Commit Graph
14343 Commits
Author SHA1 Message Date
Unknown W. Brackets f7ebddc4a3 Whitelist common delay slot ops with outreg info. 2013-01-24 19:59:33 -08:00
Unknown W. Brackets d1909a1581 Add a quick disable define for nice delay slots. 2013-01-24 19:11:03 -08:00
raven02 7ccb87d11e Fix sound too fast issue 2013-01-25 08:48:28 +08:00
Xele02 0e69cd92c7 Make sceRTC pass the tests. 2013-01-25 01:40:38 +01:00
Unknown W. Brackets 75cbe18afc Simplify nice delay slot detect, and yes for noop.
NOOP seems very common so this should already benefit speed a bit.
2013-01-24 08:29:32 -08:00
raven02 3672214811 Comment int src 2013-01-24 23:43:26 +08:00
Unknown W. Brackets 2eba209f64 Move around the jit nice delay slot logic.
Nice delay slots don't not save flags, they run before the CMP.
2013-01-24 07:31:51 -08:00
raven02 faaa837ca2 Use u32 for leftVolume/rightVolume/format 2013-01-24 23:31:30 +08:00
raven02 2a1e366d33 Implement sceAudioSRCChReserve/Release/OutputBlocking 2013-01-24 23:29:49 +08:00
raven02 ae9fcb5a6f Fix high pitch noise and looping issues in few games 2013-01-24 20:13:12 +08:00
raven02 f6598d2cd6 Add psmfPlayerLastTimestamp to psmfplayer 2013-01-24 19:40:26 +08:00
raven02 8d94f84464 Fix black intro for Naruto Shippuden Kizuna Drive 2013-01-24 19:21:32 +08:00
Unknown W. Brackets 3444fc8981 Avoid some memory writes on jr.
Should improve tight mips function loops a bit.
2013-01-24 01:23:50 -08:00
Henrik Rydgård 45576328b2 Merge pull request #483 from unknownbrackets/psmfplayer-fix
For now, finish the psmf immediately
2013-01-24 00:17:37 -08:00
Unknown W. Brackets 38472b33ea For now, finish the psmf immediately.
Eventually we need to handle it more correctly.
2013-01-23 23:59:13 -08:00
Unknown W. Brackets c1757ee166 Check downcount in jit after a syscall. 2013-01-23 22:25:35 -08:00
Henrik Rydgard cb7f803866 Attempt to set more correct return values for sceDisplayWaitVblank* 2013-01-23 18:46:59 +01:00
raven02 9bc8a2e7cd Buildfix 2013-01-23 21:46:49 +08:00
Darth1701 06796c31b3 Update Core/HLE/FunctionWrappers.h
Buildfix
2013-01-23 13:07:51 +01:00
Henrik Rydgård 663322f830 Merge pull request #477 from raven02/master
Add error handling ERROR_SAS_INVALID_SIZE and ERROR_SAS_VOICE_PAUSED
2013-01-23 01:19:38 -08:00
raven02 0ea7877b66 Add missing stubs fro sceImpose 2013-01-23 16:55:52 +08:00
Henrik Rydgård 0d67acc52b Merge pull request #475 from Xele02/sceRtc
Implement sceRtcGetDosTime and sceRtcSetDosTime
2013-01-23 00:32:34 -08:00
Henrik Rydgård 262af9b13a Merge pull request #479 from unknownbrackets/psmfplayer-fix
Make scePsmfPlayerCreate create psmfPlayers
2013-01-23 00:30:56 -08:00
raven02 1749a9b5ae Put core as first paraemeter for DEBUG_LOG 2013-01-23 16:19:44 +08:00
Unknown W. Brackets de1cb3fbca Make scePsmfPlayerCreate create psmfPlayers. 2013-01-22 23:44:23 -08:00
Unknown W. Brackets d791f960a0 Hack to prevent games from lagging on atrac errors. 2013-01-22 23:01:10 -08:00
raven02 7346c4a042 Add error handling ERROR_SAS_INVALID_SIZE and ERROR_SAS_INVALID_PAUSED 2013-01-23 14:50:36 +08:00
Unknown W. Brackets 109764b17e Return a fake id for *AndGetID() atrac funcs. 2013-01-22 22:34:46 -08:00
Xele02 fff581aa88 Implement sceRtcGetDosTime and sceRtcSetDosTime. Pass the test.
This was RE since the values to return are not logic at all.
2013-01-23 01:25:32 +01:00
Xele02 8e719d4c8c Log in all build game output. This can help debugging with user log. 2013-01-23 01:20:38 +01:00
Henrik Rydgard 29f1ae5f70 add skeleton implementation of "cache" instruction 2013-01-22 22:03:41 +01:00
Henrik Rydgard 82d5ae021e VFPU: cap/floor float-to-int conversion instructions 2013-01-22 22:03:40 +01:00
Henrik Rydgard 0005fe1c5f Optional logging (ifdef) of cache calls for debugging 2013-01-22 22:03:40 +01:00
Henrik Rydgard a75e85aa3c Hacky implementation of sceVaudio, whatever the point of that API is... 2013-01-22 22:03:40 +01:00
Unknown W. Brackets dbe597ce64 Buildfix Android, darn. 2013-01-22 08:23:27 -08:00
Unknown W. Brackets 0e33923844 Belt and suspenders check for branch ops. 2013-01-22 08:11:37 -08:00
Unknown W. Brackets c324983340 Make the jit support bltzal and friends.
Fixes problems with jit in games.  Android changes completely untested.
2013-01-22 08:04:01 -08:00
KentuckyCompass 83fa725424 std::string is not UTF8-aware 2013-01-22 06:59:22 -08:00
KentuckyCompass 9ce1887566 fix a bad format string in a DEBUG_LOG 2013-01-22 06:39:06 -08:00
KentuckyCompass f9a843fb28 add case insensitivity to GetDirListing 2013-01-22 06:31:42 -08:00
Henrik Rydgård c2b7fe29df Merge pull request #468 from unknownbrackets/jit-match
Match the interpreter better in jit
2013-01-22 00:43:59 -08:00
Xele02 2d94b3415e Make sceRtcGetDayOfWeek pass the test. 2013-01-22 08:55:01 +01:00
Unknown W. Brackets de2df87758 Make interpreter call Advance() the same as jit.
Probably makes more sense anyway, since the first events will be
more correctly timed, like savestates, sound, etc.
2013-01-21 23:16:23 -08:00
Unknown W. Brackets a9d0390426 Adjust downcount before syscalls, not after.
This makes jit slightly slower for syscalls, but it's minor and makes
sure jit and interpreter timing are determistically the same.
2013-01-21 22:57:53 -08:00
Unknown W. Brackets 566b7a0910 A branch was missing inDelaySlot, refactor it. 2013-01-21 22:45:07 -08:00
Sacha 0ce45cef55 Update for Qt project files. New Symbian icon (Belle style) thanks to z435312561. Stat64 -> stat. 2013-01-22 16:17:44 +10:00
Unknown W. Brackets c897e6446a Don't over decr downcount when hitting a jit bp. 2013-01-21 19:41:12 -08:00
Unknown W. Brackets d99d060c2e Decrement downcount in skipped likely slots.
Pretty sure this is right, it eats up a cycle as a nop.

Also some funny indentation.
2013-01-21 19:00:09 -08:00
Unknown W. Brackets 8438371941 Read memory in the jit dispatcher same as lw.
Just for consistency.  One less op, maybe faster, probably same.
2013-01-21 17:51:14 -08:00
raven02 4d1903f50c Set time format in config 2013-01-21 21:35:31 +08:00