Unknown W. Brackets
bf652e4f46
Don't report for <= 4 sized option parameters.
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Also don't crash in sceKernelCreateVTimer(NULL, NULL).
2013-07-07 21:16:28 -07:00
Unknown W. Brackets
aef5555327
Fix arithmetic warning in mpeg demux.
2013-07-07 20:31:05 -07:00
Unknown W. Brackets
9608067ca2
Cleanup initialization order.
2013-07-07 20:31:04 -07:00
Unknown W. Brackets
a32cf817ff
Fix some minor warnings.
2013-07-07 20:31:04 -07:00
Unknown W. Brackets
bc6feed6a0
Fix memory allocation when swapping to a remaster.
2013-07-07 20:28:47 -07:00
Unknown W. Brackets
67e2c1fb98
Shut up an incorrect warning.
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It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
Unknown W. Brackets
6bd5257791
Clean up handler management in sceNet.
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Add 0, add 1, remove 0, add.. should be 0, not 1.
Also, undefined behavior on x = x > 0 ? --x : 0;
2013-07-07 19:16:25 -07:00
Unknown W. Brackets
10f1f198fb
Fix some type conversions warnings.
2013-07-07 19:16:25 -07:00
The Dax
a2c8ac5dbe
Remove HD Remaster variables from the savestate; they don't seem to be required for it to function correctly.
2013-07-07 22:05:10 -04:00
Unknown W. Brackets
88ce95470c
This one is worth reporting.
2013-07-07 18:10:32 -07:00
Unknown W. Brackets
1edbda62d0
Remove right stick swap option, not needed.
2013-07-07 17:22:25 -07:00
Unknown W. Brackets
00aaf2bb11
Remove right stick bind option entirely.
2013-07-07 17:21:22 -07:00
The Dax
95cffd97b5
Fix PSN eboot crash. Allows PSN demo eboots to run again, and HD Remaster eboots to finally boot.
2013-07-07 19:07:43 -04:00
Henrik Rydgard
3281aa5bb6
Fix the actual typo..
2013-07-08 00:36:25 +02:00
Henrik Rydgard
613b9ec994
Change a variable name to match the name used in the ini file. Default screenshots to JPG.
2013-07-08 00:10:23 +02:00
Henrik Rydgård
d1cc98c2fc
Merge pull request #2668 from thedax/directinputUpdate
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Windows: Preliminary update for DirectInput to the new key mapping system
2013-07-07 14:48:33 -07:00
Unknown W. Brackets
3852e26558
Remove the force device setting, map instead.
2013-07-07 13:44:21 -07:00
dykebeard
dc0a7de62b
PNG screenshot writing
2013-07-07 14:56:18 -04:00
Henrik Rydgard
a8e932830e
Revert part of 3ac9aa9cfb , it crashes GTA: LCS. @tpunix, might want to investigate.
2013-07-07 14:19:40 +02:00
Henrik Rydgård
336bfbb49d
Merge pull request #2677 from thedax/hdRemasterSupport
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HDRemaster support: Fix memory sizes for Eiyuu Sensetsu games
2013-07-07 02:16:00 -07:00
Unknown W. Brackets
932e0b857c
Fix a possible infinite loop in the symbol map.
2013-07-07 01:58:23 -07:00
Henrik Rydgård
3e8cb98a40
Merge pull request #2672 from unknownbrackets/ctrl-rapid
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Add back rapid fire, make it possible to use on other platforms
2013-07-07 00:49:37 -07:00
Henrik Rydgård
44f406b3f7
Merge pull request #2665 from unknownbrackets/perf
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Improve performance of export resolving / module loading
2013-07-07 00:38:38 -07:00
The Dax
45140db86a
Fix memory sizes for Eiyuu Densetsu HD Remaster games, thanks to @Darth1701.
2013-07-07 03:37:08 -04:00
The Dax
da9472c486
Simplify the HDRemaster struct, eliminating the need for the g_MemoryEnd variable.
