now use, for example,
vtype.through == 1 to check the through mode flag.
No constants, but this makes it easier to get right. Would be nice to
have an autocomplete of the field names, of course...
2022-09-11 13:09:03 -07:00
Unknown W. Brackets
aa377662dd
GE Debugger: Provide addrs in breakpoint conds.
...
Easier to just refer to the full address.
2022-09-11 10:57:04 -07:00
Henrik Rydgård
75efcd9dfd
Merge pull request #16000 from unknownbrackets/gedebugger
...
Cleanup some crashes in GE debugger or with large textures
2022-09-11 19:41:11 +02:00
Henrik Rydgård
cf959a8467
Remove CLUT matching case that shouldn't be there yet.
2022-09-11 19:33:31 +02:00
Henrik Rydgård
3e7f6b57aa
Shadergen issues found by the test
2022-09-11 16:52:33 +02:00
Henrik Rydgård
a30896e21f
Switch more texture matching calculations to use bytes for matching.
2022-09-11 16:52:30 +02:00
Henrik Rydgård
4491c480a6
Texture/framebuffer matching: Do margin check in bytes.
2022-09-11 16:18:04 +02:00
Henrik Rydgård
694dbe1271
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
2022-09-11 14:40:01 +02:00
Henrik Rydgård
9bd8b11bf8
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
Henrik Rydgård
35c9cbd6b0
Merge pull request #16003 from hrydgard/clut-download-compat
...
CLUT download: Replace the backwards block transfer check with a new compat flag
2022-09-11 12:20:25 +02:00
Henrik Rydgård
5e6b064835
DownloadFramebufferForCLUT: Apply the fix mentioned in #8590
2022-09-11 10:30:43 +02:00
Henrik Rydgård
33a93e238a
CLUT download: Replace the broken block transfer check with a new compat flag.
...
This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Unknown W. Brackets
4889d5285d
vertexjit: Use consistent skinInDecode.
...
Just a little cleanup.
2022-09-10 21:54:04 -07:00
Unknown W. Brackets
3242bb8d66
TexCache: Allow valid bufw sizes.
...
These don't cause crashes anymore.
2022-09-10 20:15:43 -07:00
Henrik Rydgård
a2ca85bc87
Add logging for LoadCLUT from framebuffer. See #15923 . Logs nicely in Burnout Dominator.
2022-09-10 19:32:39 +02:00
Henrik Rydgård
e56e5947d5
Vulkan: Declare gl_Position as invariant. See #11583
...
The code that computes shader outputs declared as invariant gets certain
optimizations disabled that could change the value - it makes it more
likely that different ways to do the same calculations end up with the same value.
This can help some types of Z fighting problems and similar.
Generally not a big deal for performance, plus, we're rarely vshader-bottlenecked...
2022-09-10 00:26:23 +02:00
Henrik Rydgård
e7195d5a99
Match FragmentShaderFlags definition with the other PR.
2022-09-08 09:18:29 +02:00
Henrik Rydgård
347f7c4e5a
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
Henrik Rydgård
cddc612f6d
Extend lifetime of ShaderModule objects since we might need to recreate pipelines for different render passes
2022-09-08 00:38:32 +02:00
Henrik Rydgård
befcfb470c
Fix shader caching.
2022-09-08 00:38:32 +02:00
Henrik Rydgård
e828df9f25
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
Henrik Rydgård
8782061539
Merge pull request #15980 from unknownbrackets/zstd-update
...
Build: Add additional zstd file for libretro
2022-09-07 14:45:43 +02:00
Unknown W. Brackets
7a83f8bab5
softgpu: Use vertType prim override for flags.
...
These parameters are a real shame, was so clean before...
2022-09-06 22:20:45 -07:00
Unknown W. Brackets
b4e1f6d902
GPU: Fix crash on overlap copy w/o cur target.
2022-09-06 18:55:25 -07:00
Unknown W. Brackets
7c8f8817b8
GPU: Fix CanDepalettize() missing false paths.
...
Mismatched texformats didn't have a return.
2022-09-06 18:52:20 -07:00
Henrik Rydgård
ae23c3c266
Merge pull request #15974 from unknownbrackets/debugger-gecond
...
Add breakpoint conditions to GE debugger
2022-09-06 23:39:26 +02:00
Henrik Rydgård
759c9695e5
Merge pull request #15901 from lvonasek/feature_openxr_stereo
...
OpenXR - Stereoscopic rendering
2022-09-06 11:52:32 +02:00
Unknown W. Brackets
f14e49a373
GE Debugger: Add conditions to cmd breakpoints.
2022-09-05 17:33:54 -07:00