Henrik Rydgård
104bf3915e
Merge pull request #12956 from unknownbrackets/project
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Cleanup MSVC project a little and move git-version-gen
2020-05-24 11:03:26 +02:00
Unknown W. Brackets
4f586f9567
PPGe: Left align messages in dialogs.
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It was previously left aligned, but the TextDrawer was being told to
center. These are meant to just center the enclosing box of text, not the
individual lines within.
Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets
8ccbfcd1f2
Windows: Workaround for custom build step error.
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Apparently this is a known bug in some MSVC versions.
2020-05-23 16:56:27 -07:00
Unknown W. Brackets
9064bbcad1
Windows: Move git-version update to build event.
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Doing it on each project made it possible for two to overwrite each other.
It's rare, but this could corrupt git-version.cpp.
This makes it run when Core is resolved, and also on Windows/Headless only.
It may still require two compiles to update, but that's not a new problem.
2020-05-23 13:34:41 -07:00
Unknown W. Brackets
efee79fd71
Debugger: Don't break during startup.
2020-05-23 10:26:27 -07:00
Florin9doi
5c552771fc
[Camera/V4L] Add support for jpeg and multiple buffers
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required for Sony EyeToy
2020-05-22 15:50:01 +03:00
Unknown W. Brackets
4bd60ed791
Io: Fix LBN timing for virtual discs.
2020-05-22 00:31:17 -07:00
Unknown W. Brackets
5507116d3f
Ge: Check stack depth based on args struct size.
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Matches tests against firmware.
2020-05-21 22:16:13 -07:00
Unknown W. Brackets
d7ad43b1d9
Io: Cleanup access bits for files.
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Also, we default a lot of these members, so don't need to reset.
2020-05-21 18:58:24 -07:00
Unknown W. Brackets
9b112efa0b
Headless: Handle umd mapping with block devices.
2020-05-21 18:58:24 -07:00
Unknown W. Brackets
49abe9ed6c
Io: Open sce_lbn references and whole ISO faster.
2020-05-21 18:58:24 -07:00
Unknown W. Brackets
91427c1f4e
Io: Account for OpenAsync timing.
2020-05-21 18:58:24 -07:00
Unknown W. Brackets
5e1adcdbd2
Io: Fail without fd on bad device in OpenAsync.
2020-05-21 18:58:24 -07:00
Unknown W. Brackets
52283a50dc
Io: Improve non-async open timing.
2020-05-21 18:58:22 -07:00
Unknown W. Brackets
c829ccb87d
Io: Track whether the game is on a UMD or storage.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
67416e5919
Io: Simulate VFAT bug only when simulating FAT32.
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And cleanup flag handling a bit.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
51db9f0f85
Io: Improve timing of sceIoOpen().
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Currently ignores filesystem, but this is more accurate.
2020-05-21 18:57:44 -07:00
Unknown W. Brackets
3777d32ac8
Io: Cleanup sceIoOpen errors and logging.
2020-05-21 18:56:57 -07:00
Unknown W. Brackets
cab31c0118
Merge pull request #12920 from hrydgard/remove-audio-resampling-setting
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Remove the Audio Resampling setting (now always on).
2020-05-17 15:05:27 -04:00
Henrik Rydgård
2843b8ef5f
Merge pull request #12486 from iota97/dpad
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Rebindable touch right analog
2020-05-17 20:51:40 +02:00
iota97
6f59f02b38
Support chain
2020-05-17 19:06:23 +02:00
Henrik Rydgård
90fd2d9e33
Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.
2020-05-17 19:00:48 +02:00
Henrik Rydgård
0692b6dca6
Revert the loop check in StereoResampler, new one could accidentally keep looping when underrun severely (like if emulation stopped).
2020-05-17 18:16:26 +02:00
iota97
c83e2fb070
Memory reading CWCheat
2020-05-17 18:07:30 +02:00
iota97
69d806a83a
Add postprocessing CWCHEAT
2020-05-17 18:07:30 +02:00
sum2012
2c3833c28d
Add more debug info in scePsmfPlayerStart
2020-05-17 22:31:37 +08:00
Henrik Rydgård
a9befb5496
Remove our custom atomics code entirely.
2020-05-17 13:11:36 +02:00
Henrik Rydgård
af18532095
Convert atomic code in core and ConsoleListener to use C++ atomics
2020-05-17 13:04:34 +02:00
Henrik Rydgård
dc0bc0033e
Merge pull request #12916 from hrydgard/more-samplerate-fixes
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More audio buffering fixes (primarily affects SDL)
2020-05-17 13:04:16 +02:00
Henrik Rydgård
8491a674e2
Merge pull request #12914 from unknownbrackets/arm64jit
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Switch: Be more consistent about writable code pointers
2020-05-17 12:17:00 +02:00
Henrik Rydgård
67334e4ae7
StereoResampler: Make sure the target buffer size is large enough, taking SYSPROP_AUDIO_FRAMES_PER_BUFFER into account.
2020-05-17 11:46:12 +02:00
Henrik Rydgård
f81dfa0171
Rename things to make more sense.
2020-05-17 11:05:53 +02:00
Henrik Rydgård
c46424afd6
StereoResampler: Use C++ atomics
2020-05-17 10:21:02 +02:00
Henrik Rydgård
8b5b7d2496
Add some vaguely interesting stats
2020-05-17 10:21:02 +02:00
Unknown W. Brackets
7910b4029a
arm64jit: Track writable and non-writable pointers.
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Switch uses different memory regions. We can handle this, might as well
cleanup some const abuse.
2020-05-17 00:15:12 -07:00
Unknown W. Brackets
7e70fa1627
Mp4: Cleanup some parameters.
2020-05-17 00:05:04 -07:00
Henrik Rydgård
67ab51bb90
Merge pull request #12901 from iota97/postshader-setting
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Post shader setting uniform
2020-05-16 21:01:23 +02:00
Henrik Rydgård
02fdf0083f
Merge pull request #12910 from hrydgard/sdl-sample-rate-sysinfo
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SDL: Show the actually used sample rate in system info.
2020-05-16 20:59:28 +02:00
Henrik Rydgård
fce09f1865
Simplify how to get the debug stats from StereoResampler
2020-05-16 19:47:13 +02:00
Henrik Rydgård
5e7a837ff9
Display the savestate slot number when saving and loading state through shortcuts.
2020-05-16 15:20:22 +02:00
iota97
b07874cd00
Fix per game setting and pack setting in vec4
2020-05-16 09:27:53 +02:00
iota97
6c9eb4764c
Use map for settings
2020-05-16 00:52:38 +02:00
iota97
a666635fa2
Post shader setting uniform
2020-05-15 18:08:52 +02:00
Unknown W. Brackets
7024a2877d
GPU: Take A off RGB565 conversion funcs.
2020-05-13 18:17:58 -07:00
Henrik Rydgård
34ae4cc5a9
Address additional feedback from Unknown, finally
2020-04-26 11:34:17 +02:00
Henrik Rydgård
e3aa2f5e4c
Assorted fixes (build and crash)
2020-04-26 11:19:31 +02:00
Henrik Rydgård
e0614b7ce2
Use PPSSPP's kernel interface to retrieve Heap objects
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Allows us to get rid of DoState and the map<>.
2020-04-26 11:19:31 +02:00
Henrik Rydgård
bf73d3d663
Address Unknown's feedback
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https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
sum2012
3604a92bee
Change to info log
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As this commit is work
(tested on Tales of Phantasia with Chinese patch)
2020-04-26 11:18:41 +02:00
sum2012
b12fbb9d3e
Attempt to make save status
2020-04-26 11:18:41 +02:00