2013-07-07 03:07:51 -04:00
Unknown W. Brackets
cb249c469b
Properly send the right analog to the game.
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I don't think this was actually working before.
2013-07-06 23:06:33 -07:00
Unknown W. Brackets
1ab86a68c9
Add rapid fire ctrl interface, minor cleanup.
2013-07-06 23:06:32 -07:00
Unknown W. Brackets
0ca8f5c655
Improve performance of ScanForFunctions().
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Mostly affects games with a lot of modules and exports.
2013-07-06 16:58:17 -07:00
bagnz0r
ea2f624092
Increased default sound volume to 5. Just because 4 is too low,
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literally.
2013-07-07 00:53:29 +02:00
bagnz0r
35d70af3ab
Fixed bad SE volume limit in sceAttrac.
2013-07-07 00:15:26 +02:00
Unknown W. Brackets
b9c2e21105
Improve performance of syscall resolving.
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This was actually kinda slow (noticeably) in God Eater Burst.
2013-07-06 15:14:50 -07:00
Unknown W. Brackets
091d4ac76f
Fix dumb typo.
2013-07-06 15:14:50 -07:00
bagnz0r
f3f2c80f4c
Merge remote-tracking branch 'upstream/master'
2013-07-07 00:06:47 +02:00
bagnz0r
d4f6cfc816
Added ifdef for low latency audio.
2013-07-07 00:06:30 +02:00
Henrik Rydgard
b78276fcca
Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though.
2013-07-06 23:56:19 +02:00
bagnz0r
d89cd4813f
More fine-tuning...
2013-07-06 23:54:15 +02:00
Henrik Rydgard
1c7038fab9
Reduce default volume.
2013-07-06 23:50:45 +02:00
bagnz0r
669216fcab
This should be better, previous values still caused a peak blowout. Also
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limited sound SE and BGM value to 8, because any higher and you have
garbage.
2013-07-06 23:40:05 +02:00
bagnz0r
26654555b4
Updated block values so that we will have lower latency audio...
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Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00
bagnz0r
3dca81d030
Merge remote-tracking branch 'upstream/master'
2013-07-06 23:20:18 +02:00
Henrik Rydgård
19c5d12885
Merge pull request #2656 from unknownbrackets/debugger
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Fix memchecks for halfwords and bytes
2013-07-06 13:22:20 -07:00
Henrik Rydgard
acf94a35f8
Minor audio optimization
2013-07-06 22:21:52 +02:00
Unknown W. Brackets
286c153c6a
Fix memchecks for halfwords and bytes.
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Before it was doing the range on a 4 byte read, which would trip a
memcheck that wasn't actually being hit if the byte of halfword was
unaligned.
2013-07-06 13:15:48 -07:00
Unknown W. Brackets
25cc09b81b
Improve perf when ignore illegal is off.
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Most users will have it on, but this improves perf a bit when it isn't.
2013-07-06 13:04:19 -07:00
bagnz0r
50044667ea
Fine-tuned the block size and queue values to stutter less and produce lower latency audio.
2013-07-06 22:01:52 +02:00
Henrik Rydgård
a28cfe6327
Merge pull request #2654 from Kingcom/Debugger
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Add thread list columns
2013-07-06 12:51:28 -07:00
Kingcom
82c242f237
Added "Wait type" and "Priority" columns to thread list
2013-07-06 21:40:41 +02:00
Henrik Rydgård
9d2e8b1799
Merge pull request #2632 from raven02/patch-3
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Add preliminary volume control for BGM and SE
2013-07-06 12:18:40 -07:00
Unknown W. Brackets
77670876cd
Fix memcheck range intersect check.
2013-07-06 12:08:34 -07:00
Henrik Rydgard
b0ee3a173a
Add mechanism for unlimited mappable virtual keys (not restricted by some bitfield). Use it to implement X/Y analog key mapping.
2013-07-06 20:45:44 +02:00